Dungeon Crawl Stone Soup version 0.19.1-1-g22dce08 (webtiles) character file. 0 dscm the Gusty (level 1, 15/15 HPs) Began as a Vampire Wanderer on Jan 17, 2017. Safely got out of the dungeon. The game lasted 00:00:04 (1 turns). dscm the Gusty (Vampire Wanderer) Turns: 1, Time: 00:00:05 Health: 15/15 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Gourm . d - +0 robe rNeg + . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You escaped. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Potions c - a potion of curing f - a potion of blood Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 b - the Guide on Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 Skills: + Level 1.0 Fighting Level 1.0 Long Blades + Level 1.1 Dodging + Level 1.5 Stealth + Level 2.0 Spellcasting Level 1.5 Hexes Level 2.0 Air Magic Level 1.0 Evocations You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, dscm the Vampire Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+#+## #....# #.@..# ###.## ... #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Vampire Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a book of Minor Magic, the Guide on Transmutation, a potion of curing, a +0 robe, a +0 club, a potion of blood 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Safely got out of the dungeon.