Dungeon Crawl Stone Soup version 0.19.1-1-g22dce08 (webtiles) character file. 1 dscm the Changer (level 1, 13/13 HPs) Began as a Vampire Wanderer on Jan 17, 2017. Safely got out of the dungeon. The game lasted 00:00:44 (85 turns). dscm the Changer (Vampire Wanderer) Turns: 85, Time: 00:00:45 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 16% Magic: 3/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis + h - -2 short sword (curse) rCold . . . Gourm . d - +0 robe rNeg + . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) g - ring of resist corrosion @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You escaped. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger h - a cursed -2 short sword (weapon) Armour d - a +0 robe (worn) Jewellery g - a ring of resist corrosion (left hand) Potions f - a potion of blood Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 b - Sif Muna's Grimoire of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - the Tome of Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 Skills: + Level 1.5 Stealth Level 1.0 Shields + Level 2.1 Spellcasting Level 2.1 Necromancy Level 2.1 Transmutations Level 1.0 Air Magic Level 1.0 Earth Magic You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You hit the bat but do no damage. The bat is moderately wounded. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! You see here a bat corpse. A kobold comes into view. The kobold shouts! The kobold hits you but does no damage. You closely miss the kobold. You bite the kobold. You kill the kobold! You see here a glowing short sword. h - a glowing short sword Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! h - a cursed -2 short sword (weapon) There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####...#### #.........# #.......^.# #.........# ####...#### #...# ####...#### #.........# #.♣..@..♣.# #.........# ########### There were no monsters in sight! Vanquished Creatures A bat (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Vampire Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a book of Necromancy, Sif Muna's Grimoire of the Escort, the Tome of Transmigration, a +0 robe, a +0 dagger, a potion of blood 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 5 | D:1 | Identified Sif Muna's Grimoire of the Escort 5 | D:1 | Identified the Tome of Transmigration 85 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Melee: Dagger || 5 Bite || 2 Armor: Robe || 5 Dodge: Dodged || 2