dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the cursed +1 leather armour "Peba" {rF+} It protects you from fire. It has a curse placed upon it. (67, 1, D) a cursed ring of loudness (69, 1, D) a large rock the +8 hand crossbow "Gablit" {freeze, +Fly rElec MP-9 Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-5). It insulates you from electricity. It affects your magic capacity (-9). It lets you fly. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (67, 2, D) a +0 giant club a +0 giant club (68, 2, D) a +0 giant club a +0 giant spiked club (73, 2, D) a +0 short sword (75, 2, D) a +6 trident of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (68, 6, D) 2 large rocks (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 long sword of holy wrath (62, 9, D) a +0 long sword (63, 9, D) a +0 shortbow a +0 long sword 15 arrows of frost a +3 hand crossbow of flaming (70, 9, D) an uncursed staff of power (71, 9, D) an uncursed staff of conjuration (70, 10, D) a +0 trident a throwing net (71, 11, D) a +0 trident (unseen) (70, 12, D) a +0 trident 2 tomahawks (71, 12, D) a +0 trident 3 exploding tomahawks (72, 12, D) a +0 trident a +7 greatsling of freezing 6 tomahawks (61, 13, D) a +0 dagger (62, 13, D) a +0 rapier (62, 14, D) an arrow of frost (71, 14, D) 3 tomahawks (61, 17, D) a crystal ball of energy (62, 17, D) a lantern of shadows (63, 17, D) a +0 trident a +4 war axe of flaming (64, 17, D) a cursed +0 trident 2 throwing nets the +2 scythe "Nohom" {slice, rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. (71, 17, D) Sif Muna's Tome of Shifting Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Spider Form Transmutation/Poison 3 c - Lightning Bolt Conjuration/Air 5 d - Irradiate Conjuration/Transmutation 5 e - Hydra Form Transmutation 6 a book of Death Kuij's Compendium of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Simulacrum Ice/Necromancy 6 the Incunabulum of Scorching Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sticky Flame Conjuration/Fire 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Fire Conjuration/Fire 6 Sif Muna's Grimoire of Necromancy and the Mountains Spells Type Level a - Sandblast Earth 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Passwall Transmutation/Earth 3 e - Control Undead Necromancy 4 f - Iron Shot Conjuration/Earth 6 The Catalogue of Greatest Risks and Utility Spells Type Level a - Discord Hexes 8 Sif Muna's Handbook of Enchantment Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Leda's Liquefaction Hexes/Earth 4 a book of Geomancy an uncursed ring of ice (72, 17, D) an uncursed staff of power (73, 17, D) Taomnu's Almanac of Ensnaring Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Orb of Destruction Conjuration 7 (62, 18, D) 4 large rocks a +3 leather armour of cold resistance (63, 18, D) a cursed -1 shortbow 13 arrows a +3 short sword of flaming (64, 18, D) a +0 trident a throwing net a fan of gales a merfolk corpse (skeletalised by now) (70, 18, D) an uncursed ring of protection from cold 2 scrolls of fear 7 scrolls of fog a wand of draining (0) 20 stones (71, 18, D) the +2 robe of the Armoured One {+Inv MR+ Str+2 Int-4} It affects your strength (+2). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you turn invisible. (73, 18, D) a +2 long sword of holy wrath (62, 23, D) a throwing net Sif Muna's Guide on Translocation Spells Type Level a - Warp Weapon Charms/Translocation 5 b - Malign Gateway Summoning/Translocation 7 c - Disjunction Translocation 8 (61, 27, D) a +1 pair of gloves of strength (62, 27, D) a +2 mace of protection (63, 27, D) a sack of spiders (64, 27, D) a +0 giant club (still there?) an uncursed ring of positive energy (still there?) (65, 27, D) 2 large rocks (still there?) a +1 ring mail of poison resistance (still there?) (72, 27, D) a +0 dagger (73, 27, D) the +9 rapier of Crystal {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). a cursed +0 robe a +0 battleaxe (62, 28, D) a +2 rod of shadows (12/12) (63, 28, D) a +0 giant spiked club a book of Geomancy (64, 28, D) a fan of gales (65, 28, D) a +0 giant club (unseen) (71, 28, D) a +0 scythe a +0 robe a cursed amulet of inaccuracy (64, 29, D) a cyclops corpse (skeletalised by now) (64, 31, D) a +0 giant club a cursed +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (71, 31, D) a +0 short sword the +4 plate armour "Sotsothre" {Dex+9} It affects your dexterity (+9). (71, 32, D) a +4 giant club a +0 robe (72, 32, D) a +1 dagger of protection a +0 robe (64, 33, D) Sif Muna's Catalogue of Combat Magic and Transmutation Spells Type Level a - Magic Dart Conjuration 1 b - Sticks to Snakes Transmutation 2 c - Dazzling Spray Conjuration/Hexes 3 d - Force Lance Conjuration/Translocation 4 e - Dragon Form Transmutation 7 a large rock (71, 33, D) Sif Muna's Incunabulum of Transmigration Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Passwall Transmutation/Earth 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 (73, 33, D) a +2 rapier of protection a +0 robe (64, 34, D) a large rock (59, 37, D) a crystal ball of energy (60, 37, D) a disc of storms (62, 37, D) a +0 rapier (63, 37, D) a crystal ball of energy (69, 37, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (70, 37, D) a +2 quarterstaff of draining (71, 37, D) a lamp of fire (72, 37, D) a +2 trident of flaming (73, 37, D) a +2 dire flail of protection (59, 38, D) an uncursed staff of air (60, 38, D) an uncursed ring of invisibility (61, 38, D) a +2 rapier of flaming (62, 38, D) an uncursed staff of fire (63, 38, D) an uncursed staff of poison (71, 38, D) a +2 robe (72, 38, D) a +3 shortbow of flaming (73, 38, D) a +1 morningstar of protection (61, 41, D) a +0 trident (unseen) (62, 41, D) a +3 rod of the swarm (2/12) (unseen) (61, 42, D) a harpy corpse (61, 43, D) Sif Muna's Catalogue of the Venomous Escort Spells Type Level a - Spider Form Transmutation/Poison 3 b - Olgreb's Toxic Radiance Poison 4 c - Monstrous Menagerie Summoning 6 d - Spellforged Servitor Conjuration/Summoning 7