Dungeon Sprint DCSS version 0.18.1-50-g88ac8fd (webtiles) character file. 0 dscm the Skirmisher (level 1, 20/20 HPs) Began as a Deep Dwarf Wanderer on Nov 29, 2016. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). dscm the Skirmisher (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:03 Health: 20/20 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +2 hand crossbow rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 hand crossbow (weapon) Missiles b - 27 bolts (quivered) Armour e - a +0 robe (worn) Wands f - a wand of heal wounds (5/9) Scrolls l - a scroll of blinking Potions c - 2 potions of curing d - a potion of lignification h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage Comestibles g - a bread ration Skills: + Level 2.6 Fighting Level 2.1 Axes + Level 2.1 Crossbows + Level 1.1 Armour + Level 1.2 Stealth Level 1.1 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, dscm the Deep Dwarf Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * ▓▓▓▓▓▓ , +...@▓ *▓▓▓▓▓▓ , , , , , , * * , ** * , , , There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Deep Dwarf Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 hand crossbow, 27 bolts, 2 potions of curing, a potion of lignification, a +0 robe, a wand of heal wounds (5/9), a bread ration, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 1 | D | Got out of the dungeon alive.