dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +2 hand crossbow of flaming (61, 8, D) an uncursed staff of power (61, 11, D) a +0 rapier (61, 16, D) an uncursed ring of fire (61, 26, D) a +1 chain mail of cold resistance (62, 0, D) a +4 dire flail of crushing (62, 1, D) a +3 chain mail of fire resistance (62, 3, D) a +2 vampiric glaive (62, 4, D) a +0 rapier a +0 leather armour (62, 5, D) an arrow (62, 8, D) a +1 pair of gloves of strength (62, 13, D) an arrow (62, 16, D) a +2 hand axe of flaming (62, 17, D) an uncursed staff of summoning (62, 26, D) a +1 scale mail of fire resistance (62, 32, D) a +0 short sword (unseen) (63, 3, D) 5 arrows (63, 4, D) 2 arrows (63, 13, D) an uncursed staff of energy a wand of iceblast (0/15) a +0 shield a +0 dagger a -2 shortbow 26 arrows a +0 leather armour (63, 16, D) a +2 hand axe of chopping (63, 17, D) an uncursed staff of fire (63, 18, D) a +0 long sword (63, 19, D) a +0 short sword a +0 leather armour an elf corpse (63, 20, D) a +0 long sword a +0 glaive of protection (63, 21, D) a +0 long sword an elf corpse (63, 27, D) a +0 flail (63, 29, D) a +2 quarterstaff of protection (63, 30, D) a +0 trident (unseen) (64, 0, D) a +0 short sword a +0 longbow 17 arrows a +0 leather armour (64, 3, D) a +0 short sword (64, 16, D) an uncursed staff of fire (64, 17, D) a book of Beasts (64, 27, D) +0 ice dragon scales (64, 31, D) a +4 ring of evasion (unseen) (65, 26, D) a book of Misfortune (66, 17, D) a +0 dagger (unseen) (68, 0, D) a +0 scimitar of flaming (69, 0, D) a +0 spear of piercing (69, 12, D) a wolf corpse (skeletalised by now) (70, 11, D) a wolf corpse (skeletalised by now) (71, 8, D) the cursed +0 plate armour of Xiruf {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (71, 11, D) a +0 short sword (unseen) (71, 17, D) a +1 spear of venom (71, 26, D) a +4 hand axe of electrocution (71, 27, D) a book of Fire (72, 9, D) a book of Misfortune an uncursed staff of energy (72, 16, D) a +0 hand axe of flaming (72, 17, D) a +0 hand axe of flaming (72, 20, D) a +0 halberd (72, 21, D) a +0 short sword a +0 dagger a +0 club a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (72, 26, D) a book of Power (72, 30, D) a necrophage corpse (73, 16, D) a book of Fire (73, 17, D) the +7 quarterstaff "Giant's Foe" {venom, +Inv rN++ MR- Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (73, 21, D) a +0 dagger (unseen) (73, 22, D) a +0 war axe of freezing (unseen) (73, 26, D) the Papyrus of Fire and Talismans Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Inner Flame Hexes/Fire 3 d - Deflect Missiles Charms/Air 6 an uncursed ring of ice a wand of acid (0/15) a scroll of brand weapon 2 scrolls of fear a scroll of holy word 3 potions of berserk rage 6 potions of haste an uncursed ring of protection from cold (75, 1, D) a +2 scimitar of flaming