dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed ring of poison resistance (49, 37, D) the Collected Works on Sinister Rituals Spells Type Level a - Vampiric Draining Necromancy 3 b - Control Undead Necromancy 4 c - Dispel Undead Necromancy 5 (50, 36, D) an uncursed ring of magical power (50, 37, D) the +1 hand axe "Uluhyfusa" {protect, +Blink rF+ rC+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It protects you from cold. It lets you blink. (51, 36, D) a +2 rapier of electrocution (51, 37, D) a wand of heal wounds (1/9) (52, 36, D) an uncursed staff of death (52, 37, D) a disc of storms (53, 36, D) a scroll of brand weapon (53, 37, D) the +10 spear of Ashenzari's Vengeance {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (54, 36, D) a +4 morningstar of draining (59, 36, D) the +7 battleaxe "Taicij" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). (59, 37, D) a +3 chain mail of poison resistance (61, 8, D) a +1 plate armour of magic resistance (61, 16, D) a +3 spear of distortion (61, 21, D) a +0 dagger (unseen) (61, 22, D) a +0 dagger (unseen) (61, 23, D) a wolf corpse (skeletalised by now) (61, 26, D) an uncursed staff of wizardry (61, 36, D) a +3 ring of intelligence (62, 0, D) an uncursed staff of air (62, 2, D) a +0 mace (62, 9, D) the +5 battleaxe "Duwimot" {chop, rPois Int-4 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from poison. It lets you see invisible. It makes you more stealthy. (62, 16, D) an uncursed ring of flight (62, 21, D) a +0 quarterstaff (unseen) (62, 26, D) a crystal ball of energy (62, 27, D) an uncursed staff of earth (62, 36, D) an uncursed staff of fire (62, 37, D) a +0 morningstar of protection (63, 0, D) an uncursed ring of poison resistance (63, 26, D) a book of Fire (63, 27, D) a +0 morningstar of holy wrath (63, 36, D) a book of Fire (63, 37, D) an uncursed staff of power (64, 16, D) the Collected Works on Unholy Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Delayed Fireball Conjuration/Fire 7 (64, 17, D) an uncursed ring of protection from magic 2 scrolls of fear 7 scrolls of fog an uncursed ring of fire the cursed ring of Starshine {-Tele rF+ MR++ Int-5 SInv} [ring of intelligence] It affects your intelligence (-5). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. an uncursed ring of protection from fire the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. an uncursed ring of flight 20 stones a +0 hunting sling of velocity (64, 27, D) a +3 quarterstaff of protection (65, 26, D) a +1 pair of boots of stealth (69, 0, D) the cursed -1 pair of boots "Yfria" {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (69, 36, D) a book of the Warp (70, 9, D) a +2 hand axe of flaming (70, 37, D) a +4 ring mail of cold resistance (71, 8, D) a +0 long sword of protection (71, 16, D) a +3 hand axe of venom (71, 17, D) +2 storm dragon scales (71, 27, D) a +3 leather armour of cold resistance (71, 36, D) a +1 leather armour of poison resistance (71, 37, D) the +2 ring mail of Impermeability {+Fly rCorr Str+5 Stlth-} It affects your strength (+5). It lets you fly. It protects you from acid and corrosion. It makes you less stealthy. (72, 9, D) a +2 lajatang of speed (72, 17, D) the Grimoire of Quantum Cold Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Blink Translocation 2 d - Lesser Beckoning Translocation 3 e - Metabolic Englaciation Hexes/Ice 5 f - Dispersal Translocation 6 the Compendium of Doomed Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Flame Conjuration/Fire 2 d - Iskenderun's Mystic Blast Conjuration 4 e - Irradiate Conjuration/Transmutation 5 f - Dispel Undead Necromancy 5 a book of Geomancy (72, 36, D) the ring "Qola" {Ice MR+ Int+2 Dex-5} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. an uncursed ring of protection from magic (72, 39, D) the +3 leather armour of the Ant {rCorr} It protects you from acid and corrosion. (73, 1, D) a crystal ball of energy (73, 16, D) an uncursed amulet of guardian spirit (73, 26, D) a +1 lajatang of pain (73, 27, D) an uncursed staff of summoning