dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a phantom mirror (49, 1, D) a +0 buckler of positive energy (49, 12, D) the +5 rapier of Fortitude {pierce, rF- MP+9 Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you vulnerable to fire. It affects your magic capacity (+9). It makes you more stealthy. (49, 24, D) a +0 demon blade of draining (49, 36, D) a book of Enchantments (49, 37, D) a +1 demon trident of freezing (50, 0, D) an uncursed staff of energy (50, 1, D) a box of beasts (50, 12, D) a book of Beasts (50, 13, D) a +3 chain mail of magic resistance (50, 25, D) the +5 bardiche of Erea {flame, rC+ MP+9 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. (50, 36, D) the cursed +1 ring mail of Contentment {-Cast rF++ rC+} It greatly protects you from fire. It protects you from cold. It prevents spellcasting. It has a curse placed upon it. (50, 40, D) a +0 bardiche a +0 plate armour (50, 41, D) a +0 war axe a +0 chain mail a +2 large shield (50, 42, D) a +2 war axe of flaming a +0 chain mail a human skeleton (51, 0, D) a cursed staff of cold (51, 1, D) a book of Death (51, 12, D) an uncursed staff of death (51, 24, D) a +2 hand crossbow of flaming (51, 25, D) a +0 helmet of see invisible (51, 37, D) a +0 arbalest 14 bolts a +1 war axe of chopping (51, 39, D) a +0 war axe a +0 plate armour a +0 large shield a human corpse (skeletalised by now) (51, 40, D) a +0 long sword a +0 plate armour (51, 41, D) a +0 long sword a +0 chain mail a +2 shield (52, 0, D) the +3 falchion "Beuqoh" {freeze, *Drain rC+++ Str-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It renders you almost immune to cold. It causes draining when unequipped. It makes you more stealthy. (52, 1, D) a +2 ring mail of fire resistance (52, 12, D) a +0 morningstar of protection (52, 13, D) a book of Death (52, 18, D) a ghoul corpse (52, 25, D) a +3 leather armour of cold resistance (52, 36, D) a +2 vampiric scythe (52, 37, D) a +0 battleaxe a +0 plate armour an uncursed staff of conjuration a human corpse (skeletalised by now) (52, 39, D) a +0 war axe a +0 chain mail a +0 large shield a human corpse (skeletalised by now) (52, 40, D) a +3 great mace a +0 chain mail a +0 broad axe a +0 plate armour a human corpse (skeletalised by now) (53, 0, D) an uncursed staff of death (53, 1, D) a cursed staff of energy (53, 2, D) a rime drake corpse (53, 4, D) a polar bear corpse (53, 5, D) a polar bear corpse (53, 12, D) a disc of storms (53, 24, D) a +2 great sword of holy wrath (53, 36, D) a +3 morningstar of draining (54, 0, D) a book of Debilitation (54, 1, D) an uncursed staff of conjuration (54, 12, D) an uncursed amulet of rage (54, 13, D) a book of Maledictions (54, 24, D) an uncursed ring of see invisible (54, 25, D) a +1 glaive of holy wrath (54, 36, D) a +0 mace of draining (55, 0, D) an uncursed staff of earth (55, 1, D) a +2 robe of magic resistance (55, 12, D) an uncursed staff of power (55, 13, D) a book of Maledictions (55, 24, D) a +0 hand axe of freezing (59, 36, D) a +2 quarterstaff of protection a wyvern corpse (skeletalised by now) (59, 37, D) the cursed +2 spear "Fawkof" {pierce, *Slow rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (60, 36, D) a disc of storms (60, 37, D) the +3 whip of Doom {freeze, *Drain rElec rN++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (61, 8, D) a crystal ball of energy (61, 9, D) a +2 dire flail of protection (61, 26, D) a +0 shortbow 23 arrows an uncursed staff of earth (61, 36, D) a crystal ball of energy (61, 37, D) a disc of storms (61, 39, D) a basilisk corpse (skeletalised by now) (62, 0, D) a +2 rapier of venom (62, 1, D) a book of Fire (62, 9, D) +1 shadow dragon scales (62, 10, D) a +0 mace of holy wrath (62, 13, D) an arrow (62, 17, D) Naezxuwk's Collected Works on the Entourage and Bewitchment Spells Type Level a - Tukima's Dance Hexes 3 b - Leda's Liquefaction Hexes/Earth 4 c - Shadow Creatures Summoning 6 d - Summon Hydra Summoning 7 (62, 20, D) a +0 war axe of chopping a +0 arbalest 20 bolts (62, 26, D) the +4 hunting sling "Orb Guardian's Bane" {venom, rC+ MR+} It poisons the ammo it fires. It protects you from cold. It affects your resistance to hostile enchantments. (62, 27, D) a +0 trident 5 tomahawks (62, 29, D) a +0 shortbow 16 arrows (62, 36, D) a +0 falchion of distortion (62, 37, D) an uncursed staff of power a bullfrog corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (63, 8, D) a +0 shortbow (still there?) 4 scrolls of enchant armour (still there?) (63, 16, D) an uncursed staff of power (63, 17, D) a +3 ring mail of poison resistance (63, 18, D) a +0 flail a +0 scale mail (63, 19, D) a +2 battleaxe of freezing (63, 20, D) a +3 great mace of venom a +0 chain mail a +0 halberd a +0 plate armour (63, 21, D) a +0 morningstar (unseen) (63, 26, D) a +1 war axe of freezing (63, 28, D) a +0 trident (63, 32, D) a tomahawk an arrow (63, 36, D) a +0 robe of fire resistance (63, 37, D) a +6 rod of ignition (9/9) (64, 26, D) an uncursed staff of earth (64, 27, D) an uncursed staff of cold (65, 17, D) a +0 dagger a +0 robe (65, 18, D) 7 scrolls of fog a +4 ring of strength (65, 26, D) a +0 antimagic short sword (67, 0, D) a +2 spear of venom (68, 0, D) a +1 longbow of freezing (69, 0, D) a +2 plate armour of cold resistance (70, 8, D) a +3 blowgun (70, 9, D) the amulet of Darkness {Harm *Drain rN+} [amulet of harm] It increases damage dealt and taken. It protects you from negative energy. It causes draining when unequipped. an uncursed ring of positive energy 20 stones (70, 36, D) the Handbook of Augmentations and Sinister Arts Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 the Incunabulum of Earthen Black Magic Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Dispel Undead Necromancy 5 a book of Geomancy (70, 37, D) the +1 plate armour of Habbeen {rC+ rN+ Str+6 Slay-4} It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It protects you from negative energy. (71, 16, D) a book of Conjurations (71, 17, D) the +1 leather armour of Hysteria {Int+2 Dex+4 Stlth+} It affects your intelligence (+2). It affects your dexterity (+4). It makes you more stealthy. (71, 26, D) an uncursed staff of air (71, 36, D) a +3 short sword of speed (71, 37, D) a Necronomicon (72, 8, D) a +1 robe of magic resistance (72, 9, D) a +3 vampiric war axe (72, 16, D) the +6 plate armour of the Bouncing Suns {+Blink rElec Int-5 Stlth+} It affects your intelligence (-5). It insulates you from electricity. It lets you blink. It makes you more stealthy. (72, 26, D) a +2 quarterstaff of draining (72, 27, D) a +2 ring mail of cold resistance (72, 36, D) a +2 dagger of venom (72, 37, D) a +0 robe of resistance (73, 1, D) a book of Frost (73, 17, D) an uncursed staff of death (73, 27, D) a disc of storms (73, 36, D) an uncursed staff of poison (73, 39, D) a +5 scimitar of holy wrath a +0 large shield (75, 1, D) a +5 blowgun (75, 3, D) a +1 mace of protection