Dungeon Crawl Stone Soup version 0.19.0-24-gb05acd6 (webtiles) character file. 0 dscm the Chiller (level 1, 14/14 HPs) Began as an Octopode Wanderer on Nov 22, 2016. Got out of the dungeon alive. The game lasted 00:00:12 (17 turns). dscm the Chiller (Octopode Wanderer) Turns: 17, Time: 00:00:14 Health: 14/14 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . e - ring of flight rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Evoke Flight You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Jewellery e - a ring of flight (left tentacle) Potions c - a potion of lignification Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 b - the Catalogue of Destiny Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 Comestibles f - a bread ration Skills: + Level 2.0 Fighting + Level 1.0 Maces & Flails + Level 1.3 Stealth + Level 2.0 Spellcasting Level 1.0 Charms Level 2.0 Ice Magic + Level 1.1 Evocations You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a dagger and a blackened glass ring. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! e - a blackened glass ring Put on which piece of jewellery? (? for menu, Esc to quit) e - a ring of flight (left tentacle) You resume training Evocations. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+###+# #.≈#≈.# #.≈≈≈.# #.≈8≈.# #..)..# #♣...♣# #P♣.♣P# ##P.P## #P#@#P# ##.♣.## #♣ ♣# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a book of Minor Magic, the Catalogue of Destiny, a potion of lignification, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | Identified the Catalogue of Destiny 17 | D:$ | Got out of the dungeon alive.