Dungeon Crawl Stone Soup version 0.19.1 (webtiles) character file. 0 dscm the Grave Robber (level 1, 11/11 HPs) Began as an Octopode Wanderer on Nov 25, 2016. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). dscm the Grave Robber (Octopode Wanderer) Turns: 1, Time: 00:00:18 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Potions c - a potion of lignification Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 b - the Grimoire of the Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 Comestibles f - a bread ration Skills: + Level 1.0 Spellcasting Level 3.0 Hexes Level 1.0 Summonings Level 3.0 Necromancy Level 2.1 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a murky white potion. Found a staircase leading out of the dungeon. You aren't carrying any wearable armour. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ... #.# ... #.# #.# #.#.###.###.#.# #!.....@......# #.#.###.###.#.# #.# #.# ... #.# ... ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a book of Necromancy, the Grimoire of the Mountains, a potion of lignification, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 0 | D:1 | Identified the Grimoire of the Mountains 1 | D:$ | Got out of the dungeon alive.