dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 0, D) the ring of Ehudud {EV+6 Dex+4} [ring of evasion] It affects your evasion (+6). It affects your dexterity (+4). (49, 1, D) a +0 spear (49, 12, D) the +1 robe of the Sea {rCorr Dex-4 Slay+2 Stlth+} It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from acid and corrosion. It makes you more stealthy. (49, 24, D) a +0 morningstar (49, 36, D) a crystal ball of energy (50, 0, D) the +8 battleaxe "Zazihiw" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (50, 1, D) a +2 pair of boots of flying (50, 13, D) a +4 vampiric long sword (50, 16, D) a cursed +0 great mace (unseen) (50, 17, D) a +0 great sword (unseen) (50, 24, D) the +11 hand crossbow of the Desolation of Salt {elec, rF+ MR+ Str+4 Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. (50, 25, D) a +0 hand axe (50, 29, D) a +0 trident (unseen) (50, 30, D) a +2 lajatang of distortion (50, 36, D) a +2 robe of fire resistance (50, 37, D) a +2 flail of draining (51, 0, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (51, 1, D) an uncursed staff of earth (51, 13, D) a book of Necromancy (51, 15, D) a +0 arbalest (unseen) (51, 16, D) a +0 long sword (unseen) (51, 17, D) a +3 halberd (unseen) (51, 25, D) a +1 ring mail of fire resistance (51, 28, D) a +0 dire flail (still there?) a +0 glaive (still there?) (51, 29, D) a +0 antimagic hand axe a +3 short sword of draining a purple draconian corpse (51, 36, D) the +6 spear of Impatience {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (51, 37, D) a +2 scale mail of fire resistance (52, 0, D) a +0 broad axe (52, 1, D) a +0 great sword of distortion (52, 5, D) a +0 robe (unseen) (52, 13, D) a crystal ball of energy (52, 16, D) a +0 great sword a +0 plate armour a +0 war axe a +0 chain mail a human corpse a human corpse (52, 17, D) a bolt (52, 18, D) a +3 battleaxe of electrocution (unseen) (52, 24, D) the Catalogue of Shifting Dark Rites Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Ice Form Ice/Transmutation 4 f - Statue Form Transmutation/Earth 6 (52, 25, D) a +0 hand axe (52, 29, D) a +4 rod of ignition (12/12) a +1 dire flail of protection a purple draconian skeleton (52, 30, D) a +0 dire flail an uncursed ring of flight +0 storm dragon scales a storm dragon skeleton (52, 36, D) a +2 troll leather armour (52, 37, D) an uncursed staff of summoning (53, 0, D) a book of the Dragon (53, 1, D) a +1 helmet of intelligence (53, 12, D) a scroll of recharging (53, 13, D) a crystal ball of energy (53, 14, D) a bolt (53, 16, D) a +4 arbalest (still there?) a bolt (still there?) (53, 17, D) a +2 great mace (unseen) (53, 18, D) a +0 great mace (unseen) (53, 25, D) a lamp of fire (53, 36, D) a +2 falchion of freezing (53, 37, D) the cursed +1 long sword of Wyusiq {slice, +Rage rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. (54, 1, D) an uncursed staff of fire (54, 5, D) a +0 robe (54, 12, D) the cursed +0 mace "Duujat" {elec, +Blink MP+9 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). It lets you blink. It makes you less stealthy. It has a curse placed upon it. (54, 13, D) a +3 leather armour of cold resistance (54, 24, D) a +0 robe of the Archmagi (54, 25, D) an uncursed staff of death (54, 36, D) +0 swamp dragon scales (55, 0, D) a +0 spear (55, 1, D) a +2 shortbow of velocity (55, 12, D) an uncursed staff of air (55, 13, D) an uncursed staff of power (55, 24, D) a +0 short sword (59, 9, D) a +0 short sword (unseen) (59, 36, D) a book of Maledictions (59, 37, D) a +2 spear of freezing (60, 36, D) the +1 dagger of Defence {freeze, rElec rPois rN+ MR-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (60, 37, D) a +2 scale mail of cold resistance (60, 41, D) quicksilver dragon scales (61, 0, D) a +0 crystal plate armour (61, 2, D) a +0 scythe (unseen) (61, 8, D) a +2 glaive of holy wrath (61, 10, D) an arrow (61, 11, D) a +2 battleaxe of chopping (61, 16, D) a +5 ring of dexterity (61, 20, D) a +1 flail of draining (unseen) (61, 36, D) an uncursed staff of poison (61, 37, D) Heudoinoigh's Grimoire of Ghastly Feathers Spells Type Level a - Static Discharge Conjuration/Air 3 b - Agony Necromancy 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (62, 1, D) a book of the Tempests (62, 2, D) the cursed +1 whip "Spiderslayer" {slash, rF++ Dex+6 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It greatly protects you from fire. It makes you less stealthy. It has a curse placed upon it. a +0 robe (62, 3, D) a +2 quarterstaff of chaos a +2 cloak (62, 8, D) a +4 shortbow of freezing (62, 11, D) a +2 war axe of chopping (62, 12, D) 3 arrows (62, 16, D) a +0 trident (62, 17, D) a +0 trident (62, 26, D) an uncursed ring of see invisible (62, 27, D) the +7 war axe "Juxiqa" {freeze, rElec rC+ Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. (62, 30, D) a +0 long sword (unseen) (62, 36, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (62, 37, D) an uncursed staff of air (63, 0, D) the Collected Works on Lucky Translocation Spells Type Level a - Repel Missiles Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Recall Summoning/Translocation 3 e - Teleport Other Translocation 3 f - Summon Forest Summoning/Translocation 5 (63, 2, D) a +2 halberd of flaming (unseen) (63, 8, D) a crystal ball of energy (63, 11, D) a cursed -2 long sword (unseen) (63, 12, D) 2 arrows (63, 19, D) a +0 trident (63, 20, D) 3 large rocks a tomahawk (63, 21, D) 2 tomahawks an arrow (63, 22, D) a large rock (63, 23, D) an arrow (63, 26, D) a cursed +2 ring of slaying (63, 27, D) the +0 hat "Beicelacs" {Dex+5} It affects your dexterity (+5). (63, 36, D) a +0 battleaxe of freezing (63, 37, D) a +4 rod of clouds (13/13) a +0 war axe (64, 16, D) a large rock (unseen) (64, 17, D) the +2 hand axe of Balance {chop, Str+3 Int+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It lets you see invisible. (64, 20, D) a +1 falchion of electrocution (unseen) (64, 26, D) a book of Dreams (64, 27, D) a book of Necromancy (65, 17, D) an arrow (65, 20, D) a +0 shortbow (unseen) (65, 26, D) a +6 blowgun (67, 0, D) a book of Necromancy (68, 0, D) a book of Burglary (69, 36, D) a +0 lajatang of distortion (70, 9, D) a +0 trident (unseen) (70, 10, D) a cursed +0 trident (unseen) (70, 27, D) a bolt (70, 36, D) a +2 quarterstaff of speed (70, 37, D) an uncursed ring of stealth (70, 42, D) (unseen) (71, 9, D) a +0 trident a +2 arbalest of freezing (71, 10, D) a +0 trident (71, 13, D) a tomahawk (71, 16, D) a +3 mace of holy wrath (71, 17, D) a +3 chain mail of poison resistance (71, 27, D) a +3 arbalest (unseen) (71, 28, D) a cursed -1 arbalest (unseen) (72, 8, D) an uncursed ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 7 scrolls of fog 4 scrolls of amnesia a +0 shield a +0 scale mail (72, 9, D) a +0 trident (still there?) a sack of spiders (still there?) (72, 16, D) a Grand Grimoire (72, 17, D) the cursed +3 scimitar of the Wasteland {slice, *Noise rF+++ Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It renders you almost immune to fire. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (72, 26, D) an uncursed staff of earth (72, 27, D) 4 large rocks (unseen) (72, 28, D) a +0 shortbow (unseen) (72, 30, D) a bolt (72, 32, D) a large rock (72, 33, D) a large rock (72, 36, D) a book of the Sky (72, 37, D) a +3 arbalest of flaming (73, 1, D) a +0 dagger (73, 16, D) a +2 flail of protection (73, 17, D) a book of Summonings (73, 20, D) a +0 flail (73, 26, D) a +2 robe of positive energy (73, 27, D) 2 large rocks Puevvuosh's Collected Works on Freezing Summoning Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Lightning Spire Summoning/Air 4 c - Summon Hydra Summoning 7 (73, 37, D) a +0 hunting sling of flaming (74, 3, D) a +0 short sword (74, 27, D) 4 large rocks (75, 1, D) a +0 ring mail of cold resistance (75, 2, D) the +3 falchion of Deghitsaklu {freeze, Int+4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+2). a cursed -1 robe