Dungeon Crawl Stone Soup version 0.19.1 (webtiles) character file. 0 dscm the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Wanderer on Dec 7, 2016. Got out of the dungeon alive. The game lasted 00:00:58 (1 turns). dscm the Skirmisher (Octopode Wanderer) Turns: 1, Time: 00:00:58 Health: 16/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Books a - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 b - the Almanac of Black Arts Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Letes's Disquisition on the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 Comestibles f - a bread ration Skills: + Level 3.0 Fighting Level 2.0 Crossbows + Level 2.0 Throwing Level 1.0 Summonings Level 2.0 Transmutations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! . ... # .. ## . ... . ... #..≈♣≈.≈♣≈... .≈♣⌠♣≈♣⌠♣≈. #≈♣...♣≈# ####≈...≈# #...≈...≈# #.≈.@.≈# #.≈...≈# .....≈...≈# ##.#≈♣...P≈# #..≈♣⌠♣≈P⌠P≈. #...≈♣≈.≈P≈..# #.. . ...≈..## #. . .....## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a book of Geomancy, the Almanac of Black Arts, Letes's Disquisition on the Escort, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Identified the Almanac of Black Arts 0 | D:1 | Identified Letes's Disquisition on the Escort 1 | D:$ | Got out of the dungeon alive.