Dungeon Crawl Stone Soup version 0.19.1-1-g22dce08 (webtiles) character file. 0 dscm the Chopper (level 1, 14/14 HPs) Began as an Octopode Wanderer on Jan 16, 2017. Got out of the dungeon alive. The game lasted 00:00:26 (111 turns). dscm the Chopper (Octopode Wanderer) Turns: 111, Time: 00:00:26 Health: 14/14 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) d - a +0 hand axe Potions b - a potion of haste Books c - the Catalogue of Dislocation Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 Comestibles f - a bread ration Skills: * Level 2.0 Fighting - Level 3.0 Axes - Level 2.6 Stealth - Level 1.0 Spellcasting Level 1.0 Charms Level 1.0 Summonings You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 15 stones. Found a staircase leading out of the dungeon. Okay, then. You start waiting. Done waiting. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..## ##.## ## #....####...####.. #.....#..≈..#.... #8..≈....≈....≈.. ##...≈..≈≈≈..≈... ##.....≈≈≈≈≈≈≈.... #....≈≈≈≈...≈≈≈≈.. #..≈≈≈≈≈..@..≈≈≈≈≈ #....≈≈≈≈..(≈≈≈≈.. ##.....≈≈≈≈≈≈≈.... ##...≈..≈≈≈..≈... #8..≈....≈....≈.. #.....#..≈..#.... #....####...####.. #..## ##.## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a +2 dagger, a potion of haste, the Catalogue of Dislocation, a +0 hand axe, a bread ration 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D:1 | Identified the Catalogue of Dislocation 111 | D:$ | Got out of the dungeon alive.