dscm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-6, 6, D:1) a +0 club (-6, 11, D:1) a +0 dagger (-17, 14, D:1) a slice of pizza (-10, 15, D:1) 29 sling bullets (5, 22, D:1) a royal jelly (6, 26, D:1) 17 bolts Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (unseen) (3, 2, D:3) 10 gold pieces (-1, 4, D:3) a tomahawk (0, 6, D:3) a tomahawk (-2, 9, D:3) a potion of invisibility (-5, 13, D:3) a scroll of teleportation Level 4 of the Dungeon (0, 0, D:4) a cursed -3 club (-1, 5, D:4) the +3 spear "Trouh" {flame, *Rage +Blink rElec rC+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. It insulates you from electricity. It lets you blink. It may make you go berserk in combat. (10, 6, D:4) a +0 club a +0 leather armour