dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 triple sword of Earthquakes {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). Cheibriados disapproves of the use of such an item. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (61, 8, D) the ring "Fuyn" {+Blink rF- rC++ SInv Stlth+} [ring of see invisible] It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. It lets you blink. It makes you more stealthy. (62, 0, D) a +5 fustibalus of freezing (62, 1, D) a +4 hand crossbow of velocity (62, 8, D) an uncursed ring of resist corrosion (62, 9, D) a +0 long sword (63, 0, D) a +0 scimitar of electrocution (63, 8, D) a +2 shield of protection (67, 0, D) the cursed +1 battleaxe "Wodinn" {protect, rPois Str-3 Int+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (-3). It affects your intelligence (+4). It protects you from poison. It has a curse placed upon it. (67, 1, D) a scorpion corpse (68, 0, D) a +2 mace of holy wrath (68, 3, D) a tarantella corpse (69, 0, D) a box of beasts (75, 1, D) a sack of spiders (75, 3, D) a swamp drake corpse