dscm Level 2 of the Dungeon (0, 0, D:2) 20 stones (1, -2, D:2) a +0 dagger (15, -4, D:2) a potion of curing (17, -7, D:2) a +0 centaur barding (17, -2, D:2) 4 gold pieces Level 4 of the Dungeon (0, 0, D:4) 13 gold pieces (2, -3, D:4) 15 stones Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 leather armour an orc corpse (7, -1, D:5) a +0 flail (unseen) (19, 22, D:5) 26 stones (46, -11, D:5) a potion of might (46, -10, D:5) a meat ration Level 6 of the Dungeon [Shop] Dum Deoh's Weapon Shoppe a +0 hand axe (39 gold) 29 arrows (75 gold) 20 arrows (52 gold) a +0 dagger (26 gold) 24 stones (31 gold) the cursed +2 fustibalus of the Coward {flame, rPois rF+++ rC- Stlth-} (933 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. a +3 battleaxe of freezing (373 gold) the cursed +1 dagger "Soekur" {protect, *Noise rPois Int+5 Stlth+} (330 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+5). It protects you from poison. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it.