Dungeon Crawl Stone Soup version 0.19.1 (webtiles) character file. 0 dscm the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Wanderer on Nov 25, 2016. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). dscm the Skirmisher (Octopode Wanderer) Turns: 1, Time: 00:00:11 Health: 16/16 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +2 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand crossbow (weapon) Missiles b - 26 bolts (quivered) Scrolls c - a scroll of teleportation Books d - the Compendium of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 Comestibles f - a bread ration Skills: + Level 3.0 Fighting + Level 2.0 Crossbows + Level 1.0 Spellcasting Level 1.0 Transmutations Level 1.0 Air Magic Level 2.1 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## .## ###.. ##... ###.#...# .......@# .######## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a +2 hand crossbow, 26 bolts, a scroll of teleportation, the Compendium of Changing, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Identified the Compendium of Changing 1 | D:$ | Got out of the dungeon alive.