Dungeon Sprint DCSS version 0.18.1-50-g88ac8fd (webtiles) character file. 4 dscm the Skirmisher (level 1, 0/15 HPs) Began as a Gargoyle Wanderer on Nov 30, 2016. Slain by a hound (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:09 (31 turns). dscm the Skirmisher (Gargoyle Wanderer) Turns: 31, Time: 00:00:10 Health: 0/15 AC: 4 Str: 18 XL: 1 Next: 70% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . e - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 short sword Armour e - a +0 robe (worn) Scrolls j - a scroll of blinking Potions b - 2 potions of berserk rage d - 2 potions of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Comestibles f - a bread ration Skills: + Level 4.2 Fighting + Level 1.1 Short Blades + Level 4.1 Stealth Level 2.1 Conjurations Level 1.2 Earth Magic You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You hit the hound. The hound is heavily wounded. The hound closely misses you. You closely miss the hound. The hound is heavily wounded. The hound bites you. The hound closely misses you. You hit the hound but do no damage. The hound is heavily wounded. The hound bites you but does no damage. You hit the hound. The hound is almost dead. The hound bites you but does no damage. The hound bites you. * * * LOW HITPOINT WARNING * * * You closely miss the hound. The hound is severely wounded. The hound closely misses you. You hit the hound. The hound is almost dead. The hound bites you. You die... ▓.▓ ▓.▓ ▓'▓ ▓)▓ ▓)▓ ▓†▓ ▓.▓ ▓.▓ ▓@▓ ▓h▓ ▓o▓ ▓J▓ ▓o▓ ▓o▓ ▓+▓ You could see a hound, a jelly and 3 orcs. Vanquished Creatures A goblin (D) A hobgoblin (D) A kobold (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 dagger, 2 potions of berserk rage, a +0 short sword, 2 potions of curing, a +0 robe, a bread ration, a potion of heal wounds, a potion of haste, 2 potions of magic, a scroll of blinking 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 21 | D | Noticed a hound 21 | D | Noticed a jelly 31 | D | Slain by a hound Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.2 Stealth | 4 | 4.1 Short Blades | | 1.1 Conjurations | | 2.1 Earth Magic | | 1.2 Action || total -------------------------++------- Melee: Dagger || 20 Armor: Robe || 9 Dodge: Dodged || 8