Dungeon Sprint DCSS version 0.18.1-50-g88ac8fd (webtiles) character file. 7 dscm the Skirmisher (level 2, 0/20 HPs) Began as a Gargoyle Wanderer on Nov 30, 2016. Splashed by a jelly's acid (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:10 (126 turns). dscm the Skirmisher (Gargoyle Wanderer) Turns: 126, Time: 00:00:10 Health: 0/20 AC: 0 Str: 18 XL: 2 Next: 4% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 7 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +2 mace rCold . . . Gourm . c - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth +......... (no ring) (no ring) @: corroded, not resistant to hostile enchantments, very unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 mace (weapon) Armour c - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles d - a bread ration Skills: + Level 4.7 Fighting + Level 3.8 Maces & Flails + Level 1.0 Throwing + Level 1.1 Armour + Level 1.1 Stealth Level 1.1 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You kill the hobgoblin! You have reached level 2! Things that are here: a club; a giant newt corpse; a dart slug corpse You start resting. You open the door. A jelly, a shadow imp and 3 zombies come into view. The shadow imp shouts, "Leave, thou venomed unchin-snouted pot-faker!" There is an open door here. The jelly quivers. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you but does no damage. The jelly barely misses you. You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly hits you. You are splashed with acid! The acid corrodes you! The acid burns! * * * LOW HITPOINT WARNING * * * You hit the jelly. Your hands burn! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +ZZ5ZJ@....)†...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a jelly, a shadow imp, 2 bat zombies and a ball python zombie. Vanquished Creatures A dart slug (D) A bat (D) A goblin (D) A hobgoblin (D) A giant newt (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 mace, 2 scrolls of teleportation, a +0 robe, a bread ration, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 7 | D | Reached skill level 4 in Fighting 17 | D | Reached XP level 2. HP: 13/20 MP: 2/2 126 | D | Splashed by a jelly's acid Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.7 Maces & Flails | | 3.8 Throwing | | 1.0 Armour | | 1.1 Stealth | | 1.1 Shields | | 1.1 Action || total -------------------------++------- Melee: Mace || 16 Armor: Robe || 6 Dodge: Dodged || 4