Dungeon Crawl Stone Soup version 0.19.0-24-gb05acd6 (webtiles) character file. 0 dscm the Skirmisher (level 1, 18/18 HPs) Began as an Octopode Wanderer on Nov 22, 2016. Got out of the dungeon alive. The game lasted 00:00:24 (1 turns). dscm the Skirmisher (Octopode Wanderer) Turns: 1, Time: 00:00:25 Health: 18/18 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +2 quarterstaff rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) d - a +0 blowgun Missiles c - 11 poisoned needles Potions b - a potion of curing Comestibles f - a bread ration Skills: + Level 5.0 Fighting + Level 2.0 Staves + Level 1.0 Throwing + Level 1.0 Dodging + Level 1.3 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You aren't carrying any spellbooks or scrolls. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣♣♣♣ ♣.@♣ ♣..♣♣ ♣♣. ♣. ♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a +2 quarterstaff, a potion of curing, 11 poisoned needles, a +0 blowgun, a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:$ | Got out of the dungeon alive.