dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +3 spear "Boutorop" {holy, rC- MR+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (62, 0, D) a phantom mirror (62, 1, D) a fan of gales (62, 4, D) a hell hound corpse (63, 0, D) an uncursed ring of see invisible (67, 0, D) a +0 mace a +0 ring mail a phial of floods (68, 0, D) a +0 hand axe a +0 leather armour a +2 buckler of cold resistance (69, 0, D) a cursed +0 dagger a +0 robe a +3 mace of draining an orc corpse (73, 1, D) a crystal ball of energy (75, 1, D) a +4 hunting sling of flaming