dscm Level 1 of the Dungeon (0, 0, D:1) 12 gold pieces (-22, 1, D:1) a +0 dagger a cursed +0 dagger (-9, 1, D:1) 10 gold pieces (1, 4, D:1) 15 gold pieces (-14, 14, D:1) a +0 ring mail Level 2 of the Dungeon (-39, 9, D:2) a +0 mace (-2, 15, D:2) a +0 leather armour (-3, 24, D:2) a +0 leather armour (-2, 33, D:2) a +0 dagger a +0 short sword a +0 club (-15, 40, D:2) a +0 club (-28, 57, D:2) 11 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 whip (25, 15, D:3) a +0 falchion (1, 35, D:3) a +0 club (12, 40, D:3) a +0 mace (11, 42, D:3) a +3 leather armour Level 4 of the Dungeon [Shop] Maetzies' Assorted Antiques a scroll of identify (50 gold) a +0 ring mail (100 gold) the cursed -4 plate armour of Perpetual Drought {+Rage rF+ SInv} (700 gold) It protects you from fire. It enhances your eyesight. It lets you go berserk. It has a curse placed upon it. a scroll of identify (50 gold) a +0 hand axe (75 gold) the +4 cutlass of the Clouds {slice, rF+ rC- Int+2} (225 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. a cursed -1 centaur barding (575 gold) 2 potions of heal wounds (45 gold) (0, 0, D:4) a +0 club (-1, 7, D:4) 7 tomahawks (34, 9, D:4) a rotting bat corpse (-3, 11, D:4) the +0 hat "Seidik Keisch" {Str-3 Dex-4} It affects your strength (-3). It affects your dexterity (-4). (32, 12, D:4) a +0 club (32, 15, D:4) a kobold corpse (rotten by now) (26, 20, D:4) 2 tomahawks (24, 21, D:4) a +0 hand axe a +0 ring mail a +0 ring mail (27, 22, D:4) a +0 dagger (34, 27, D:4) a +0 club (14, 28, D:4) a +0 club (22, 28, D:4) 22 bolts (20, 34, D:4) a +0 short sword (22, 34, D:4) a +0 robe (42, 42, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) 20 bolts (9, 3, D:5) a stone (13, 13, D:5) a +1 chain mail of cold resistance (-8, 27, D:5) a jackal skeleton a jackal skeleton (-50, 30, D:5) a +0 ring mail (0, 36, D:5) 12 gold pieces Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (-1, 2, D:6) 6 arrows of frost