dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) an uncursed staff of summoning (61, 3, D) a +0 short sword (unseen) (62, 3, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (62, 9, D) a +1 robe of cold resistance (63, 0, D) a cursed -2 ring of evasion (63, 8, D) an uncursed staff of wizardry (67, 0, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (68, 0, D) an uncursed amulet of guardian spirit (69, 0, D) a +1 ring mail of cold resistance (70, 8, D) an uncursed ring of ice (70, 9, D) the amulet "Juvil" {Reflect rF+ rN+++ Str-3 Dex+3 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your strength (-3). It affects your dexterity (+3). It protects you from fire. It renders you almost immune to negative energy. It affects your SH (+3). (71, 8, D) a +3 short sword (71, 13, D) an arrow (72, 8, D) a book of Enchantments (72, 9, D) a book of Flames (72, 11, D) a +4 long sword (unseen) (73, 1, D) the Almanac of the Voyage Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Malign Gateway Summoning/Translocation 7 (74, 2, D) a +0 dagger (unseen) (75, 1, D) a book of Party Tricks (75, 2, D) a +0 flail