Dungeon Crawl Stone Soup version 0.16.2-12-gd0ad4c3 (webtiles) character file. 2 dscm the Magician (level 1, -1/13 HPs) Began as a Vampire Wizard on Sept 24, 2015. Slain by a hobgoblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (62 turns). dscm the Magician (Vampire Wizard) Turns: 62, Time: 00:00:17 Health: -1/13 AC: 2 Str: 6 XL: 1 Next: 33% Magic: 1/4 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis + e - +0 dagger rCold . . . Clarity . a - +0 robe rNeg + . . SustAb . (no shield) rPois . Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: bottle blood, fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Potions d - a potion of blood Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 3.1 Spellcasting - Level 0.6 Conjurations Level 1.0 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can bottle blood from corpses. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You hit the jackal. You bite the jackal. You kill the jackal! You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a club. You die... ##.##'## ##...##.## ##.....##.# +...<...'## ###.....### ###.##...## . #...###(## ... #.#.###.#####...... #.........@gr...... ...##.#.####.####.....# ....................... ..###.#.#.##.##.#... . ............ .. ....#.#.#####.#... ..##.#.#.. ... . . ..... . # .s..... You could see a hobgoblin and a rat. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | dscm, the Vampire Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 62 | D:1 | Slain by a hobgoblin Action || total -------------------------++------- Melee: Dagger || 18 Cast: Magic Dart || 4