dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) the +8 mace of Cocytus {pain, rF- rN++ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It makes you vulnerable to fire. It greatly protects you from negative energy. (19, 1, D) a +1 ring mail of cold resistance (19, 16, D) the +1 robe "Daeregg" {Dex+2} It affects your dexterity (+2). (19, 17, D) a +0 pair of boots of stealth (20, 0, D) a book of Minor Magic (20, 1, D) a +1 falchion of slicing (20, 16, D) a book of Beasts (20, 17, D) a Necronomicon (21, 0, D) the Grimoire of the Destructive Volcanoes Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Fireball Conjuration/Fire 5 e - Venom Bolt Conjuration/Poison 5 (21, 1, D) an uncursed ring of flight (21, 16, D) the cursed +1 morningstar of Calculation {venom, *Noise MR++} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (21, 17, D) a +1 hunting sling of flaming (22, 0, D) a +2 helmet of see invisible (22, 1, D) an uncursed staff of earth (22, 17, D) a manual of Dodging (23, 0, D) an uncursed staff of energy (23, 1, D) the +1 robe of Watchfulness {rElec} It insulates you from electricity. (23, 16, D) a +3 mace of crushing (23, 17, D) 4 scrolls of enchant weapon (23, 18, D) a book of Party Tricks (23, 19, D) a +2 plate armour of cold resistance (24, 0, D) an uncursed ring of fire (24, 1, D) the Almanac of Arcane Weapons and Transmigration Spells Type Level a - Spider Form Transmutation/Poison 3 b - Force Lance Conjuration/Translocation 4 c - Blade Hands Transmutation 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (24, 5, D) +0 shadow dragon scales a shadow dragon corpse (24, 17, D) a book of Dreams (24, 18, D) a +0 hunting sling of flaming (still there?) a +2 rapier of draining (still there?) (25, 0, D) a book of Enchantments (25, 1, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (25, 16, D) a book of Battle (25, 17, D) an uncursed staff of conjuration (25, 18, D) 3 royal jellies (26, 0, D) a +0 leather armour of magic resistance (26, 1, D) the +9 long sword "Octopus's Doom" {slice, Fragile Str+6 Int+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+3). It affects your dexterity (+4). It will be destroyed if unequipped. (26, 17, D) a cursed staff of poison (27, 0, D) a +4 blowgun (27, 16, D) a cursed +1 giant club (27, 17, D) a +2 pair of boots of stealth (28, 0, D) a +2 fustibalus (28, 16, D) a +2 mace of crushing (still there?) a +0 halberd (still there?) (28, 17, D) the cursed +2 quarterstaff "Newtslayer" {drain, *Contam rF+ rN+++ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from fire. It renders you almost immune to negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (29, 0, D) the +2 short sword of Valiance {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (29, 1, D) a +4 chain mail of magic resistance (29, 17, D) a scroll of brand weapon (34, 28, D) the Handbook of Evil Companions Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Summon Forest Summoning/Translocation 5 (35, 0, D) a +1 scale mail of fire resistance (35, 14, D) a +5 dagger of holy wrath (35, 28, D) the +7 arbalest "Odduh" {venom, Int+2} It poisons the ammo it fires. It affects your intelligence (+2). (35, 29, D) the +4 scimitar of Vengeance {vamp, MR+ Dex+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+7). It affects your resistance to hostile enchantments. (36, 1, D) an uncursed staff of power (36, 15, D) an uncursed staff of conjuration (36, 28, D) a +4 short sword of draining (36, 29, D) a +2 great sword of holy wrath (37, 0, D) the +6 dagger of dscm's Sudden Death {pierce, rElec Int+2 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-3). It insulates you from electricity. (37, 1, D) a +0 short sword of draining (37, 14, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (37, 15, D) a book of Necromancy (37, 28, D) a +3 falchion of draining (37, 29, D) an uncursed staff of air (37, 32, D) a necrophage corpse (skeletalised by now) (38, 0, D) the +9 great sword of Zeavil {speed, Fragile Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It will be destroyed if unequipped. Cheibriados disapproves of the use of such an item. (38, 1, D) a book of Burglary (38, 14, D) a +2 lightning rod (13/13) (38, 15, D) a +0 spear of pain (38, 18, D) a +3 scythe of flaming (38, 28, D) Lehudib's Papyrus of Earthen Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Searing Ray Conjuration 2 d - Sticky Flame Conjuration/Fire 4 e - Freezing Cloud Conjuration/Ice/Air 6 f - Iron Shot Conjuration/Earth 6 (38, 29, D) a book of Summonings (38, 32, D) a +2 short sword a +0 robe (39, 0, D) a book of Spatial Translocations (39, 1, D) a +2 leather armour of cold resistance (39, 14, D) the +0 pair of boots of Mental Paralysis {rElec MR++ Dex+4} It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (39, 15, D) Diummew's Volume of the Frostbite and Conjuration Spells Type Level a - Freeze Ice 1 b - Dazzling Spray Conjuration/Hexes 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Cold Conjuration/Ice 6 a book of Party Tricks the Incunabulum of Attacks and Transmutation Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Lightning Bolt Conjuration/Air 5 d - Iron Shot Conjuration/Earth 6 e - Conjure Ball Lightning Conjuration/Air 6 a book of Burglary the Papyrus of Transformation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Irradiate Conjuration/Transmutation 5 c - Blade Hands Transmutation 5 d - Dragon Form Transmutation 7 a book of Annihilations a book of Geomancy (39, 18, D) a +2 scythe of venom (39, 28, D) a cursed staff of air (39, 29, D) a disc of storms (39, 32, D) a +4 scythe of slicing (40, 0, D) an uncursed staff of power (40, 14, D) the +8 rapier of an ice cave {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (40, 15, D) a cursed -5 ring of evasion (40, 18, D) a +4 scythe of freezing a +0 demon trident of draining (40, 28, D) a phial of floods (40, 29, D) a +6 ring of intelligence (40, 32, D) a +0 great mace of flaming a +0 chain mail a human corpse (skeletalised by now) (40, 33, D) a +2 broad axe of flaming a +0 chain mail a human corpse (skeletalised by now) (41, 0, D) the +2 pair of boots of the Six Souls {rN++ Str+2 Int-2} It affects your strength (+2). It affects your intelligence (-2). It greatly protects you from negative energy. (41, 1, D) an uncursed staff of cold (41, 14, D) a fan of gales (41, 15, D) the +9 longbow of Litoac {velocity, rPois Str+3 Int-5 SInv} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It affects your intelligence (-5). It protects you from poison. It lets you see invisible. (41, 18, D) a +5 spear a +0 robe (41, 28, D) a book of Cantrips (42, 0, D) a +2 ring of protection (42, 1, D) a +6 falchion of holy wrath (42, 14, D) an uncursed staff of fire (42, 15, D) a +0 pair of boots of stealth (42, 28, D) the Reference Book on the Frostbite and Talismans Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Frost Conjuration/Ice 2 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Simulacrum Ice/Necromancy 6 (43, 14, D) a disc of storms (43, 15, D) a +5 ring of strength (43, 28, D) a +0 mace of protection (43, 29, D) a book of Maledictions (44, 28, D) a book of Fire (47, 9, D) a +0 longbow (unseen) (49, 24, D) a javelin (unseen) (49, 36, D) a +9 rod of shadows (11/11) a +3 ring of evasion an uncursed ring of see invisible the ring "Xutakk" {EV+4 Stlth+} [ring of evasion] It affects your evasion (+4). It makes you more stealthy. (49, 37, D) the +2 robe of the Devil's Advocate {MR+} It affects your resistance to hostile enchantments. (50, 0, D) a +1 shield of resistance (50, 1, D) a +0 short sword (50, 4, D) a +2 halberd of flaming (50, 12, D) an uncursed ring of poison resistance (50, 13, D) an uncursed staff of power (50, 24, D) the Tome of Virous Heat Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Venom Bolt Conjuration/Poison 5 e - Delayed Fireball Conjuration/Fire 7 (50, 25, D) a javelin a +2 robe (50, 28, D) a +1 trident of venom (unseen) (50, 29, D) a +4 vampiric trident (unseen) (50, 36, D) an uncursed staff of cold (50, 37, D) the +4 spear "Ogreslayer" {flame, Fragile rN+ MR+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It will be destroyed if unequipped. (51, 1, D) a +0 plate armour of fire resistance (51, 4, D) a +0 scimitar (unseen) (51, 6, D) a +0 dagger (still there?) a +5 scimitar of electrocution (still there?) (51, 12, D) an uncursed staff of cold (51, 13, D) an uncursed staff of power (51, 16, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. a +2 ring of strength a +6 ring of intelligence (51, 24, D) an uncursed staff of summoning (51, 25, D) a cursed amulet of inaccuracy (51, 28, D) a +0 longbow of freezing (unseen) (52, 0, D) a +0 short sword (52, 1, D) a sack of spiders (52, 2, D) the cursed +2 triple sword of Parts Unknown {protect, +Fly Str+9 Dex-4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+9). It affects your dexterity (-4). It lets you fly. It has a curse placed upon it. (52, 5, D) a +0 short sword a +0 ring mail (52, 6, D) a +0 long sword (still there?) a +4 scimitar of holy wrath (still there?) (52, 7, D) an arrow (52, 12, D) the Guide on Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Lightning Bolt Conjuration/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 (52, 13, D) a +2 ring of evasion (52, 16, D) a +0 trident (52, 24, D) a book of Air (52, 37, D) the -9 large shield "Rasoisih" {Int+7 Dex-4} It affects your intelligence (+7). It affects your dexterity (-4). (53, 1, D) a +3 dire flail of holy wrath (53, 4, D) a +2 rod of inaccuracy (13/13) (53, 5, D) a +1 trident of piercing a +0 leather armour (53, 7, D) a +0 long sword (unseen) (53, 12, D) the +2 mace of Cimejoiw {crush, rF+ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It affects your magic capacity (+9). (53, 13, D) a cursed amulet of inaccuracy (53, 24, D) a +2 great sword of electrocution (53, 25, D) a disc of storms (53, 28, D) a +3 trident of piercing (unseen) (53, 29, D) a +3 rapier (unseen) (53, 37, D) a +0 arbalest of velocity (54, 0, D) an uncursed staff of conjuration (54, 1, D) a +3 ring mail of cold resistance (54, 16, D) a +2 shield of fire resistance (54, 24, D) a +1 hand crossbow of flaming (54, 25, D) a +2 great sword of freezing (54, 36, D) a +1 chain mail of magic resistance (55, 0, D) a +0 dagger (55, 1, D) a +0 long sword (55, 12, D) the +7 glaive of Descent {chop, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (55, 13, D) a +2 chain mail of fire resistance (55, 26, D) a +0 longbow (unseen) (59, 36, D) a +0 double sword of flaming (59, 37, D) a +2 short sword of speed (60, 18, D) a +0 trident 3 exploding tomahawks a +2 chain mail of cold resistance (61, 2, D) a +0 leather armour (61, 8, D) a +0 halberd of venom (61, 10, D) a +0 leather armour (61, 11, D) a +0 hand axe (61, 36, D) a +1 buckler of reflection (61, 37, D) a +4 mace of crushing (62, 0, D) a +1 double sword of freezing (62, 2, D) a cursed +0 flail (62, 3, D) a +0 hand axe a +0 ring mail (62, 8, D) a +0 shortbow of velocity (62, 9, D) a disc of storms (62, 10, D) a +0 flail (62, 16, D) a +1 dagger of venom (62, 17, D) an uncursed staff of power (62, 18, D) a +0 shortbow an uncursed staff of power 28 arrows (62, 26, D) a +2 scimitar of protection (62, 27, D) an uncursed ring of magical power (62, 31, D) a +0 great mace a +0 chain mail a +0 battleaxe of flaming a +2 shortbow of velocity a +0 chain mail (62, 36, D) a +0 robe (62, 37, D) a book of Unlife (62, 38, D) +0 storm dragon scales (unseen) (63, 0, D) a +0 trident of piercing (63, 2, D) a +0 dagger a +0 robe (63, 8, D) a +1 quarterstaff of draining (63, 17, D) an arrow (63, 26, D) a book of Conjurations the Guide on Earthen Good Luck Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Leda's Liquefaction Hexes/Earth 4 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 the Grimoire of Feathery Boosts Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Swiftness Charms/Air 2 d - Shroud of Golubria Charms/Translocation 2 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 g - Poisonous Cloud Conjuration/Poison/Air 6 Neaw's Handbook of Good Luck Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Shroud of Golubria Charms/Translocation 2 d - Ozocubu's Armour Charms/Ice 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 (63, 31, D) a +2 demon blade of venom a +0 plate armour a cursed -2 battleaxe a +0 plate armour (63, 36, D) a +3 short sword of protection (64, 16, D) a +0 trident 6 tomahawks (64, 17, D) an arrow a book of Dreams (64, 18, D) a +0 trident a +1 leather armour of fire resistance a +0 shortbow 17 arrows (64, 27, D) a +0 long sword (64, 31, D) a +0 great mace a +0 ring mail (64, 32, D) a +0 great mace a +0 chain mail (68, 0, D) a crystal ball of energy (69, 0, D) a +1 crystal plate armour (69, 36, D) the +9 short sword "Lulecep" {pierce, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (70, 20, D) a +0 giant club (unseen) (70, 36, D) a book of Beasts (71, 16, D) a scroll of fog (71, 17, D) a +2 cloak of poison resistance (71, 19, D) a +0 giant club (unseen) (71, 26, D) an uncursed ring of positive energy (71, 27, D) a +3 short sword of venom (71, 36, D) the +9 hunting sling "Logoipra" {freeze, rPois rC+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It protects you from poison. (72, 9, D) a +0 vampiric bardiche (72, 11, D) an uncursed staff of conjuration (72, 16, D) a +2 hand axe of freezing (72, 18, D) 4 large rocks (72, 19, D) a +0 giant club a +0 giant club a +0 giant spiked club (72, 26, D) an uncursed staff of conjuration (72, 36, D) an uncursed staff of power (72, 37, D) an uncursed ring of fire (73, 1, D) a +5 arbalest (73, 16, D) a manual of Crossbows a +4 amulet of reflection 2 scrolls of fear 7 scrolls of fog 3 potions of berserk rage 6 potions of haste a +0 shield a +0 war axe (73, 17, D) a +0 dire flail of holy wrath (73, 26, D) the +10 falchion of Ecraeqamue {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (73, 27, D) a book of Conjurations (73, 36, D) an uncursed ring of flight an uncursed ring of wizardry a +2 ring of dexterity an uncursed ring of protection from fire (73, 37, D) a fan of gales (74, 16, D) a +0 giant spiked club