dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (34, 28, D) a fan of gales (35, 0, D) the Grimoire of Beguiling Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Inner Flame Hexes/Fire 3 e - Summon Mana Viper Hexes/Summoning 5 f - Darkness Hexes 6 (35, 14, D) a +2 trident of piercing (35, 15, D) the +3 leather armour "Ameh" {MR- Int+4 Dex+2 SInv} It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (35, 28, D) an uncursed amulet of guardian spirit (35, 29, D) a lamp of fire (36, 0, D) an uncursed staff of earth (36, 14, D) a +2 morningstar of holy wrath (36, 15, D) a cursed -3 ring of dexterity (36, 28, D) a +3 plate armour of positive energy (36, 29, D) an uncursed staff of earth (37, 0, D) the +6 great sword of Muhum {holy, rPois rF- Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. (37, 1, D) a +0 hand axe of draining (37, 14, D) a +5 rod of inaccuracy (11/11) (37, 15, D) a +1 plate armour of cold resistance (37, 28, D) the +10 hunting sling of Qeutigg {flame, +Blink Int+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It lets you blink. It makes you more stealthy. (37, 29, D) an uncursed staff of death (38, 0, D) a +2 mace of holy wrath (38, 1, D) a +0 spear of piercing (38, 14, D) a +1 spear of piercing (38, 15, D) an uncursed staff of wizardry (38, 28, D) an uncursed staff of earth (38, 29, D) an uncursed ring of resist corrosion (39, 0, D) a phial of floods (39, 1, D) a +4 scimitar of slicing (39, 14, D) an uncursed staff of air (39, 15, D) a book of Dreams (39, 17, D) a +2 rod of shadows (3/10) (39, 28, D) a +4 scale mail of fire resistance (39, 29, D) the +9 quarterstaff of the Eight Planets {chaos, Dex+4} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+4). (40, 0, D) a book of Frost (40, 1, D) the Catalogue of Air and the Escort Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Call Canine Familiar Summoning 3 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Deflect Missiles Charms/Air 6 (40, 14, D) an uncursed ring of protection from cold (40, 15, D) a +0 mace of protection (40, 28, D) a phial of floods (40, 29, D) a scroll of brand weapon (41, 1, D) an uncursed staff of air (41, 14, D) a potion of might (41, 28, D) the +27 Lear's hauberk (41, 29, D) an uncursed amulet of the gourmand (42, 0, D) the cursed +1 plate armour of Untruth {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (42, 1, D) a disc of storms (42, 14, D) a crystal ball of energy (42, 15, D) the ring "Gyunohus" {rCorr rF++ rN+ Str-5 SInv} [ring of resist corrosion] It affects your strength (-5). It greatly protects you from fire. It protects you from negative energy. It lets you see invisible. (42, 28, D) an uncursed ring of flight (42, 29, D) a sack of spiders (43, 14, D) a book of Geomancy (43, 15, D) a book of Unlife (43, 28, D) an uncursed ring of wizardry (43, 29, D) a +4 quarterstaff of protection (44, 28, D) a sack of spiders (49, 0, D) the +1 cloak of Piath {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. (49, 1, D) a +2 robe of magic resistance (49, 12, D) a +2 spear of distortion (49, 24, D) the +9 quarterstaff of Salt {speed, rElec Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It insulates you from electricity. (49, 36, D) a +0 pair of gloves of dexterity (49, 37, D) a +3 battleaxe of electrocution (50, 0, D) the Papyrus of Mutagenic Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Sticks to Snakes Transmutation 2 c - Summon Lightning Spire Summoning/Air 4 d - Deflect Missiles Charms/Air 6 e - Hydra Form Transmutation 6 (50, 1, D) an uncursed staff of summoning (50, 12, D) a +1 hunting sling of velocity (50, 13, D) +0 fire dragon scales (50, 25, D) the +11 hand crossbow of the Original Sin {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (50, 37, D) a +2 broad axe of chopping (51, 0, D) an uncursed staff of death (51, 1, D) an uncursed staff of poison (51, 12, D) a +0 flail (51, 13, D) a cursed ring of loudness (51, 20, D) a +0 halberd (unseen) (51, 24, D) 2 scrolls of fear 7 scrolls of fog 4 scrolls of amnesia a +4 rod of shadows (11/11) an uncursed ring of magical power an uncursed ring of protection from cold a +5 ring of dexterity an uncursed ring of wizardry (51, 25, D) a book of Flames (51, 29, D) a +0 demon whip of venom (51, 37, D) a +3 hunting sling of flaming (52, 0, D) the +1 ring mail of the Vacuum {Str+3} It affects your strength (+3). (52, 1, D) Doitzuqixu's Compendium of Dislocation and Unholy Secrets Spells Type Level a - Corpse Rot Necromancy 2 b - Blink Translocation 2 c - Excruciating Wounds Charms/Necromancy 5 d - Dispel Undead Necromancy 5 e - Death Channel Necromancy 6 (52, 13, D) an uncursed staff of power (52, 16, D) a +2 spear of freezing (52, 20, D) a +2 dire flail of distortion (unseen) (52, 24, D) a +4 broad axe of freezing (52, 25, D) an uncursed amulet of rage (52, 36, D) a +0 long sword of protection (52, 37, D) a +3 spear of venom (53, 0, D) a +2 short sword of venom (53, 1, D) a crystal ball of energy (53, 12, D) an uncursed staff of cold (53, 13, D) a book of Maledictions (53, 16, D) a +1 scimitar of slicing a +0 robe (53, 19, D) a cursed +0 spear (53, 20, D) a +1 rapier of venom (53, 24, D) an uncursed ring of poison resistance (53, 25, D) an uncursed amulet of harm (53, 36, D) a +4 fustibalus of flaming (53, 37, D) the +8 quarterstaff of Mubad {speed, Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). (54, 0, D) an uncursed staff of power (54, 1, D) the +5 quarterstaff "Ahohamie" {venom, MR- Dex+6 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It makes you more stealthy. (54, 12, D) a +0 short sword (54, 13, D) an uncursed amulet of magic regeneration (54, 24, D) a +1 short sword of distortion (54, 36, D) the +3 robe of the Eagle {-Tele Regen+ Str+3} It affects your strength (+3). It prevents most forms of teleportation. It increases your rate of regeneration. (55, 0, D) a crystal ball of energy (55, 1, D) a +4 rod of shadows (10/10) (55, 12, D) a Fen Folio (55, 13, D) the Papyrus of Gliding Darkness Spells Type Level a - Swiftness Charms/Air 2 b - Excruciating Wounds Charms/Necromancy 5 c - Conjure Ball Lightning Conjuration/Air 6 (55, 24, D) a +0 rapier of venom (59, 36, D) the +5 arbalest "Caicasi" {venom, rN++ Str-4 Dex+4} It poisons the ammo it fires. It affects your strength (-4). It affects your dexterity (+4). It greatly protects you from negative energy. (59, 37, D) the cursed +3 dagger "Afryik Kei" {speed, *Rage +Inv rC+ MR+} Attacks with this weapon are significantly faster. It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It may make you go berserk in combat. It has a curse placed upon it. (60, 17, D) a +0 flail a +0 scale mail (60, 36, D) a +10 hunting sling (60, 37, D) a cursed amulet of inaccuracy (61, 0, D) the +4 longbow of Distraction {freeze, *Slow +Fly Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It lets you fly. It may slow you when you take damage. (61, 8, D) a +3 chain mail of positive energy (61, 16, D) a +1 halberd of freezing (61, 17, D) a +0 club (61, 26, D) a box of beasts (61, 36, D) a +0 arbalest of freezing (61, 37, D) a lamp of fire (61, 41, D) +0 ice dragon scales (62, 0, D) the Papyrus of the Quantum Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Gell's Gravitas Hexes/Translocation 3 e - Passage of Golubria Translocation 4 a book of Geomancy 20 stones (62, 1, D) a +3 whip of electrocution (62, 8, D) an uncursed ring of positive energy an uncursed staff of poison (62, 16, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (62, 17, D) a +0 dagger a +0 ring mail (62, 19, D) a +0 war axe a +0 plate armour (62, 26, D) an uncursed staff of wizardry (62, 27, D) the Incunabulum of Flying Creation Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Demon Summoning 5 e - Conjure Ball Lightning Conjuration/Air 6 (62, 36, D) a +0 halberd (62, 37, D) the +0 robe of Baehecs {rElec rF- Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. (62, 41, D) a +3 war axe of freezing (63, 16, D) a +0 leather armour the Handbook of Icy Curses Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Spectral Weapon Hexes/Charms 3 d - Cause Fear Hexes 4 e - Summon Ice Beast Ice/Summoning 4 (63, 17, D) a +0 scale mail of magic resistance (63, 19, D) a +0 glaive a +0 chain mail (63, 20, D) a +0 short sword (63, 26, D) a +4 vampiric glaive (63, 36, D) the Catalogue of Distant Worlds Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Spider Form Transmutation/Poison 3 g - Summon Lightning Spire Summoning/Air 4 (63, 37, D) a +3 leather armour of poison resistance (63, 42, D) a +0 dire flail (64, 17, D) an uncursed staff of power (64, 26, D) an uncursed amulet of magic regeneration (64, 27, D) a +6 rod of inaccuracy (13/13) (65, 26, D) a +3 chain mail of fire resistance (67, 0, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (68, 0, D) an uncursed staff of fire (69, 0, D) an uncursed staff of air (69, 36, D) Sif Muna's Handbook of the Traveller and Sinister Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Recall Summoning/Translocation 3 d - Portal Projectile Translocation 3 e - Dispel Undead Necromancy 5 f - Simulacrum Ice/Necromancy 6 (70, 1, D) a cursed +2 trident a +0 robe (70, 8, D) a +0 quarterstaff of draining (70, 36, D) a book of Minor Magic (70, 37, D) the +7 shadow dragon scales of the Evening {rC+ Str+2 Int-3 Stlth++++} It affects your strength (+2). It affects your intelligence (-3). It protects you from cold. It makes you much more stealthy. (71, 8, D) an uncursed staff of air (71, 16, D) a book of the Earth (71, 17, D) a disc of storms (71, 26, D) a +1 scimitar of holy wrath (71, 37, D) a +5 hand axe of freezing (72, 8, D) a +2 trident of pain (72, 9, D) an uncursed amulet of guardian spirit (72, 26, D) a disc of storms (72, 27, D) an uncursed staff of air (72, 36, D) a box of beasts (73, 17, D) a +1 falchion of slicing (73, 30, D) an uncursed staff of cold (73, 36, D) an uncursed staff of earth (73, 37, D) a +0 dagger of draining