dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +3 chain mail of fire resistance (61, 2, D) a +3 rapier of electrocution (unseen) (61, 3, D) a +0 trident (unseen) (61, 8, D) a Young Poisoner's Handbook (61, 16, D) the Compendium of Freezing Shape Shifting Spells Type Level a - Freeze Ice 1 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 e - Hydra Form Transmutation 6 (62, 0, D) a +0 trident (62, 1, D) a +1 ring mail of cold resistance (62, 2, D) a +0 trident a merfolk corpse (62, 5, D) a tomahawk (62, 8, D) a +2 plate armour of poison resistance (62, 16, D) a +5 ring of intelligence (62, 17, D) a book of Maledictions (63, 0, D) a +0 trident (63, 2, D) a +1 hand axe of flaming (63, 8, D) a +1 leather armour of fire resistance (63, 16, D) a +2 scale mail of cold resistance (63, 17, D) a +0 chain mail of cold resistance (63, 21, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (64, 16, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (64, 17, D) a disc of storms (67, 0, D) the +10 ice dragon scales of Cewa Fara {rF- rC++ Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It greatly protects you from cold. (69, 0, D) a book of Misfortune (70, 11, D) an adder corpse (71, 8, D) a +2 shortbow of freezing (71, 16, D) a +3 plate armour of fire resistance (71, 17, D) a +4 shortbow of freezing (71, 26, D) the ring of Radoiwn {Str+4 Dex+2} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+2). (71, 27, D) a phantom mirror (72, 9, D) a +1 halberd of chopping (72, 12, D) a water moccasin corpse (72, 17, D) a cursed -2 ring of protection (72, 26, D) a +3 flail of crushing (73, 1, D) an uncursed staff of cold (73, 16, D) the +6 falchion "Ocsuedgh" {drain, MR- Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It affects your resistance to hostile enchantments. (73, 17, D) a +3 leather armour of magic resistance (73, 26, D) a +0 mace of protection (73, 27, D) an uncursed staff of fire