Dungeon Crawl Stone Soup version 0.19.0-24-gb05acd6 (webtiles) character file. 0 dscm the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on Nov 22, 2016. Got out of the dungeon alive. The game lasted 00:00:19 (1 turns). dscm the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:20 Health: 11/11 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 8 Spells: 0 memorised, 6 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) e - a +0 dagger Books a - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 b - the Incunabulum of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Kikubaaqudgha's Papyrus of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 Comestibles f - a bread ration Skills: + Level 2.6 Stealth + Level 3.0 Spellcasting Level 2.0 Hexes Level 1.0 Charms Level 1.0 Necromancy Level 1.0 Transmutations You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. You aren't carrying any items that you can evoke. That item cannot be evoked! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+## ##...## #.....# #..@..# #.....# ##...## ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a book of Battle, the Incunabulum of the Birds, Kikubaaqudgha's Papyrus of Necromancy, a +0 club, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 0 | D:1 | Identified the Incunabulum of the Birds 0 | D:1 | Identified Kikubaaqudgha's Papyrus of Necromancy 1 | D:$ | Got out of the dungeon alive.