dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 42 fruits (unseen) (7, 6, D) 4 scrolls of amnesia (unseen) (7, 7, D) 2 potions of brilliance (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (34, 28, D) a +1 crystal plate armour (35, 0, D) the +1 ring mail of the Doge {rElec Str+6 Int-2} It affects your strength (+6). It affects your intelligence (-2). It insulates you from electricity. (35, 14, D) the Volume of Freezing Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Delayed Fireball Conjuration/Fire 7 (35, 15, D) a book of Spatial Translocations (35, 28, D) a +0 dagger (36, 0, D) the +7 lajatang "Wilatouc" {freeze, +Inv rC- MR+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (36, 1, D) a Young Poisoner's Handbook (36, 28, D) a book of Misfortune (36, 29, D) a +2 falchion of freezing (37, 0, D) a book of the Tempests (37, 1, D) a cursed staff of summoning (37, 14, D) an uncursed amulet of magic regeneration (37, 15, D) the Incunabulum of Earthen Boosts Spells Type Level a - Infusion Charms 1 b - Excruciating Wounds Charms/Necromancy 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Shatter Earth 9 (37, 17, D) a rime drake skeleton (37, 28, D) a +5 short sword of draining (37, 29, D) a Necronomicon (38, 0, D) a +0 vampiric war axe (38, 1, D) a phial of floods (38, 14, D) an uncursed staff of conjuration (38, 18, D) a death yak corpse (38, 20, D) a water moccasin corpse (38, 28, D) the +0 scale mail of Daffodils {rPois Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. (38, 29, D) an uncursed ring of positive energy (38, 33, D) an uncursed staff of death (unseen) (38, 34, D) the guardian serpent corpse of Aizul (39, 0, D) a Fen Folio (39, 1, D) a +4 flail of protection (39, 14, D) the +7 short sword "Fettion" {protect, SInv} It protects the one who uses it against injury (+AC on strike). It lets you see invisible. (39, 28, D) the +1 scale mail of the Seven Stars {+Inv Str-3 SInv Stlth+} It affects your strength (-3). It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (39, 29, D) a +1 bardiche of freezing (39, 32, D) the cursed +1 mace of Bipsee Piga {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It has a curse placed upon it. (unseen) (39, 33, D) a +1 long sword of electrocution a +6 plate armour of ponderousness a +0 shield a +0 dagger a +0 robe a potion of brilliance the human corpse of Donald the human corpse of Prince Ribbit (39, 34, D) an arrow a javelin (39, 35, D) an arrow a javelin (39, 36, D) a javelin (40, 0, D) a +6 arbalest of velocity (40, 1, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (40, 14, D) a +0 short sword of draining (40, 15, D) a +2 scale mail of positive energy (40, 17, D) a water moccasin corpse (40, 19, D) a spiny frog corpse (40, 28, D) a book of Burglary (40, 29, D) a book of Enchantments (40, 32, D) a +2 hat (unseen) (40, 33, D) the +7 mace of Governance {vamp, +Inv Int+2 Dex-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your dexterity (-2). It lets you turn invisible. (unseen) (40, 34, D) a +2 scimitar of flaming (41, 0, D) a book of the Tempests (41, 1, D) the Collected Works on Creative Clay Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Leda's Liquefaction Hexes/Earth 4 d - Summon Demon Summoning 5 (41, 14, D) an uncursed staff of cold (41, 15, D) an uncursed ring of poison resistance (41, 28, D) a +0 chain mail (41, 29, D) a +2 robe of cold resistance (42, 0, D) a +1 scale mail of poison resistance (42, 1, D) a +0 mace of holy wrath (42, 15, D) a +3 hand axe of flaming (42, 28, D) an uncursed staff of death (42, 29, D) a +2 scale mail of magic resistance (43, 15, D) an uncursed staff of poison (43, 28, D) a +2 scimitar of flaming (44, 28, D) a +3 scimitar of slicing (49, 0, D) a +1 war axe of flaming (49, 1, D) a +9 rod of shadows (10/10) (49, 12, D) a +4 iron rod (9/9) a book of Minor Magic (49, 24, D) the Compendium of Weightlessness and Sinister Rites Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Tornado Air 9 (49, 29, D) a +6 rapier of electrocution (unseen) (49, 37, D) an uncursed ring of magical power a +6 ring of strength the ring "Duthicez" {AC+2 Str+2 Int+3} [ring of protection] It affects your AC (+2). It affects your strength (+2). It affects your intelligence (+3). an uncursed ring of wizardry an uncursed ring of protection from cold (49, 39, D) a +0 trident (50, 0, D) an uncursed staff of power (50, 1, D) an uncursed staff of fire (50, 18, D) (unseen) (50, 27, D) a +2 spear of piercing (unseen) (50, 29, D) a +6 trident of venom (unseen) (50, 36, D) a book of Beasts (51, 0, D) a +2 quarterstaff of holy wrath (51, 1, D) the cursed +1 quarterstaff "Kissael" {crush, *Contam rC++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It greatly protects you from cold. It causes magical contamination when unequipped. It has a curse placed upon it. (51, 4, D) +0 shadow dragon scales a shadow dragon corpse (51, 5, D) +0 shadow dragon scales a shadow dragon corpse (51, 13, D) a cursed ring of loudness (51, 24, D) an uncursed staff of wizardry (51, 25, D) a book of Air (51, 28, D) 4 large rocks (51, 29, D) a +2 trident of venom (unseen) (51, 36, D) Zoreth's Lost Secrets of Witchcraft Spells Type Level a - Controlled Blink Translocation 8 b - Disjunction Translocation 8 (51, 37, D) the Guide on Feathery Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Silence Hexes/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (51, 39, D) a +0 trident (52, 0, D) the Tome of Flamy Flight Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Ring of Flames Charms/Fire 7 (52, 1, D) a book of Transfigurations (52, 12, D) an uncursed staff of cold (52, 13, D) a +2 chain mail of fire resistance (52, 18, D) (unseen) (52, 19, D) (unseen) (52, 24, D) a +2 falchion of electrocution (52, 25, D) the +4 fustibalus of Toyji {velocity, rElec rN+++ Str+4 Int-3} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (-3). It insulates you from electricity. It renders you almost immune to negative energy. (52, 28, D) a +0 rapier a +0 robe (52, 36, D) an uncursed staff of air (52, 37, D) a +4 scimitar of freezing (52, 40, D) a cursed +5 mace (unseen) (53, 0, D) a +1 leather armour of fire resistance (53, 12, D) a phial of floods (53, 13, D) a Grand Grimoire (53, 24, D) an uncursed staff of wizardry (53, 25, D) a cursed ring of loudness (53, 28, D) a +0 rapier (unseen) (53, 29, D) a +0 rapier (unseen) (53, 36, D) a +1 short sword of flaming (53, 37, D) a +1 mace of holy wrath (54, 0, D) the ring of Attitude {rElec rF- rC+ SInv} [ring of protection from cold] It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you see invisible. (54, 1, D) an uncursed staff of summoning (54, 24, D) an uncursed staff of conjuration (54, 25, D) a +3 chain mail of magic resistance (54, 36, D) a +1 dire flail of draining (55, 1, D) an uncursed ring of flight (55, 12, D) a +2 mace of draining (55, 13, D) a +2 dagger of speed (59, 36, D) a +2 ring mail of cold resistance (59, 37, D) a +1 plate armour of fire resistance (60, 36, D) an uncursed staff of summoning (60, 37, D) a book of Flames (61, 0, D) the cursed +2 rapier of the Pillar {freeze, rN++ Str+6 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your dexterity (-3). It greatly protects you from negative energy. It has a curse placed upon it. (61, 8, D) the +2 leather armour of Freedom {Dex+3} It affects your dexterity (+3). (61, 16, D) an uncursed staff of conjuration (61, 26, D) the Catalogue of Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Spectral Weapon Hexes/Charms 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 (62, 0, D) the cursed +2 morningstar of Peace {crush, rElec rF+ MR+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (62, 1, D) a +3 rapier of venom (62, 8, D) a book of Unlife (62, 9, D) an uncursed staff of power (62, 17, D) a book of Fire (62, 26, D) an uncursed staff of poison (62, 27, D) a +1 scale mail of fire resistance (62, 36, D) a +2 robe of fire resistance (62, 37, D) a lamp of fire (63, 8, D) a +2 chain mail of fire resistance (63, 16, D) a +0 robe (63, 17, D) an uncursed amulet of magic regeneration (63, 33, D) an uncursed staff of earth (unseen) (63, 36, D) a +3 scimitar of holy wrath (63, 37, D) a book of Burglary (64, 16, D) a Necronomicon (64, 17, D) an uncursed staff of earth (64, 29, D) a +5 short sword of draining (65, 26, D) a crystal ball of energy (67, 4, D) an uncursed staff of conjuration (68, 0, D) an uncursed amulet of guardian spirit (69, 0, D) the +7 long sword "Wiosti" {flame, *Noise rPois rN+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. It may make noises in combat. It makes you more stealthy. (69, 36, D) a +1 plate armour of fire resistance (70, 8, D) an uncursed staff of power (70, 9, D) an uncursed ring of flight (70, 37, D) a crystal ball of energy (71, 16, D) a cursed -3 ring of strength (71, 17, D) the Almanac of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 (71, 27, D) an uncursed staff of summoning (71, 32, D) a +2 dagger of flaming (unseen) (71, 36, D) a +1 scale mail of cold resistance (71, 37, D) a +0 war axe of venom (72, 8, D) a book of Changes (72, 16, D) the +2 ring mail of the Mind {rElec rN+ Slay-2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (72, 17, D) a +3 eveningstar of holy wrath (72, 26, D) a +2 robe of magic resistance (72, 30, D) a +0 spear (72, 31, D) a +0 quarterstaff a +0 robe (72, 36, D) a book of Summonings (72, 37, D) a +1 flail of protection (72, 41, D) a +0 long sword (unseen) (73, 1, D) Gaefan's Reference Book on Bewitching Translocation Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Teleport Other Translocation 3 c - Invisibility Hexes 6 d - Disjunction Translocation 8 (73, 2, D) a tomahawk (unseen) (73, 16, D) the Tome of Execration and Stones Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Spectral Weapon Hexes/Charms 3 d - Confuse Hexes 3 e - Petrify Transmutation/Earth 4 (73, 17, D) a +0 battleaxe of freezing (73, 26, D) an uncursed staff of conjuration (73, 27, D) a +1 shortbow of freezing (73, 30, D) a +0 spear (73, 37, D) Emmuimn's Guide on Captivating Weightlessness Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Tornado Air 9 (74, 2, D) a cursed -1 dagger a +0 robe (74, 4, D) a tomahawk (75, 1, D) an uncursed ring of fire a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe