Dungeon Crawl Stone Soup version 0.19.0-26-g9e9c210 (webtiles) character file. 0 dscm the Gusty (level 1, 11/11 HPs) Began as an Octopode Wanderer on Nov 23, 2016. Got out of the dungeon alive. The game lasted 00:00:12 (3 turns). dscm the Gusty (Octopode Wanderer) Turns: 3, Time: 00:00:12 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Potions c - a potion of curing Books a - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 b - Sif Muna's Volume of Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 Comestibles f - a bread ration Skills: + Level 1.3 Stealth + Level 2.0 Spellcasting Level 2.0 Necromancy Level 2.0 Fire Magic Level 2.0 Air Magic Level 1.1 Evocations You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a bread ration. Found a staircase leading out of the dungeon. Okay, then. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣♣♣ ♣♣♣.♣♣♣♣♣ ♣♣♣.......♣♣♣ ♣♣♣..8.@.8....♣ ...%........... ............... .....8...8..... ###.........### ##.......## ##8...8## ##+++## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a book of Air, Sif Muna's Volume of Ignition, a potion of curing, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | Identified Sif Muna's Volume of Ignition 3 | D:$ | Got out of the dungeon alive.