dscm the Dungeon (0, 51, D) the +9 executioner's axe "Zizugho" {speed, +Rage rPois Int+2 Dex-3} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from poison. It lets you go berserk. (0, 52, D) an uncursed staff of wizardry (1, 32, D) a +4 falchion of holy wrath (1, 33, D) a +6 dagger of speed (1, 34, D) a +2 glaive of chopping (1, 51, D) an uncursed staff of cold (2, 14, D) a +0 dire flail (2, 16, D) a +4 great sword of electrocution (2, 32, D) an uncursed amulet of the gourmand (2, 33, D) the Tome of Stolen Souls and Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Airstrike Air 4 c - Animate Dead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (2, 34, D) the Collected Works on Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Iron Shot Conjuration/Earth 6 e - Delayed Fireball Conjuration/Fire 7 (2, 50, D) a crystal ball of energy (2, 51, D) a phial of floods (2, 52, D) a book of Burglary (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of cold (3, 15, D) a +2 chain mail of poison resistance (3, 16, D) a +1 spear of piercing (3, 32, D) a +1 halberd of chopping (3, 33, D) a +2 robe of resistance (3, 34, D) a disc of storms (3, 50, D) a +3 arbalest of freezing (3, 51, D) a book of Necromancy (3, 52, D) a Grand Grimoire (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 lajatang of distortion (4, 15, D) a book of Burglary (4, 16, D) a +0 pair of boots of flying (4, 32, D) a book of Party Tricks (4, 34, D) a +6 hunting sling (4, 50, D) the +10 falchion of Desperation {distort, rElec rF+ MP+9 Int-5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). (4, 51, D) an uncursed amulet of regeneration (4, 52, D) a +2 robe of the Archmagi (5, 21, D) a +2 hand axe of draining a +2 chain mail of positive energy (5, 33, D) the +6 chain mail of Souxueta {Int+2} It affects your intelligence (+2). (5, 50, D) a +2 vampiric lajatang (5, 51, D) a fan of gales (5, 52, D) the cursed +2 quarterstaff of Ebituos {pain, *Slow +Fly rPois rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It lets you fly. It may slow you when you take damage. It has a curse placed upon it. (6, 14, D) an uncursed staff of poison (6, 15, D) the cursed +0 chain mail "Givus" {Str+8} It affects your strength (+8). It has a curse placed upon it. (6, 23, D) a +5 scimitar of holy wrath a +0 robe (6, 24, D) a cursed +3 great sword a +0 robe a cursed ring of loudness (6, 34, D) a lamp of fire (6, 50, D) a book of the Warp (6, 51, D) an uncursed staff of summoning (7, 6, D) a scroll of holy word (7, 14, D) a cursed staff of summoning (7, 15, D) a +0 dagger (7, 16, D) a +0 short sword (7, 23, D) the cursed +2 falchion of the Badger {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. (7, 32, D) the ring of Aritugg {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. a +2 ring of evasion a +3 rod of inaccuracy (12/12) a +4 antimagic quarterstaff (7, 33, D) the Disquisition on Ensnaring Stones Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Passwall Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (7, 50, D) a book of the Warp (7, 51, D) an uncursed staff of summoning (8, 14, D) a manual of Polearms a +6 ring of strength a manual of Conjurations a lamp of fire an uncursed ring of ice (8, 15, D) a +0 falchion of holy wrath (8, 16, D) a +0 long sword (8, 20, D) a +0 halberd a +0 chain mail a +1 spear a +0 hunting sling of velocity the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (8, 22, D) a +2 flail of protection a +1 robe of magic resistance a +0 battleaxe a +0 robe (8, 23, D) a +0 dagger a +0 robe (8, 24, D) a +0 great sword a +0 chain mail (8, 29, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 robe 2 potions of blood (8, 32, D) the cursed +3 war axe of Gloom {freeze, rElec rC+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (8, 33, D) the Tome of Floating Clay Spells Type Level a - Static Discharge Conjuration/Air 3 b - Lee's Rapid Deconstruction Earth 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Statue Form Transmutation/Earth 6 (8, 34, D) a +2 long sword of electrocution (8, 52, D) an uncursed staff of power (9, 14, D) a Young Poisoner's Handbook (9, 15, D) a book of Alchemy (9, 20, D) a +3 halberd of venom (9, 21, D) the +4 battleaxe "Fuqes" {vamp, *Rage rF- Dex+8 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+8). It makes you vulnerable to fire. It lets you see invisible. It may make you go berserk in combat. (9, 32, D) a crystal ball of energy (9, 33, D) a +3 broad axe of freezing (9, 34, D) a +0 arbalest of freezing (9, 51, D) an uncursed ring of ice a +6 rod of shadows (11/11) the ring "Tolum" {rC+ Str+4} [ring of protection from cold] It affects your strength (+4). It protects you from cold. a +4 amulet of reflection the ring "Orih" {Ice Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. a book of Battle (9, 57, D) a +0 dire flail of holy wrath (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a lamp of fire (10, 21, D) a +5 falchion a +0 robe (10, 24, D) the +7 long sword of the Ten Dances {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. a +2 chain mail of fire resistance (10, 32, D) a +2 hand axe of flaming (10, 33, D) a +3 antimagic quarterstaff (10, 34, D) a +0 robe of resistance (10, 50, D) the Incunabulum of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Irradiate Conjuration/Transmutation 5 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (10, 51, D) an uncursed staff of conjuration (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) an uncursed ring of see invisible (11, 15, D) a +4 falchion of freezing (11, 22, D) a +0 hand axe (11, 23, D) a +0 glaive a +0 chain mail (11, 32, D) the cursed +0 plate armour "Detzaor" {rCorr Int+3} It affects your intelligence (+3). It protects you from acid and corrosion. It has a curse placed upon it. (11, 33, D) a book of Spatial Translocations (11, 50, D) a book of Spatial Translocations (11, 51, D) a disc of storms (11, 52, D) the cursed +1 giant spiked club of Accidental Termination {flame, +Fly rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you fly. It has a curse placed upon it. (12, 14, D) a +0 robe (12, 15, D) a +0 dagger of flaming (12, 32, D) a +2 hunting sling of freezing (12, 33, D) a +4 vampiric spear (12, 34, D) a fan of gales (12, 50, D) a +2 falchion of freezing (12, 51, D) a +1 leather armour of cold resistance (12, 52, D) a fan of gales (13, 32, D) an uncursed amulet of magic regeneration (13, 33, D) an uncursed staff of cold (13, 34, D) an uncursed staff of earth (13, 50, D) a book of Dreams (13, 51, D) an uncursed staff of conjuration (13, 52, D) a +4 short sword of venom (14, 50, D) a book of Misfortune (14, 51, D) an uncursed staff of wizardry (14, 52, D) the Compendium of the Snowflakes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Bolt of Cold Conjuration/Ice 6 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 6 (18, 48, D) a crystal ball of energy (18, 49, D) an uncursed staff of conjuration (18, 50, D) the cursed +1 robe of Poor Excuses {rC+} It protects you from cold. It has a curse placed upon it. (19, 1, D) a +1 helmet of intelligence (19, 16, D) a +2 morningstar of draining (19, 17, D) a phial of floods (19, 32, D) a +1 quarterstaff of speed (19, 33, D) a book of Unlife (19, 49, D) a lamp of fire (19, 50, D) a +0 dagger of speed (20, 4, D) the ring "Asmaqivats" {+Inv rC+ MR+ MP-9} [ring of protection from magic] It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you turn invisible. a potion of blood (20, 17, D) a +5 hunting sling of flaming (20, 32, D) a +0 battleaxe of venom (20, 48, D) a crystal ball of energy (20, 49, D) an uncursed staff of air (20, 50, D) a +1 scale mail of cold resistance (21, 1, D) an uncursed amulet of guardian spirit (21, 16, D) a book of Alchemy (21, 17, D) an uncursed staff of energy (21, 32, D) the Grimoire of Good Luck and Transmigration Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Sticks to Snakes Transmutation 2 d - Spider Form Transmutation/Poison 3 e - Irradiate Conjuration/Transmutation 5 f - Ring of Flames Charms/Fire 7 (21, 33, D) a book of Minor Magic (21, 34, D) the +11 crystal plate armour of Leev {rPois MR+ Int-5 SInv} It affects your intelligence (-5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (22, 0, D) a phial of floods (22, 3, D) a +0 robe (22, 4, D) a +1 flail of protection the +1 hand crossbow of the Warrior {velocity, rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. a +0 battleaxe a +0 chain mail (22, 5, D) a +0 dagger (unseen) (22, 16, D) a book of Minor Magic (22, 17, D) a +2 ring of strength an uncursed ring of magical power (22, 32, D) an uncursed amulet of regeneration (22, 33, D) an uncursed amulet of faith (22, 34, D) the +3 falchion "Tonlair" {speed, +Rage rElec Str+6 Int-3} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your intelligence (-3). It insulates you from electricity. It lets you go berserk. (22, 49, D) an uncursed ring of see invisible (22, 50, D) an uncursed staff of poison (23, 1, D) a book of Dreams (23, 4, D) a +0 robe (unseen) (23, 17, D) a +1 scimitar of holy wrath (23, 18, D) a +5 blowgun (23, 21, D) a +2 scythe of distortion (23, 32, D) the Disquisition on Confrontation and Flames Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Fulminant Prism Conjuration/Hexes 4 (23, 33, D) a +2 robe of positive energy (23, 34, D) the +7 chain mail of Boiling Hail {Int+3} It affects your intelligence (+3). (23, 48, D) a +3 quarterstaff of speed (23, 49, D) an uncursed staff of wizardry (23, 50, D) a phial of floods (24, 0, D) an uncursed staff of cold (24, 1, D) a +2 helmet of intelligence (24, 2, D) a +1 dagger of venom a +0 robe (24, 3, D) a +0 dagger a +0 robe (24, 4, D) a +3 battleaxe (unseen) (24, 18, D) 3 royal jellies (24, 21, D) a +0 battleaxe (unseen) (24, 32, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (1/15) a wand of disintegration (7/24) 7 scrolls of fog 4 scrolls of amnesia a +1 chain mail of cold resistance (24, 33, D) a book of Geomancy (24, 34, D) the cursed +3 broad axe of Beusoed {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It has a curse placed upon it. (24, 48, D) a +2 bardiche of protection (24, 50, D) a phial of floods (24, 51, D) a +2 scythe of protection (24, 53, D) a +0 mace (25, 0, D) a +2 pair of gloves of dexterity (25, 3, D) an uncursed amulet of faith the cursed ring of Kemn {Str-3 Int+7} [ring of strength] It affects your strength (-3). It affects your intelligence (+7). It has a curse placed upon it. the ring "Qyhungomp" {Wiz rPois rF+ Str-3 SInv} [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It protects you from fire. It protects you from poison. It lets you see invisible. a +0 war axe a cursed +0 dire flail a +0 robe (25, 5, D) a +0 dire flail (unseen) (25, 16, D) a +2 ring mail of magic resistance (25, 17, D) a phial of floods (25, 18, D) a disc of storms (25, 21, D) +0 ice dragon scales (unseen) (25, 22, D) a +0 flail (25, 32, D) the +8 battleaxe of the Manifold Cities {protect, *Corrode rC+ MR+} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (25, 33, D) an uncursed ring of fire (25, 34, D) an uncursed ring of protection from fire (25, 49, D) Xiomul Wesk's Tome of Air Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Conjure Ball Lightning Conjuration/Air 6 (26, 0, D) a +2 antimagic lajatang (26, 1, D) a book of Dreams (26, 16, D) the +10 mace "Rod Heikh" {protect, rPois Stlth+} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It makes you more stealthy. (26, 22, D) a +2 scythe of protection (26, 32, D) a +1 shortbow of flaming (26, 33, D) a book of Alchemy (26, 34, D) a +2 hand axe of freezing (26, 48, D) a book of Changes (26, 49, D) a cursed ring of loudness (26, 50, D) a +3 leather armour of fire resistance (26, 53, D) a +0 robe a cursed +4 falchion of freezing (26, 54, D) a +2 scythe of slicing (27, 0, D) a +0 dagger (27, 16, D) a sack of spiders (27, 17, D) the +2 leather armour "Jonepuy" {rElec rC+} It protects you from cold. It insulates you from electricity. (27, 32, D) a +4 hand axe of flaming (27, 33, D) a +2 chain mail of magic resistance (27, 48, D) an uncursed amulet of faith (27, 49, D) a +1 mace of crushing (28, 0, D) a lamp of fire (28, 16, D) a +4 arbalest of freezing (28, 32, D) the cursed +0 glaive of Yredelemnul's Whim {flame, Fragile rN+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (28, 33, D) an uncursed staff of fire (28, 48, D) an uncursed staff of earth (28, 49, D) an uncursed staff of wizardry (29, 1, D) a +3 chain mail of poison resistance (29, 16, D) 3 royal jellies (29, 17, D) a +2 cloak of invisibility (29, 32, D) a +1 morningstar of draining (29, 33, D) a +2 rod of inaccuracy (10/10) (29, 48, D) an uncursed staff of cold (29, 49, D) the Handbook of Hexes and Attacks Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Stone Arrow Conjuration/Earth 3 d - Fulminant Prism Conjuration/Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Freezing Cloud Conjuration/Ice/Air 6 (29, 50, D) Leddomo's Handbook of the Floating Compass Spells Type Level a - Portal Projectile Translocation 3 b - Silence Hexes/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 (30, 48, D) a cursed amulet of faith (30, 49, D) an uncursed ring of resist corrosion (30, 50, D) a +4 ring mail of fire resistance (31, 48, D) the +9 hunting sling "Rielub" {velocity, +Fly} Any stone fired from it inflicts extra damage. It lets you fly. (31, 49, D) a book of Spatial Translocations (31, 50, D) an uncursed ring of wizardry an uncursed ring of magical power the amulet of Qesall {*Corrode rC++ rN+ Regen+ Int+4} [amulet of regeneration] It affects your intelligence (+4). It greatly protects you from cold. It protects you from negative energy. It increases your rate of regeneration. It may corrode you when you take damage. an uncursed ring of positive energy a lamp of fire (33, 48, D) a +0 pair of boots of stealth (33, 49, D) a +3 scale mail of magic resistance (33, 50, D) the cursed +0 scale mail of Responsibility {MR+ Str+3 Dex-4} It affects your strength (+3). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (34, 48, D) a +3 morningstar of venom (34, 49, D) a +0 scythe of distortion (34, 50, D) a fan of gales (35, 0, D) an uncursed amulet of the gourmand (35, 14, D) a manual of Staves (35, 15, D) a fan of gales (35, 28, D) a +0 dagger (35, 29, D) a phial of floods (36, 0, D) the +10 morningstar "Zyuca" {freeze, rElec Dex-3 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (36, 14, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (36, 15, D) a +3 ring of slaying (36, 29, D) the Tome of Gliding Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Repel Missiles Charms/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Dragon's Call Summoning 9 (37, 0, D) a +9 plate armour of ponderousness (37, 1, D) the +5 dire flail "Naxka" {freeze, +Blink rF- rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from cold. It lets you blink. (37, 15, D) a +4 arbalest (37, 29, D) the +9 falchion of Woe {elec, rC+ rN+++ Int-4 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It affects your dexterity (+2). It protects you from cold. It renders you almost immune to negative energy. (38, 0, D) a book of Dreams (38, 1, D) a +3 ring mail of positive energy (38, 6, D) a +3 spear (unseen) (38, 14, D) an uncursed amulet of magic regeneration (38, 15, D) a book of Clouds (38, 28, D) a +1 plate armour of positive energy (38, 29, D) a scroll of holy word (38, 35, D) the +8 scimitar of Cruel Justice {venom, MR+ MP+9} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (unseen) (38, 49, D) a book of the Earth (39, 0, D) a +0 robe (39, 1, D) the Grimoire of Spatial Cold Spells Type Level a - Freeze Ice 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Ozocubu's Armour Charms/Ice 3 e - Force Lance Conjuration/Translocation 4 f - Controlled Blink Translocation 8 (39, 8, D) a +2 hand axe of freezing (unseen) (39, 14, D) a book of Necromancy (39, 15, D) the +4 trident "Qups" {pierce, rF+++ Str-3 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+3). It renders you almost immune to fire. It makes you more stealthy. (39, 29, D) a disc of storms (39, 34, D) a +2 long sword of draining (unseen) (39, 35, D) a +0 long sword (unseen) (39, 36, D) an uncursed staff of death (unseen) (39, 38, D) a +0 robe a potion of blood (39, 49, D) a +1 scythe of flaming (39, 50, D) the amulet "Ufixkol" {RegenMP Dex+8 Stlth-} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+8). It makes you less stealthy. (39, 62, D) an arrow (40, 1, D) the +1 robe of Terror {rN+ Str+4 Int+6} It affects your strength (+4). It affects your intelligence (+6). It protects you from negative energy. (40, 14, D) an uncursed staff of wizardry (40, 20, D) a +0 robe (unseen) (40, 32, D) a +6 ring of protection a +0 dagger a +0 robe (40, 50, D) a Necronomicon (40, 53, D) a +0 longbow (unseen) (41, 0, D) the +0 robe of Zautsu {rElec Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. (41, 1, D) a +3 iron rod (11/11) (41, 5, D) a +1 demon trident of freezing (41, 14, D) a +2 fustibalus of freezing (41, 15, D) a book of Debilitation (41, 28, D) a +3 scale mail of fire resistance (41, 33, D) a cursed -1 halberd (41, 35, D) an uncursed staff of conjuration (unseen) (41, 38, D) a +3 longbow of flaming (41, 49, D) a box of beasts (41, 50, D) an uncursed staff of earth (42, 0, D) a +4 spear of venom (42, 1, D) a book of Conjurations (42, 14, D) a phial of floods (42, 15, D) the +0 scale mail of the Saviour {MR+} It affects your resistance to hostile enchantments. (42, 29, D) a sack of spiders (42, 49, D) the Volume of Earthen Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Throw Flame Conjuration/Fire 2 d - Stone Arrow Conjuration/Earth 3 e - Conjure Flame Conjuration/Fire 3 f - Bolt of Magma Conjuration/Fire/Earth 5 g - Lee's Rapid Deconstruction Earth 5 (42, 50, D) a +0 hunting sling of flaming (43, 14, D) a +6 ring of strength a +1 cloak of poison resistance a crystal ball of energy (43, 15, D) a scroll of holy word (43, 49, D) an uncursed staff of power (43, 53, D) a +0 longbow (unseen) (43, 56, D) a cursed -2 rapier (unseen) (44, 28, D) a +0 pair of boots of running (44, 49, D) a +0 short sword (44, 50, D) a +1 hand axe of venom (44, 51, D) a +3 ring of intelligence (44, 52, D) a +2 short sword of venom (unseen) (44, 55, D) a cursed -3 long sword (44, 56, D) an arrow (unseen) (44, 57, D) an uncursed staff of power (45, 50, D) a +0 long sword (45, 51, D) a phantom mirror (45, 52, D) a +1 falchion of holy wrath (unseen) (45, 55, D) a +0 short sword (still there?) a +0 rapier (still there?) (45, 56, D) 11 arrows a +0 rapier a +0 rapier a +0 leather armour a +0 short sword (45, 57, D) a +4 rod of ignition (13/13) (46, 50, D) a +0 long sword (still there?) an uncursed staff of air (still there?) (46, 51, D) an uncursed ring of fire (46, 55, D) a +0 longbow (unseen) (46, 56, D) a +0 longbow (still there?) an arrow (still there?) (46, 58, D) an arrow (47, 50, D) a +0 rapier (47, 51, D) an uncursed ring of resist corrosion (47, 54, D) a +1 long sword of holy wrath (unseen) (47, 55, D) a +0 dagger (unseen) (47, 56, D) a +9 rod of inaccuracy (9/12) (unseen) (47, 57, D) a +0 rapier (unseen) (48, 49, D) a +0 short sword (48, 50, D) a +0 long sword (48, 51, D) a box of beasts (49, 0, D) a book of Frost (49, 24, D) an uncursed ring of stealth an uncursed ring of magical power the ring "Funeud" {rC+ EV+4 Int+6} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+6). It protects you from cold. the ring of Xom's Wantonness {rC+ Slay+3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. (49, 37, D) a +2 flail of protection (49, 50, D) a fan of gales (50, 0, D) a +0 pair of gloves of archery (50, 1, D) a +2 scale mail of magic resistance (50, 5, D) a +0 dagger (50, 13, D) a +2 hand crossbow of velocity (50, 24, D) a book of the Earth (50, 36, D) the cursed +0 plate armour of the Zebra {+Fly MR- Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (50, 37, D) a +1 demon trident of venom (50, 49, D) the ring "Meruej" {Ice rElec Str+2 Dex-5} [ring of ice] It enhances your ice magic. It affects your strength (+2). It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (50, 50, D) a +3 morningstar of freezing (51, 0, D) a fan of gales (51, 4, D) a +0 long sword a +0 ring mail (51, 5, D) a +0 halberd of venom (51, 7, D) a +0 long sword (unseen) (51, 13, D) an uncursed staff of death (51, 17, D) a +4 short sword of speed a +0 robe (51, 18, D) a +1 morningstar of holy wrath a +0 animal skin (51, 25, D) an uncursed staff of fire (51, 36, D) a +0 buckler of reflection (51, 37, D) an uncursed staff of wizardry (51, 49, D) a disc of storms (51, 50, D) a +0 dagger (52, 0, D) a +2 robe (52, 1, D) a book of the Tempests (52, 4, D) a +0 dagger (unseen) (52, 5, D) a +3 short sword of draining (52, 8, D) an arrow (52, 13, D) a fan of gales (52, 17, D) an uncursed staff of cold a +0 robe (52, 24, D) Guecessiric's Catalogue of the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fireball Conjuration/Fire 5 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (52, 25, D) a +2 troll leather armour (52, 27, D) a +0 trident (52, 36, D) an uncursed staff of cold (52, 49, D) a +6 rapier of speed (52, 50, D) a +4 hand crossbow of freezing (53, 0, D) a +2 mace of crushing (53, 1, D) an uncursed staff of summoning (53, 4, D) a +0 long sword (unseen) (53, 5, D) an arrow a +0 long sword a +0 leather armour (53, 7, D) a +0 rapier (unseen) (53, 13, D) a +0 war axe (53, 17, D) a cursed +0 robe a +0 broad axe a +0 animal skin a cursed -2 rapier a +0 animal skin (53, 18, D) the cursed +1 scimitar of dscm's Woe {vamp, rC+ Str+7 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. a +0 robe (53, 24, D) a +0 rapier of freezing (53, 25, D) an uncursed staff of death (53, 36, D) a +0 great mace of holy wrath (53, 37, D) a +0 plate armour of poison resistance (53, 50, D) a +2 plate armour of cold resistance (54, 0, D) the +7 shortbow of Gussabur {flame, MR++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (54, 1, D) a +4 fustibalus of velocity (54, 5, D) an arrow (54, 12, D) a +3 leather armour of cold resistance (54, 13, D) the +6 lajatang of Viavvoat {antimagic, -Tele +Rage rN++ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. It prevents most forms of teleportation. (54, 24, D) a cursed -2 ring of protection (54, 25, D) an uncursed staff of poison (54, 36, D) a book of Transfigurations (55, 0, D) a book of Death (55, 5, D) a +2 short sword of holy wrath a -3 shortbow 14 arrows a +0 leather armour (55, 13, D) a +6 falchion of slicing (56, 30, D) a +0 trident (57, 2, D) a +0 rapier (unseen) (59, 36, D) the Almanac of Twisted Envenoming Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Dispersal Translocation 6 (59, 37, D) a +3 plate armour of fire resistance (60, 36, D) a disc of storms (60, 37, D) a disc of storms (60, 39, D) a +0 spear a +0 longbow 15 arrows (61, 0, D) a book of Unlife (61, 10, D) an uncursed staff of air (61, 26, D) a +0 battleaxe (61, 37, D) Sif Muna's Almanac of the Entrancing Rocks Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Silence Hexes/Air 5 d - Statue Form Transmutation/Earth 6 (61, 39, D) a +3 spear of freezing the cursed +0 leather armour of Marbles {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (62, 1, D) a +2 flail of crushing (62, 3, D) a cursed +0 morningstar a +0 robe (62, 8, D) a +0 mace (62, 16, D) an uncursed ring of resist corrosion (62, 26, D) a book of Alchemy (62, 27, D) a +0 dagger (62, 30, D) the +1 whip of Uskayaw's Supremacy {freeze, rC+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. a +0 flail (still there?) (62, 36, D) a +0 leather armour (62, 38, D) a +0 spear (62, 39, D) a +1 spear of freezing a +0 leather armour (63, 10, D) the +10 great sword of the Whelk {flame, rC+ Str+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It protects you from cold. (63, 16, D) a +4 plate armour of fire resistance (63, 17, D) the +3 hunting sling of the Pyrrhic Victory {velocity, rPois MR+ MP+9} Any stone fired from it inflicts extra damage. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (63, 19, D) a +5 demon blade of pain (63, 26, D) a +1 chain mail of fire resistance (63, 27, D) a +0 dagger (63, 28, D) a +0 whip (63, 30, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (63, 36, D) a phial of floods (63, 39, D) a +3 trident of piercing a +0 robe (63, 40, D) a +0 rapier of speed a +0 robe (63, 41, D) a +0 vampiric rapier a +0 robe (64, 26, D) Sif Muna's Handbook of the Supportive Birds Spells Type Level a - Shock Conjuration/Air 1 b - Summon Butterflies Summoning 1 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Shadow Creatures Summoning 6 f - Spellforged Servitor Conjuration/Summoning 7 (64, 27, D) the +3 leather armour "Ewucim" {Dex+9 Slay-6} It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-6). (64, 30, D) a +4 rod of ignition (12/12) a +0 mace (65, 26, D) a +0 dagger (65, 29, D) a +2 spear of distortion (67, 0, D) a +3 scale mail of cold resistance (68, 0, D) a cursed ring of loudness (69, 0, D) a +1 hand crossbow of freezing (69, 40, D) a +1 mace of protection (unseen) (70, 8, D) a +0 long sword (70, 36, D) a +0 long sword of protection (70, 37, D) a +2 ring of strength (70, 39, D) a +0 long sword (unseen) (70, 40, D) an uncursed staff of poison (unseen) (71, 8, D) a +0 chain mail of poison resistance (71, 10, D) a +1 antimagic halberd (71, 11, D) a +2 falchion of slicing (unseen) (71, 13, D) an arrow (71, 17, D) a +3 ring mail of fire resistance (71, 19, D) a +0 arbalest 22 bolts (71, 26, D) a fan of gales (71, 27, D) a +2 rapier of draining (71, 40, D) a +0 dagger a +0 robe (72, 9, D) a +0 long sword an uncursed ring of resist corrosion (72, 11, D) a +0 long sword a +0 longbow 22 arrows a +0 chain mail (72, 16, D) a +0 war axe an uncursed ring of stealth a +0 cloak of magic resistance a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (72, 17, D) a +3 quarterstaff of speed (72, 19, D) a +0 falchion a +0 scale mail a +0 bardiche a +0 plate armour (72, 20, D) a bolt (72, 21, D) a bolt (72, 23, D) a bolt (72, 27, D) a book of Changes (72, 36, D) a +2 cloak of poison resistance (72, 39, D) a +0 great mace (unseen) (72, 40, D) a +2 broad axe of electrocution (unseen) (72, 41, D) a +3 great mace (unseen) (73, 1, D) the +11 whip of Elakk {drain, MR+ SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. (73, 17, D) a +0 war axe (73, 19, D) a +5 falchion of slicing a +0 chain mail a +2 large shield (73, 20, D) a bolt (73, 26, D) an uncursed staff of conjuration (73, 27, D) a book of Misfortune (73, 36, D) a +3 short sword of protection (73, 37, D) an uncursed staff of conjuration (74, 19, D) a +0 arbalest a +5 great sword of protection 12 bolts (75, 1, D) a +2 robe of magic resistance