dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a crystal ball of energy (62, 0, D) a sack of spiders (62, 1, D) the cursed +1 arbalest of Pyromania {venom, *Corrode +Inv rElec rN++ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It insulates you from electricity. It greatly protects you from negative energy. It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. (62, 8, D) a Grand Grimoire (63, 0, D) a +3 quarterstaff of crushing (63, 8, D) a +2 flail of protection (67, 0, D) a book of Unlife (67, 3, D) an iguana corpse (68, 0, D) a +0 short sword of draining (68, 3, D) a wolf corpse (69, 0, D) a +5 ring of strength (69, 3, D) an iguana corpse (70, 8, D) a sack of spiders (70, 9, D) an uncursed amulet of faith (70, 10, D) the cursed +1 dagger of Conscience {pierce, rF+ rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (71, 16, D) the Handbook of Translocation and Contamination Spells Type Level a - Blink Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Gell's Gravitas Hexes/Translocation 3 d - Passage of Golubria Translocation 4 e - Controlled Blink Translocation 8 (71, 17, D) a phial of floods (71, 21, D) a +0 giant spiked club (unseen) (72, 8, D) an uncursed ring of fire (72, 9, D) a book of the Sky (72, 16, D) a scroll of brand weapon (72, 17, D) a +0 fustibalus of flaming (72, 20, D) a +0 giant club (unseen) (73, 1, D) a +0 rapier (73, 16, D) an uncursed ring of flight (73, 17, D) a book of Maledictions (73, 20, D) a +0 giant club (74, 2, D) a +2 scythe of flaming (74, 3, D) a +2 dire flail of protection (74, 20, D) a +0 giant spiked club (unseen) (75, 1, D) an uncursed staff of cold