Dungeon Crawl Stone Soup version 0.19.1-1-g22dce08 (webtiles) character file. 0 dscm the Caller (level 1, 14/14 HPs) Began as an Octopode Wanderer on Jan 20, 2017. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). dscm the Caller (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 14/14 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 3 Dex: 12 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Gourm . c - +0 buckler rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Armour c - a +0 buckler (worn) Books b - Sif Muna's Grimoire of Stones Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 Comestibles d - a bread ration Skills: + Level 2.0 Fighting + Level 1.0 Maces & Flails + Level 1.0 Shields + Level 1.0 Spellcasting Level 3.0 Summonings Level 1.0 Transmutations Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #.# #.# #.# #.# #.# #.+ #@+ #.# #.# #.# #.# #.# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a +2 mace, Sif Muna's Grimoire of Stones, a +0 buckler, a bread ration 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D:1 | Identified Sif Muna's Grimoire of Stones 1 | D:$ | Got out of the dungeon alive.