Dungeon Sprint DCSS version 0.19.0-18-g426998a (webtiles) character file. 22 dscm the Gusty (level 2, -18/19 HPs) Began as a Vampire Air Elementalist on Nov 11, 2016. Was an Initiate of Sif Muna. Demolished by a hill giant ... wielding a +0 giant club (32 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:02:28 (159 turns). dscm the Gusty (Vampire Air Elementalist) Turns: 159, Time: 00:02:28 Health: -18/19 AC: 10 Str: 10 XL: 2 Next: 68% Magic: 1/6 EV: 15 Int: 17 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 14 Spells: 2 memorised, 4 levels left rFire . . . SeeInvis + q - +2 halberd (protect) rCold . . . Gourm . a - +0 robe rNeg + . . Faith . (shield currently unavailable) rPois . Spirit . s - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) u - +2 ring of evasion t - +3 ring of strength @: protection aura, very slightly contaminated A: fangs 3, see invisible, unbreathing a: Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You were not thirsty. You visited 1 branch Inventory: Hand Weapons j - a +0 dagger p - the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} (You found it in the Dungeon) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. q - a +2 halberd of protection (weapon) r - a +2 morningstar of protection Armour a - a +0 robe (worn) s - a +0 helmet (worn) Magical Staves o - an uncursed staff of energy Jewellery t - a +3 ring of strength (left hand) u - a +2 ring of evasion (right hand) Wands n - a wand of iceblast (7/15) Scrolls i - 2 scrolls of blinking l - 3 scrolls of remove curse m - 2 scrolls of amnesia Potions c - 3 potions of blood d - 5 potions of curing e - 3 potions of heal wounds f - a potion of haste g - 4 potions of magic h - a potion of berserk rage k - a potion of invisibility Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Skills: - Level 2.5 Dodging - Level 3.2 Stealth * Level 3.2 Spellcasting - Level 0.7 Conjurations + Level 5.2 Air Magic * Level 0.5 Invocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 6% 1 None b - Swiftness Chrm/Air ##...... 12% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - hill giant Aim: a hill giant, wielding a giant club (lightly wounded) You miscast Shock. You are very lightly contaminated with residual magic. Wisps of smoke drift from your hands. Unknown command. You hit the hill giant. Your weapon exudes an aura of protection. You bite the hill giant. The hill giant is moderately wounded. The hill giant misses you. The hill giant barely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. You hit the hill giant but do no damage. The hill giant is moderately wounded. The hill giant hits you with a giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ _______.'...).[[@C5JF)... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a hill giant, a bullfrog, a jelly and a crimson imp. Vanquished Creatures An adder (D) An orc (D) A bat (D) A bat skeleton (D) A bat zombie (D) A goblin (D) A jackal (D) A kobold (D) A leopard gecko skeleton (D) A quokka zombie (D) 2 rats (D) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dscm the Vampire Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D | Reached skill level 4 in Air Magic 45 | D | Reached XP level 2. HP: 19/19 MP: 0/5 56 | D | Reached skill level 5 in Air Magic 67 | D | Found a roughly hewn altar of Beogh. 67 | D | Found a snail-covered altar of Cheibriados. 67 | D | Found a shadowy altar of Dithmenos. 67 | D | Found a white marble altar of Elyvilon. 67 | D | Found a blossoming altar of Fedhas. 67 | D | Found an opulent altar of Gozag. 94 | D | Found a hazy altar of Hepliaklqana. 95 | D | Found a viscous altar of Jiyva. 96 | D | Found an ancient bone altar of Kikubaaqudgha. 97 | D | Found a corrupted altar of Lugonu. 98 | D | Found a burning altar of Makhleb. 99 | D | Found a sparkling altar of Nemelex Xobeh. 100 | D | Found an iron altar of Okawaru. 101 | D | Found a stormy altar of Qazlal. 102 | D | Found a sacrificial altar of Ru. 103 | D | Found a deep blue altar of Sif Muna. 104 | D | Found a bloodstained altar of Trog. 105 | D | Found a hide-covered altar of Uskayaw. 106 | D | Found a radiant altar of Vehumet. 107 | D | Found a shimmering altar of Xom. 108 | D | Found a basalt altar of Yredelemnul. 109 | D | Found a glowing silver altar of Zin. 110 | D | Found a glowing golden altar of the Shining One. 111 | D | Became a worshipper of Sif Muna the Loreminder 150 | D | Learned a level 2 spell: Swiftness 150 | D | Noticed a hill giant 150 | D | Noticed a crimson imp 150 | D | Noticed a bullfrog 159 | D | Demolished by a hill giant Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 4 5 | 5.2 Spellcasting | 3 | 3.2 Dodging | | 2.5 Stealth | | 3.2 Conjurations | | 0.7 Invocations | | 0.5 Action || total -------------------------++------- Melee: Unarmed || 7 Dagger || 5 Halberd || 2 Bite || 1 Cast: Shock || 11 Armor: Robe || 7 Dodge: Dodged || 19