Dungeon Crawl Stone Soup version 0.19.1-1-g22dce08 (webtiles) character file. 0 dscm the Magician (level 1, 13/13 HPs) Began as a Vampire Wanderer on Jan 17, 2017. Safely got out of the dungeon. The game lasted 00:00:19 (1 turns). dscm the Magician (Vampire Wanderer) Turns: 1, Time: 00:00:20 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 15 God: Gold: 0 SH: 4 Dex: 15 Spells: 0 memorised, 6 levels left rFire . . . SeeInvis + e - +0 dagger rCold . . . Gourm . d - +0 robe rNeg + . . Faith . c - +0 buckler rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You escaped. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Potions f - a potion of blood Books a - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 b - Dywn's Incunabulum of Orientation Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 Skills: + Level 1.7 Shields + Level 3.0 Spellcasting Level 1.0 Conjurations Level 1.1 Charms Level 1.0 Air Magic Level 2.0 Earth Magic You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, dscm the Vampire Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 10 gold pieces. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #####+#### #........# #.$......# #.@......# #........# #........# ########## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Vampire Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a book of Geomancy, Dywn's Incunabulum of Orientation, a +0 buckler, a +0 robe, a +0 dagger, a potion of blood 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Identified Dywn's Incunabulum of Orientation 1 | D:$ | Safely got out of the dungeon.