Dungeon Sprint DCSS version 0.18.1-50-g88ac8fd (webtiles) character file. 2 dscm the Magician (level 1, 0/12 HPs) Began as a Gargoyle Wanderer on Nov 30, 2016. Slain by a jackal (2 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:06 (25 turns). dscm the Magician (Gargoyle Wanderer) Turns: 25, Time: 00:00:06 Health: 0/12 AC: 4 Str: 15 XL: 1 Next: 40% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 5 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . d - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Wands a - a wand of confusion (15/48) Scrolls k - a scroll of blinking Potions c - 2 potions of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Books b - the Incunabulum of Necromancy Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 Comestibles f - a bread ration Skills: + Level 1.2 Fighting + Level 1.0 Dodging + Level 1.2 Unarmed Combat + Level 2.9 Spellcasting Level 2.0 Fire Magic Level 1.0 Poison Magic + Level 2.0 Evocations You had 5 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. You completely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓ +....bh@..<▓ ▓▓▓▓▓▓▓▓▓▓▓▓ You could see a jackal and a bat. Vanquished Creatures A kobold (D) A giant newt (D) A rat (D) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wanderer began the quest for the Orb. 0 | D | dscm set off with: a wand of confusion (15/48), the Incunabulum of Necromancy, 2 potions of curing, a +0 robe, a +0 club, a bread ration, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 12/12 MP: 3/3 25 | D | Slain by a jackal Skill XL: | 1 | ---------------+----+----- Evocations | 2 | 2.0 Fighting | | 1.2 Dodging | | 1.0 Unarmed Combat | | 1.2 Spellcasting | | 2.9 Fire Magic | | 2.0 Poison Magic | | 1.0 Action || total -------------------------++------- Melee: Club || 22 Armor: Robe || 7 Dodge: Dodged || 17