dscm the Realm of Zot (12, 1, Zot) a +0 shield (13, 1, Zot) the +7 short sword "Agex" {flame, rC+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (14, 1, Zot) 38 gold pieces (12, 2, Zot) a +4 ring of strength (13, 2, Zot) 18 stones (12, 29, Zot) a +1 greatsling of freezing (13, 29, Zot) a +3 chain mail of cold resistance (14, 29, Zot) the cursed -2 triple crossbow of Calculation {venom, Int+3 Stlth++} It poisons the ammo it fires. It affects your intelligence (+3). It makes you much more stealthy. It has a curse placed upon it. (12, 30, Zot) a book of Alchemy (13, 30, Zot) a +1 quarterstaff of protection (14, 30, Zot) an uncursed ring of protection from magic (27, 34, Zot) 2 stones (unseen) (37, 34, Zot) a +0 dagger (40, 34, Zot) a goblin corpse (41, 34, Zot) a +0 dagger (unseen) (33, 36, Zot) a rat corpse (34, 36, Zot) a stone the Orb of Zot (35, 36, Zot) a +0 club (35, 37, Zot) a bat corpse (46, 37, Zot) a crystal ball of energy (47, 37, Zot) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. (46, 38, Zot) an uncursed staff of conjuration (47, 38, Zot) an uncursed staff of conjuration (48, 38, Zot) a +0 hand axe of electrocution