dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +2 triple crossbow "Reulyl" {elec, rElec rPois Str-3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-3). It insulates you from electricity. It protects you from poison. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a phantom mirror (50, 36, D) a +0 robe (50, 37, D) a +0 vampiric trident (50, 40, D) a +0 trident (unseen) (51, 36, D) a book of Changes (51, 37, D) a +0 spear (still there?) a +3 great sword of slicing (still there?) (51, 39, D) a +5 trident (unseen) (51, 41, D) a +4 rapier of draining a +0 robe a merfolk corpse (52, 37, D) a +0 trident (still there?) an uncursed staff of earth (still there?) (53, 36, D) a book of Ice (53, 37, D) a +1 great sword of slicing (54, 36, D) a manual of Transmutations (59, 36, D) the +6 spear of the Ecumenical Temple {drain, rElec rPois rF+ Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. (59, 37, D) a book of Debilitation (60, 37, D) an uncursed staff of earth (61, 0, D) a +6 hand axe of venom (61, 16, D) a +4 ring of intelligence an uncursed ring of protection from magic (61, 36, D) a +0 mace of protection (61, 37, D) +0 fire dragon scales (62, 0, D) the +1 robe of the Vacuum {rElec rC++ MR- SInv} It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (62, 1, D) a crystal ball of energy (62, 16, D) 3 large rocks a cyclops corpse (skeletalised by now) (62, 17, D) a cursed -5 ring of protection (62, 26, D) a +0 dagger a +0 robe (62, 31, D) a +0 mace (62, 36, D) the +9 war axe of Eternal Vigilance {vamp, rC+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from cold. (62, 37, D) a +3 leather armour of magic resistance (62, 41, D) a +2 scimitar of holy wrath a cursed -2 large shield (63, 0, D) a +4 rapier of venom (63, 17, D) a book of Summonings (63, 18, D) 4 large rocks a cyclops corpse (skeletalised by now) (63, 20, D) a +0 giant club a hill giant corpse (skeletalised by now) (63, 21, D) a +0 giant club (63, 29, D) the amulet of Reimbursement {Harm *Drain rF- MR++ Int+2 SInv} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 30, D) a +0 scale mail (63, 36, D) the +1 scale mail "Fehiq" {Str-5 Int+9 Stlth+} It affects your strength (-5). It affects your intelligence (+9). It makes you more stealthy. (63, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (63, 40, D) a +2 scimitar of flaming a +0 hunting sling 20 sling bullets a +0 robe a +0 buckler (63, 41, D) a +2 whip of holy wrath a +0 robe (64, 16, D) an uncursed staff of air (64, 17, D) a +6 vampiric great sword (64, 26, D) a +0 dagger a +0 robe a manual of Armour an orc corpse (skeletalised by now) (64, 27, D) a +0 hand axe the Disquisition on the Oath and Air Spells Type Level a - Shock Conjuration/Air 1 b - Gell's Gravitas Hexes/Translocation 3 c - Lightning Bolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 an orc corpse (skeletalised by now) (65, 20, D) a +0 dire flail (unseen) (65, 27, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (65, 41, D) a +1 falchion of flaming a +0 fustibalus a +0 robe a +0 buckler (66, 27, D) a +0 hand axe an orc corpse (skeletalised by now) (67, 0, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (69, 36, D) a +1 trident of piercing (70, 8, D) the cursed +3 hand axe of Evisceration {chop, rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (70, 9, D) an uncursed staff of power (70, 36, D) an uncursed staff of air (71, 16, D) a cursed staff of air (71, 17, D) a +1 scale mail of fire resistance (71, 26, D) an uncursed staff of earth (71, 27, D) a +2 ring of evasion the ring of Kyguing {rPois Str+4 Dex+3 Slay-4 Stlth+} [ring of strength] It affects your strength (+4). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It makes you more stealthy. (71, 36, D) the cursed +0 glaive of Unpleasantness {freeze, MP+9 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your magic capacity (+9). It has a curse placed upon it. (71, 37, D) a phial of floods (71, 38, D) a +0 battleaxe (71, 39, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (72, 8, D) a +2 rod of shadows (11/11) (72, 9, D) the Incunabulum of Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Freezing Cloud Conjuration/Ice/Air 6 Sif Muna's Incunabulum of Dark Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Sublimation of Blood Necromancy 2 c - Spectral Weapon Hexes/Charms 3 d - Death Channel Necromancy 6 e - Ring of Flames Charms/Fire 7 a manual of Necromancy a book of Geomancy (72, 16, D) an uncursed staff of power (72, 17, D) a +4 rod of inaccuracy (11/11) (72, 27, D) a +3 hand crossbow of flaming (72, 36, D) an adder corpse (skeletalised by now) (72, 37, D) an uncursed ring of protection from magic (72, 39, D) a +0 flail (unseen) (73, 16, D) the cursed +0 short sword of Agony {protect, Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It has a curse placed upon it. (73, 17, D) a +1 arbalest of freezing (73, 26, D) a +2 lajatang of protection (73, 36, D) a +0 falchion of holy wrath (73, 37, D) a +1 ring mail of fire resistance