Dungeon Crawl Stone Soup version 0.19.1 (webtiles) character file. 0 dscm the Charlatan (level 1, 14/14 HPs) Began as an Octopode Wanderer on Nov 25, 2016. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). dscm the Charlatan (Octopode Wanderer) Turns: 1, Time: 00:00:08 Health: 14/14 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis . c - +0 quarterstaff rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 quarterstaff (weapon) Wands a - a wand of enslavement (15/24) Books b - Sif Muna's Disquisition on Dark Arts Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: + Level 2.0 Fighting + Level 1.0 Staves + Level 2.0 Dodging + Level 2.0 Spellcasting Level 1.0 Translocations + Level 2.1 Evocations You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 16 gold pieces. Found a staircase leading out of the dungeon. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.# #. #######..####.. P.............P ≈P...........P≈ ≈≈P....$....P≈≈ ≈≈≈P.......P≈≈≈ ≈≈≈≈P.....P≈≈≈≈ ≈≈≈≈≈P.@.P≈≈≈≈≈ ≈≈≈≈P.....P≈≈≈≈ ≈≈≈P.......P≈≈≈ ≈≈P.........P≈≈ ≈P...........P≈ P.............P #######........ ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a wand of enslavement (15/24), Sif Muna's Disquisition on Dark Arts, a +0 quarterstaff, a bread ration 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | Identified Sif Muna's Disquisition on Dark Arts 1 | D:$ | Got out of the dungeon alive.