dscm the Dungeon (1, 33, D) a +2 robe of magic resistance (1, 34, D) a book of Changes (2, 14, D) the +8 war axe of Invincibility {chop, Str+7 Int-4} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (-4). (2, 15, D) a +0 robe (2, 16, D) an uncursed ring of wizardry (2, 32, D) a box of beasts (2, 33, D) a +3 ring mail of fire resistance (2, 34, D) a +3 ring of dexterity (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a crystal ball of energy (3, 16, D) a +2 rapier of holy wrath (3, 19, D) a +2 antimagic hand axe (unseen) (3, 20, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. a spriggan corpse (skeletalised by now) (3, 32, D) a disc of storms (3, 33, D) an uncursed staff of energy (3, 34, D) a fan of gales (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the cursed +1 leather armour of Imperfection {rC++ MR+} It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (4, 15, D) a +0 great mace of crushing (4, 16, D) the Disquisition on Toxins and Weightlessness Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (4, 21, D) a +1 antimagic hand axe a +2 robe of magic resistance (4, 32, D) an uncursed staff of death (4, 33, D) a book of Necromancy (4, 34, D) a fan of gales (5, 14, D) a +2 chain mail of poison resistance (5, 15, D) an uncursed staff of cold (5, 19, D) a +0 longbow (unseen) (5, 21, D) an uncursed staff of air (still there?) a +0 war axe (still there?) (5, 22, D) a +3 rapier of speed a +0 robe a +0 buckler (5, 23, D) a +1 war axe of flaming (unseen) (5, 32, D) a +2 long sword of holy wrath (5, 33, D) a +2 battleaxe of chopping (5, 34, D) an uncursed ring of positive energy (6, 16, D) a book of Annihilations (6, 20, D) a +0 spear of venom (6, 21, D) a +0 robe (unseen) (6, 22, D) a +1 antimagic rapier (unseen) (6, 23, D) a +1 lajatang of speed a +0 robe a spriggan corpse (skeletalised by now) (6, 32, D) a +1 short sword of protection (6, 33, D) a +2 halberd of protection (6, 34, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (7, 14, D) a +2 cloak of magic resistance an uncursed amulet of rage (7, 15, D) a +1 hunting sling of freezing (7, 16, D) a book of Necromancy (7, 18, D) a +0 antimagic hand axe a +0 animal skin (7, 19, D) a +0 antimagic hand axe a +0 animal skin a +2 buckler of protection (7, 20, D) a cursed +0 quarterstaff (unseen) (7, 22, D) a +8 quick blade (unseen) (7, 23, D) an arrow a sling bullet (7, 32, D) a fan of gales (7, 33, D) a disc of storms (7, 34, D) a phantom mirror (8, 14, D) a book of Spatial Translocations (8, 15, D) a +0 animal skin (8, 16, D) a book of Geomancy (8, 19, D) a +0 robe (unseen) (8, 23, D) a +2 demon whip of freezing (unseen) (8, 32, D) an uncursed staff of wizardry (8, 33, D) quicksilver dragon scales (8, 34, D) a +5 rapier of venom (9, 14, D) a +4 blowgun (9, 15, D) a +1 ring mail of cold resistance (9, 16, D) an uncursed staff of earth (9, 32, D) 2 potions of heal wounds (9, 33, D) a +0 pair of gloves of strength (9, 34, D) a +0 great sword of holy wrath (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 14, D) the +6 spear of Extermination {antimagic, rF+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It affects your resistance to hostile enchantments. (10, 16, D) a book of Callings (10, 32, D) a +1 helmet of intelligence (10, 33, D) a +3 ring mail of cold resistance (10, 34, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 15, D) a crystal ball of energy (11, 16, D) an uncursed staff of poison (11, 32, D) the +0 plate armour of Irueduq {MR+ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. (11, 33, D) a book of Summonings (11, 34, D) a book of Enchantments (12, 16, D) the Tome of Darkness Spells Type Level a - Regeneration Charms/Necromancy 3 b - Bolt of Draining Conjuration/Necromancy 5 (12, 32, D) a book of Callings (12, 33, D) a fan of gales (12, 34, D) a +2 broad axe of chopping (13, 32, D) the ring of Koidyxko {rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. (13, 33, D) a disc of storms (13, 34, D) a +4 scale mail of fire resistance (19, 0, D) a book of Misfortune (19, 1, D) a +1 scale mail of poison resistance (19, 16, D) a +1 hand axe of flaming (19, 17, D) a book of Frost (19, 32, D) a +1 hand crossbow of freezing (19, 33, D) a book of the Dragon (20, 0, D) the +6 morningstar "Hinesk" {drain, Fragile rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It will be destroyed if unequipped. (20, 1, D) a book of Death (20, 32, D) an uncursed ring of protection from fire (20, 33, D) the ring "Dunli" {rPois Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It protects you from poison. It makes you less stealthy. (21, 0, D) a +1 scale mail of cold resistance (21, 1, D) an uncursed staff of summoning (21, 16, D) a +2 buckler of cold resistance (21, 17, D) a +3 chain mail of cold resistance (21, 21, D) a +0 great mace (unseen) (21, 32, D) a book of the Dragon (21, 33, D) a +0 centaur barding of stealth (21, 34, D) a +10 plate armour of ponderousness (22, 0, D) 4 scrolls of enchant weapon (22, 1, D) a +1 great sword of electrocution (22, 16, D) a lamp of fire (inert) (22, 20, D) 2 large rocks (unseen) (22, 21, D) a +0 giant club (unseen) (22, 22, D) a +0 giant club (22, 32, D) a +2 chain mail of poison resistance (22, 33, D) a lamp of fire (inert) (23, 0, D) a crystal ball of energy (23, 1, D) a +0 helmet of intelligence (23, 16, D) the +4 falchion "Goth" {flame, -Tele rElec Dex+8 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+8). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (23, 17, D) a +0 dire flail a +0 dire flail (23, 18, D) a +4 hand crossbow of freezing (23, 19, D) a cursed +0 dire flail a +0 dire flail (23, 21, D) a +0 giant spiked club a +0 battleaxe of freezing a +1 battleaxe of freezing (23, 22, D) a +0 great sword of flaming (23, 32, D) an uncursed staff of poison (23, 34, D) the +3 hunting sling "Ricege" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (24, 0, D) a +5 morningstar of freezing (24, 1, D) a +0 battleaxe of chopping (24, 16, D) a Fen Folio (24, 18, D) an uncursed ring of wizardry (24, 21, D) 4 large rocks (unseen) (24, 22, D) a +0 great sword of flaming (24, 24, D) a large rock (24, 25, D) 7 large rocks (24, 32, D) a +1 hand crossbow of velocity (24, 33, D) an uncursed staff of fire (24, 34, D) an uncursed staff of poison (25, 0, D) a +0 halberd of venom (25, 1, D) an uncursed staff of fire (25, 16, D) a +5 mace of crushing (25, 17, D) the +1 leather armour of Untruth {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (25, 21, D) a cursed -2 giant club (unseen) (25, 22, D) 4 large rocks (25, 23, D) a large rock (still there?) a +0 giant spiked club (still there?) (25, 32, D) a +6 longbow of freezing (25, 33, D) a book of Air (25, 34, D) an uncursed ring of ice (26, 0, D) the +0 scimitar "Ziyjann" {flame, rElec Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It insulates you from electricity. (26, 1, D) an uncursed staff of poison (26, 16, D) the +2 plate armour of the First Beds {+Blink +Inv Regen+ Str-2} It affects your strength (-2). It lets you turn invisible. It lets you blink. It increases your rate of regeneration. (26, 32, D) the +3 leather armour "Xazoseir" {Dex+2} It affects your dexterity (+2). (26, 33, D) the +11 battleaxe of a wizard's laboratory {elec, *Rage rElec rC+++ Int-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-2). It renders you almost immune to cold. It insulates you from electricity. It may make you go berserk in combat. a +3 rod of ignition (14/14) a +4 rod of inaccuracy (9/9) a +1 scale mail of cold resistance (27, 0, D) an uncursed staff of fire (27, 1, D) a lamp of fire (inert) (27, 16, D) an uncursed staff of fire (27, 17, D) the cursed +0 chain mail "Duhuv" {MR++} It affects your resistance to hostile enchantments. It has a curse placed upon it. (27, 32, D) an uncursed staff of power (27, 34, D) the Disquisition on Enthralling Dislocation Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Recall Summoning/Translocation 3 e - Leda's Liquefaction Hexes/Earth 4 f - Malign Gateway Summoning/Translocation 7 (28, 0, D) a +2 short sword of holy wrath (28, 1, D) a disc of storms (28, 16, D) a +1 dagger of draining (28, 17, D) a book of Spatial Translocations (28, 32, D) a book of Changes (28, 33, D) a +2 lajatang of pain (29, 1, D) an uncursed ring of poison resistance (29, 16, D) an uncursed staff of cold (29, 17, D) a +5 hand crossbow of velocity (29, 32, D) a book of Callings (29, 33, D) a Grand Grimoire (34, 28, D) a phial of floods (35, 0, D) a book of the Earth (35, 14, D) a +1 hand axe of chopping (35, 15, D) a Fen Folio (35, 29, D) a book of Party Tricks (36, 1, D) a +2 flail of draining (36, 14, D) an uncursed ring of magical power (36, 15, D) a book of Burglary (36, 28, D) quicksilver dragon scales (36, 29, D) a +2 glaive of pain (37, 0, D) a phial of floods (37, 1, D) a +2 dagger of electrocution (37, 7, D) a +0 robe (37, 14, D) a +2 hunting sling of flaming (37, 15, D) the +2 great mace of Indomitability {flame, +Blink +Rage Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It lets you blink. It lets you go berserk. (37, 28, D) an uncursed staff of earth (37, 29, D) a +2 ring of intelligence (37, 32, D) a +0 scimitar (unseen) (38, 0, D) a disc of storms (38, 1, D) the cursed +0 leather armour "Goodox" {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 4, D) a +0 club a +0 longbow 15 arrows (38, 7, D) a stone (38, 14, D) the +4 morningstar "Cofofis" {freeze, rF+ Int-2 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+6). It protects you from fire. (38, 15, D) the +2 ring mail of Autotheism {+Blink Str+4 Int+5} It affects your strength (+4). It affects your intelligence (+5). It lets you blink. (38, 17, D) a +0 long sword a +0 robe (38, 21, D) a +2 demon whip of flaming (38, 28, D) the +8 lajatang of Defenestration {slice, +Inv rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you turn invisible. (38, 29, D) the +2 scale mail of Ytumithu {rC- rCorr Dex+3 Stlth+} It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from acid and corrosion. It makes you more stealthy. (38, 31, D) a +1 dire flail (unseen) (38, 34, D) a +0 war axe (39, 0, D) 4 scrolls of enchant weapon a scroll of brand weapon a +0 cloak an uncursed ring of magical power (39, 4, D) a +0 robe (39, 5, D) a +0 club a +0 hunting sling 13 stones (39, 14, D) a book of Cantrips (39, 15, D) a +1 shortbow of velocity (39, 28, D) an uncursed amulet of guardian spirit (39, 29, D) a +1 vampiric short sword (40, 1, D) a +1 scale mail of poison resistance (40, 3, D) a +1 trident of protection a +0 robe (40, 5, D) a +0 robe (unseen) (40, 6, D) a +0 hand axe (unseen) (40, 14, D) a +4 spear of freezing (40, 28, D) a +2 chain mail of magic resistance (40, 29, D) a book of Minor Magic (41, 1, D) a fan of gales (41, 14, D) an uncursed staff of energy (41, 15, D) a scroll of brand weapon (41, 28, D) an uncursed staff of wizardry (41, 29, D) a +2 plate armour of magic resistance (42, 14, D) a +1 broad axe of freezing (42, 15, D) a +1 morningstar of holy wrath (42, 19, D) an uncursed staff of summoning (42, 28, D) a +2 plate armour of fire resistance (42, 29, D) a fan of gales (43, 14, D) a book of Misfortune (43, 29, D) a +3 whip of freezing (44, 28, D) a fan of gales (49, 0, D) a +4 short sword of flaming (49, 1, D) a +3 morningstar of flaming (49, 12, D) a cursed -2 ring of dexterity (49, 36, D) a +6 falchion of protection (49, 37, D) a book of Alchemy (50, 0, D) a +0 mace (50, 1, D) a +5 vampiric demon trident (50, 13, D) the +3 leather armour of the Insatiable Wishes {-Cast rPois Regen+} It protects you from poison. It prevents spellcasting. It increases your rate of regeneration. (50, 24, D) a +0 war axe (50, 29, D) a +0 robe (50, 36, D) a +0 short sword (50, 37, D) an uncursed staff of power (50, 39, D) a +0 mace (unseen) (50, 41, D) a +0 battleaxe (50, 42, D) the cursed +0 quarterstaff "Lifebane" {crush, Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you more stealthy. It has a curse placed upon it. (51, 0, D) a phial of floods (51, 3, D) a +0 glaive (51, 4, D) a +0 halberd (51, 5, D) a +0 scimitar (51, 13, D) an uncursed ring of flight (51, 24, D) a book of Air (51, 25, D) an uncursed staff of fire (51, 30, D) a +4 double sword of holy wrath a +0 robe a +0 war axe a +0 animal skin (51, 31, D) a +0 robe (51, 36, D) a lamp of fire (inert) (51, 37, D) a +0 long sword (51, 38, D) a +0 long sword a cursed +0 cloak (51, 40, D) a cursed -1 halberd (52, 0, D) a +0 plate armour of poison resistance (52, 1, D) a +0 rapier of speed (52, 3, D) a +0 halberd of protection (52, 5, D) a cursed -3 mace (52, 6, D) a +0 short sword (52, 12, D) a book of Summonings (52, 13, D) a +2 shortbow of velocity (52, 24, D) the Guide on Necromancy and the Rocks Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Animate Dead Necromancy 4 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (52, 25, D) a cursed amulet of inaccuracy (52, 28, D) a +0 spear (unseen) (52, 29, D) a +2 hand axe of flaming a +0 animal skin (52, 30, D) a +0 robe of resistance (52, 36, D) a +0 battleaxe (52, 37, D) a +2 hand crossbow of freezing (52, 39, D) a +1 battleaxe a +0 cloak (52, 40, D) the +4 trident of Qirimp {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (52, 41, D) a +0 flail (52, 42, D) a +0 battleaxe (53, 1, D) an uncursed staff of wizardry (53, 3, D) a +2 battleaxe of chopping a +0 rapier of draining (53, 4, D) a +0 long sword of protection a +0 rapier a +0 cloak (53, 5, D) a cursed -2 long sword (53, 12, D) the +6 battleaxe of Famine {distort, rElec rC- rN+ Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (53, 13, D) a +4 ring of protection an uncursed ring of stealth the cursed ring "Qeluy" {+Inv rC+ MR+ EV-2 Stlth+} [ring of evasion] It affects your evasion (-2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. an uncursed ring of ice an uncursed ring of protection from magic a wand of iceblast (0/15) (53, 24, D) a Young Poisoner's Handbook (53, 37, D) a +3 leather armour of cold resistance (53, 39, D) a +0 spear of flaming (53, 40, D) a +0 trident (54, 0, D) an uncursed staff of air (54, 4, D) a +0 halberd (54, 5, D) a +0 short sword (54, 12, D) a +3 scale mail of magic resistance (54, 13, D) an uncursed staff of energy (54, 24, D) an uncursed staff of summoning (54, 25, D) a +2 scale mail of magic resistance (54, 36, D) a book of the Tempests (55, 1, D) Sif Muna's Incunabulum of the Doomed Mountains Spells Type Level a - Sandblast Earth 1 b - Vampiric Draining Necromancy 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 (55, 12, D) the Tome of Harmful Lightness Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Static Discharge Conjuration/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Bolt of Cold Conjuration/Ice 6 (55, 13, D) an uncursed staff of power (55, 24, D) the +2 ring mail of the Armoured One {rC+ Str+6 Int-3} It affects your strength (+6). It affects your intelligence (-3). It protects you from cold. (59, 37, D) a lamp of fire (inert) (60, 28, D) 5 large rocks (60, 36, D) an uncursed staff of wizardry (60, 40, D) a +0 long sword (60, 41, D) a +0 long sword (60, 42, D) a +0 longbow (unseen) (60, 43, D) a +0 dagger (unseen) (61, 0, D) an uncursed staff of cold (61, 3, D) a +0 dagger (unseen) (61, 36, D) the +9 hunting sling of Precise Incision {freeze, rElec rPois rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (61, 37, D) an uncursed staff of earth (61, 40, D) a +0 short sword a +0 chain mail (61, 41, D) a +1 great mace of protection a +0 longbow 26 arrows a +0 leather armour (61, 42, D) 6 arrows a +0 flail of protection (61, 43, D) 3 arrows (62, 0, D) Sif Muna's Incunabulum of Vitriolic Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Conjure Ball Lightning Conjuration/Air 6 (62, 8, D) an uncursed staff of fire (62, 9, D) a +2 halberd of protection (62, 16, D) a +1 falchion of draining (62, 17, D) +0 steam dragon scales (62, 26, D) the +5 flail of the Ghost {crush, *Contam rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (62, 29, D) a +0 arbalest (unseen) (62, 36, D) an uncursed staff of power (63, 0, D) a +8 blowgun (63, 8, D) a +1 troll leather armour (63, 17, D) a +0 leather armour of poison resistance (63, 26, D) a cursed ring of loudness (63, 27, D) the Tome of Poison and Black Rites Spells Type Level a - Spider Form Transmutation/Poison 3 b - Animate Dead Necromancy 4 c - Venom Bolt Conjuration/Poison 5 d - Dispel Undead Necromancy 5 (63, 28, D) a +0 shortbow 9 arrows (63, 29, D) a cursed -3 arbalest (unseen) (63, 30, D) a bolt 2 arrows (63, 31, D) an arrow (63, 32, D) 2 bolts (63, 33, D) 3 bolts 3 arrows (63, 37, D) a +0 long sword (64, 17, D) the amulet "Jaoj" {RegenMP rC+ SInv} [amulet of magic regeneration] It increases your magic regeneration. It protects you from cold. It lets you see invisible. (64, 29, D) a +0 arbalest 22 bolts (64, 30, D) a +0 arbalest (unseen) (65, 26, D) a +1 scale mail of cold resistance (65, 29, D) a +0 shortbow (unseen) (65, 30, D) a +0 arbalest (unseen) (67, 0, D) the +12 spear of Hyduitin {flame, Fragile rElec Str+5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (68, 0, D) a +0 falchion of slicing (69, 36, D) an uncursed staff of air (70, 8, D) the +4 shortbow "Yneysis" {velocity, *Contam rN+++ Str-2 Dex+6} Any arrow fired from it inflicts extra damage. It affects your strength (-2). It affects your dexterity (+6). It renders you almost immune to negative energy. It causes magical contamination when unequipped. (70, 9, D) a lamp of fire (inert) a +1 ring of evasion an uncursed ring of stealth +5 shadow dragon scales 7 scrolls of fog 4 scrolls of amnesia a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (70, 36, D) a +2 robe (70, 37, D) the cursed +2 hunting sling of Eketysem {velocity, rF+ Dex+3 SInv} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from fire. It lets you see invisible. It has a curse placed upon it. (71, 8, D) a crystal ball of energy (71, 16, D) a +0 long sword (71, 17, D) a book of Death (71, 22, D) a +2 falchion of electrocution (unseen) (71, 26, D) a book of Callings (71, 36, D) a cursed amulet of inaccuracy (71, 37, D) the +4 long sword of Mourning {protect, -Tele rPois MR+ Int+4 Stlth-} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you less stealthy. (72, 9, D) an uncursed staff of power (72, 16, D) an uncursed staff of wizardry (72, 17, D) a +0 long sword a book of Misfortune (72, 20, D) a +0 rapier a +0 scale mail (72, 26, D) a +2 shortbow of velocity (72, 36, D) the cursed ring of Harmony {Int-5 Dex+5} [ring of intelligence] It affects your intelligence (-5). It affects your dexterity (+5). It has a curse placed upon it. (72, 37, D) an uncursed ring of wizardry (73, 1, D) a +1 ring mail of fire resistance (73, 16, D) a +2 chain mail of cold resistance (73, 17, D) a +0 glaive (73, 20, D) a +0 long sword the +3 great sword "Agunik" {slice, rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. (73, 21, D) a +0 rapier (unseen) (73, 26, D) the amulet "Soto" {RegenMP *Slow +Fly Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+3). It lets you fly. It may slow you when you take damage. (73, 27, D) a +1 war axe of chopping (73, 37, D) a book of Transfigurations (75, 1, D) a +1 ring mail of cold resistance