dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 42 fruits 4 bread rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a disc of storms (61, 8, D) a +3 vampiric whip (61, 12, D) a hell hound corpse (skeletalised by now) (61, 16, D) a phial of floods (62, 0, D) the +7 quarterstaff "Byheoghy" {crush, rElec rN++ Int-4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It insulates you from electricity. It greatly protects you from negative energy. It makes you more stealthy. (62, 1, D) a +1 mace of draining (62, 9, D) the +2 triple sword of Parts Unknown {chaos, Str-5 Dex+4 SInv} Each time it hits an enemy it has a different, random effect. It affects your strength (-5). It affects your dexterity (+4). It lets you see invisible. (62, 16, D) an uncursed staff of power (62, 17, D) a +3 trident of piercing (63, 0, D) the +1 helmet of Charity {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (63, 8, D) a +0 cloak of poison resistance (63, 16, D) a +1 trident of venom (63, 17, D) the cursed +1 trident "Qagorchol" {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (63, 18, D) a +0 shortbow (unseen) (63, 20, D) the felid corpse of dscm (still there?) a hippogriff corpse (still there?) (64, 16, D) a cursed staff of death (64, 17, D) an uncursed ring of flight (64, 20, D) a hippogriff corpse (64, 23, D) a throwing net (67, 0, D) a +0 shortbow of velocity (70, 9, D) an uncursed staff of power (71, 8, D) a +1 great mace of crushing (71, 16, D) an uncursed staff of poison (71, 17, D) a +0 short sword (71, 22, D) a wolf corpse (71, 26, D) a +0 scale mail of cold resistance (71, 27, D) a +5 war axe of chopping (71, 32, D) a +0 scimitar a +0 robe a naga corpse (72, 8, D) an uncursed staff of poison (72, 9, D) a +2 dire flail of crushing (72, 20, D) the felid corpse of dscm (72, 22, D) a +2 quarterstaff of draining (still there?) a wolf corpse (still there?) (72, 26, D) a +2 hand crossbow of flaming (72, 27, D) a manual of Crossbows (72, 32, D) a +0 scimitar (73, 1, D) an uncursed staff of earth (73, 22, D) a wolf skeleton (73, 27, D) an uncursed staff of cold (73, 32, D) a +1 long sword of slicing a +0 robe