Dungeon Crawl Stone Soup version 0.19.1-1-g22dce08 (webtiles) character file. 0 dscm the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Wanderer on Jan 20, 2017. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). dscm the Skirmisher (Octopode Wanderer) Turns: 1, Time: 00:00:03 Health: 16/16 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 6 levels left rFire . . . SeeInvis . b - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 hand crossbow (weapon) d - a +0 shortbow Missiles c - 24 bolts (quivered) e - 28 arrows Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles f - a bread ration Skills: + Level 3.0 Fighting + Level 2.0 Bows + Level 3.0 Spellcasting Level 2.1 Evocations You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a dagger and a scroll labeled UMOYQEY SAOCUX. Found a staircase leading out of the dungeon. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# #.# ##.## #...# #...# ##...## . #.#.....#.... #)...@....... ###.....#.... ##?..## . #...# #...# ##.## #.# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a book of Minor Magic, a +0 hand crossbow, 24 bolts, a +0 shortbow, 28 arrows, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 1 | D:$ | Got out of the dungeon alive.