dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the amulet "Joomunyw" {Spirit Int+5 Dex-3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+5). It affects your dexterity (-3). (20, 1, D) a +0 morningstar of freezing (21, 1, D) the +6 rapier "Titwacw" {flame, rN+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from negative energy. (22, 1, D) a +1 great sword of electrocution (23, 1, D) a +0 scimitar of freezing (26, 1, D) the Grimoire of the Shifting Rocks Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Passwall Transmutation/Earth 3 d - Petrify Transmutation/Earth 4 e - Statue Form Transmutation/Earth 6 (27, 1, D) a +2 spear of venom (28, 1, D) an uncursed staff of summoning (35, 1, D) a +4 scale mail of cold resistance (36, 1, D) a sack of spiders (37, 1, D) an uncursed staff of summoning (38, 1, D) an uncursed staff of air (39, 1, D) a +1 quarterstaff of protection (40, 1, D) a book of Callings (41, 1, D) an uncursed staff of summoning (50, 1, D) a +2 broad axe of chopping (54, 1, D) a +1 shortbow of flaming (55, 1, D) a book of Envenomations (61, 1, D) a +1 plate armour of positive energy (62, 1, D) a +6 falchion of electrocution (63, 1, D) a +1 mace of holy wrath (67, 1, D) an uncursed ring of sustain abilities (68, 1, D) an uncursed staff of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed ring of magical power (20, 2, D) an uncursed staff of cold (21, 2, D) the Papyrus of Earthen Companions Spells Type Level a - Call Imp Summoning 2 b - Abjuration Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Petrify Transmutation/Earth 4 e - Iron Shot Conjuration/Earth 6 (22, 2, D) the +1 robe of Vexation {-Cast rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents spellcasting. (23, 2, D) an uncursed amulet of resist corrosion (24, 2, D) a +1 short sword of speed (25, 2, D) a +0 glaive of venom (26, 2, D) the ring "Acrat" {Wiz SInv} [ring of wizardry] It improves your spell success rate. It enhances your eyesight. (27, 2, D) the +0 leather armour of Idealism {Contam rElec Int+4 Dex-4 SInv} It affects your intelligence (+4). It affects your dexterity (-4). It insulates you from electricity. It enhances your eyesight. It causes magical contamination when unequipped. (29, 2, D) a +2 cloak of poison resistance (36, 2, D) a +0 hunting sling of velocity (37, 2, D) a plain deck of defence (38, 2, D) a +0 great sword of distortion (39, 2, D) the +1 scale mail "Secois" {rC+ rN++ Int-5} It affects your intelligence (-5). It protects you from cold. It greatly protects you from negative energy. (40, 2, D) a book of Maledictions (42, 2, D) a +2 short sword of venom (55, 2, D) a book of Death (62, 2, D) a +1 war axe of chopping (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (29, 3, D) a +6 ring of dexterity a +6 ring of dexterity the ring "Threph" {rPois rC+ MR+} [ring of protection from cold] It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (67, 4, D) a +0 scimitar (69, 4, D) a +0 long sword a +0 ring mail (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (25, 5, D) a +0 mace of holy wrath (4, 7, D) a +3 large shield (unseen) (40, 7, D) a +0 battleaxe of freezing (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (20, 8, D) a +0 morningstar (38, 8, D) a +0 battleaxe of freezing (39, 8, D) a +0 battleaxe of freezing (61, 9, D) a +0 dagger (62, 9, D) the Disquisition on Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Abjuration Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Spellforged Servitor Conjuration/Summoning 7 (63, 9, D) a +0 mace (70, 9, D) a +3 shortbow of velocity (71, 9, D) an uncursed staff of wizardry (62, 10, D) a +4 ring mail of fire resistance (70, 10, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 leather armour a +0 short sword (72, 10, D) a +4 hand crossbow of flaming (62, 11, D) the +7 scythe of the Sun {freeze, rC+ MR+ Str-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. a +0 ring mail (61, 12, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 robe (62, 12, D) a +0 dagger a +0 robe (63, 12, D) a +0 flail (2, 13, D) a +2 hunting sling of flaming (3, 13, D) a +2 broad axe of electrocution (4, 13, D) a book of Transfigurations (8, 13, D) a book of Callings (9, 13, D) a book of Geomancy (10, 13, D) the +0 rapier "Cupesey" {holy, rC+ MR+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (11, 13, D) a book of Dreams (12, 13, D) an uncursed ring of teleport control (49, 13, D) the +8 falchion "Vatevots" {slice, rElec rC- rN+ Str+2 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (50, 13, D) a wand of hasting (4) (51, 13, D) a book of Spatial Translocations (52, 13, D) the +9 hand crossbow of Animal Spirits {venom, +Inv rPois} It poisons the ammo it fires. It protects you from poison. It lets you turn invisible. (53, 13, D) an uncursed staff of power (54, 13, D) a +0 scimitar of flaming (55, 13, D) the +11 spear "Sawkutev" {drain, rC+ Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from cold. It enhances your eyesight. (2, 14, D) the Guide on the Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Iron Shot Conjuration/Earth 6 (3, 14, D) an uncursed staff of poison (4, 14, D) the ring of Zioge {rN+ MR- Str+3 Dex+4} [ring of positive energy] It affects your strength (+3). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (5, 14, D) the ring "Phiuc" {-Tele +Fly Int-5 Dex+4 Slay+1 Stlth+} [ring of slaying] It affects your intelligence (-5). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+1). It lets you fly. It prevents most forms of teleportation. It makes you more stealthy. (6, 14, D) a book of Dreams (7, 14, D) the cursed +2 short sword "Seankir" {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (8, 14, D) a +0 short sword of freezing (9, 14, D) a book of Annihilations (10, 14, D) an uncursed staff of wizardry (11, 14, D) a +1 rapier of holy wrath (12, 14, D) a cursed staff of cold (50, 14, D) an Akashic Record (51, 14, D) Cyecs' Arcane Secrets of Witchcraft Spells Type Level a - Shatter Earth 9 (52, 14, D) a plain deck of summoning (54, 14, D) the Catalogue of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Abjuration Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Summon Demon Summoning 5 f - Monstrous Menagerie Summoning 6 (55, 14, D) the +3 rapier "Zoowirio" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (2, 15, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (3, 15, D) an uncursed staff of summoning (4, 15, D) a sack of spiders (5, 15, D) a +2 broad axe of chopping (6, 15, D) a crystal ball of energy (7, 15, D) a +2 pair of boots of flying (8, 15, D) a +6 rod of destruction (9/9) (9, 15, D) a +3 dagger of venom (10, 15, D) a crystal ball of energy (11, 15, D) a plain deck of war (12, 15, D) a +2 hunting sling of velocity (36, 15, D) an uncursed staff of conjuration (37, 15, D) a plain deck of wonders (38, 15, D) a +1 broad axe of chopping (40, 15, D) an uncursed staff of power (43, 15, D) the +1 scale mail "Hapseckets" {rF+ Dex+6 Stlth+} It affects your dexterity (+6). It protects you from fire. It makes you more stealthy. (53, 15, D) the +10 plate armour of the Pink Corner {rN+ Regen+ MP+9 Str+4 Dex-4} It affects your strength (+4). It affects your dexterity (-4). It protects you from negative energy. It affects your magic capacity (+9). It increases your rate of regeneration. a wand of draining (0) a wand of disintegration (0) 2 scrolls of fear 7 scrolls of fog a wand of random effects (15) a wand of enslavement (15) a wand of flame (15) (35, 16, D) a +2 scimitar of holy wrath (36, 16, D) the +5 dagger of Kloeno Garch {antimagic, rF- rN++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you vulnerable to fire. It greatly protects you from negative energy. (40, 16, D) a book of the Earth (19, 17, D) the Grimoire of Conjuration and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Force Lance Conjuration/Translocation 4 d - Bolt of Cold Conjuration/Ice 6 e - Spellforged Servitor Conjuration/Summoning 7 (20, 17, D) a crystal ball of energy (21, 17, D) a +0 scimitar of slicing (25, 17, D) the +7 Sceptre of Torment (27, 17, D) a +3 glaive of pain (28, 17, D) the cursed +1 mace of Disintegration {speed, rF+ Dex+3 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (29, 17, D) Iskenderun's Almanac of Blistering Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Dazzling Spray Conjuration/Hexes 3 c - Bolt of Fire Conjuration/Fire 6 d - Conjure Ball Lightning Conjuration/Air 6 (61, 17, D) an uncursed staff of summoning (62, 17, D) a fan of gales (63, 17, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. Cheibriados disapproves of the use of such an item. (64, 17, D) a book of Cantrips (71, 17, D) a +0 robe of magic resistance (72, 17, D) an uncursed ring of protection from magic (73, 17, D) a +3 hand crossbow of flaming (19, 18, D) a +1 robe of resistance (20, 18, D) a Young Poisoner's Handbook (21, 18, D) a +1 pair of boots of stealth (22, 18, D) a +2 hunting sling of flaming (23, 18, D) 3 potions of berserk rage 6 potions of haste a +0 flail (24, 18, D) a book of Unlife (25, 18, D) an uncursed ring of magical power (26, 18, D) the cursed ring of Xom's Sleight of Hands {rC- EV-3 Dex+4 Stlth+} [ring of evasion] It affects your evasion (-3). It affects your dexterity (+4). It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (27, 18, D) the ring "Kli Twun" {MR+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It affects your resistance to hostile enchantments. (28, 18, D) an uncursed staff of wizardry (29, 18, D) a +4 giant club (51, 18, D) a +0 vampiric scimitar (62, 18, D) an uncursed ring of poison resistance (63, 18, D) a book of Spatial Translocations (72, 18, D) an uncursed staff of fire (23, 19, D) a +1 longbow of flaming (25, 19, D) a plain deck of destruction (52, 19, D) a +2 scimitar of flaming (51, 20, D) a +3 great sword of flaming (4, 22, D) the ring "Ixkaqim" {rC+ rN+ Str-4 Slay+5 SInv} [ring of positive energy] It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It protects you from negative energy. It enhances your eyesight. (11, 22, D) a +0 trident the +4 plate armour of Jigsaw {+Blink rElec rC- Regen+} It makes you vulnerable to cold. It insulates you from electricity. It lets you blink. It increases your rate of regeneration. (71, 22, D) a +0 scimitar a +0 rapier (72, 22, D) a +0 dagger (73, 22, D) a +1 long sword of holy wrath a cursed +0 scale mail (5, 23, D) a +2 rod of ignition (10/10) a +0 battleaxe of distortion (38, 23, D) a +3 flail of venom a +0 robe (40, 23, D) a +0 whip of flaming a +0 robe (71, 23, D) a +0 long sword (73, 23, D) a +0 long sword (7, 24, D) a +1 scythe of distortion (25, 24, D) the +4 hand axe of Inflation {freeze, -Cast Int+6 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+6). It prevents spellcasting. (38, 24, D) a +0 war axe a +0 plate armour (39, 24, D) a cursed +0 mace a +0 robe an uncursed ring of flight (23, 25, D) a +7 scythe (38, 25, D) the +4 dagger of Zin's Benevolence {venom, Stlth+} It poisons the flesh of those it strikes. It makes you more stealthy. a +0 robe (39, 25, D) a +3 dagger of venom a +0 robe a +0 dire flail a +0 plate armour (40, 25, D) a +0 dagger a +0 robe (49, 25, D) the +10 giant spiked club of Disembowelment {venom, +Rage rElec MR- Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. (50, 25, D) an uncursed ring of poison resistance (51, 25, D) an uncursed staff of air (52, 25, D) a +0 falchion of electrocution (55, 25, D) the +7 blowgun of Exquisite Death {speed, rElec rC+ MP+9 Str+4 SInv} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It enhances your eyesight. Cheibriados disapproves of the use of such an item. (7, 26, D) a +1 great mace of flaming a +0 plate armour (50, 26, D) the +1 pair of gloves of Hoamiroi {rF+ Str-3 Int+5} It affects your strength (-3). It affects your intelligence (+5). It protects you from fire. (51, 26, D) a book of Flames (52, 26, D) an uncursed staff of cold (53, 26, D) a +1 hand crossbow of flaming (54, 26, D) a +2 quarterstaff of protection (61, 27, D) a disc of storms (62, 27, D) an uncursed staff of fire (64, 27, D) an uncursed ring of fire an uncursed ring of fire (71, 27, D) a fan of gales (73, 27, D) the ring of Jeinokh {rC+ Str+4} [ring of protection from cold] It affects your strength (+4). It protects you from cold. (62, 28, D) a +1 vampiric trident (64, 28, D) a +2 leather armour of magic resistance (71, 28, D) a +0 long sword (73, 28, D) an uncursed staff of air (34, 29, D) a +0 short sword of electrocution (35, 29, D) an uncursed staff of conjuration (36, 29, D) a +2 falchion of flaming (37, 29, D) a +1 plate armour of cold resistance (38, 29, D) a book of Air (39, 29, D) the +2 eveningstar "Okuekh" {freeze, *Rage rF+ MR+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (40, 29, D) a book of Cantrips (42, 29, D) a +2 glaive of protection (44, 29, D) a cursed -3 ring of evasion (72, 29, D) a +3 antimagic scythe (36, 30, D) a +3 falchion of freezing (38, 30, D) an uncursed staff of power (39, 30, D) a book of Beasts (40, 30, D) an uncursed staff of earth (41, 30, D) an uncursed ring of poison resistance (43, 30, D) the +4 hand crossbow of Insomnia {elec, Str+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). (69, 30, D) a +0 scythe of protection (75, 31, D) a +0 arbalest 8 bolts (2, 32, D) a +2 flail of protection (4, 32, D) a sack of spiders (5, 32, D) a manual of Crossbows (6, 32, D) a +4 ring of dexterity (7, 32, D) a book of Dreams (10, 32, D) a +0 morningstar of venom (11, 32, D) a plain deck of wonders (12, 32, D) a +3 quarterstaff of protection (53, 32, D) a +0 scythe of venom (72, 32, D) a +0 trident of venom a +0 chain mail a +0 large shield a +4 broad axe of chopping a +0 plate armour (3, 33, D) Cleywkego's Incunabulum of Hurtful Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fireball Conjuration/Fire 5 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (4, 33, D) an uncursed staff of conjuration (6, 33, D) an uncursed ring of protection from cold (7, 33, D) the +0 rapier of Peace {pain, rElec rC+ Str-3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. (8, 33, D) an uncursed staff of cold (9, 33, D) a +2 battleaxe of chopping (10, 33, D) the Compendium of Supportive Hexes Spells Type Level a - Corona Hexes 1 b - Summon Small Mammal Summoning 1 c - Sure Blade Hexes/Charms 2 d - Mass Confusion Hexes 6 e - Dragon's Call Summoning 9 (11, 33, D) a +3 quarterstaff of distortion (12, 33, D) Xill's Handbook of Enthralling Self-Knowledge Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Tukima's Dance Hexes 3 e - Cause Fear Hexes 4 f - Haste Charms 6 (13, 33, D) a +3 mace of holy wrath (19, 33, D) an uncursed staff of fire (20, 33, D) a +6 flail of draining (21, 33, D) the Catalogue of Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Alistair's Intoxication Transmutation/Poison 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (23, 33, D) a lamp of fire (24, 33, D) the +10 dagger of the Grey Skies {pierce, rN+ Str+2 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-3). It protects you from negative energy. (25, 33, D) the +4 hand crossbow of Dullness {freeze, -Cast +Inv rElec Str+4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. It enhances your eyesight. It lets you turn invisible. It prevents spellcasting. (26, 33, D) an uncursed ring of protection from cold (27, 33, D) a book of Transfigurations (28, 33, D) a Young Poisoner's Handbook (72, 33, D) a +0 flail a +0 ring mail a +0 arbalest a +0 glaive of venom 7 bolts (1, 34, D) a +1 halberd of venom (2, 34, D) a plain deck of defence (3, 34, D) a plain deck of changes (5, 34, D) a +5 lightning rod (12/12) the ring of Strebef {rPois rC+ Stlth-} [ring of loudness] It protects you from cold. It protects you from poison. It makes you less stealthy. an uncursed staff of power (8, 34, D) a book of Envenomations (13, 34, D) a cursed staff of power (20, 34, D) an uncursed staff of power (21, 34, D) a book of Envenomations (22, 34, D) a +2 long sword of freezing (23, 34, D) a +4 scale mail of cold resistance (24, 34, D) an uncursed staff of wizardry (25, 34, D) the Handbook of Scorching Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (26, 34, D) the ring "Zieduqoh" {+Blink rElec rPois rC+} [ring of poison resistance] It protects you from cold. It insulates you from electricity. It protects you from poison. It lets you blink. (27, 34, D) an uncursed staff of conjuration (28, 34, D) a +1 robe of fire resistance (29, 34, D) a +1 plate armour of positive energy (72, 34, D) 13 bolts (21, 35, D) a book of Clouds (23, 35, D) a +4 rod of clouds (13/13) (24, 35, D) the Incunabulum of Gliding Conjuration Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Sticky Flame Conjuration/Fire 4 e - Irradiate Conjuration/Transmutation 5 (25, 35, D) Zydonk's Tome of Fiery Enchantment Spells Type Level a - Confusing Touch Hexes 2 b - Confuse Hexes 3 c - Inner Flame Hexes/Fire 3 d - Gell's Gravitas Hexes/Translocation 5 e - Ring of Flames Charms/Fire 7 (26, 35, D) an uncursed staff of summoning (27, 35, D) a plain deck of defence (8, 36, D) the +6 long sword "Qefirgh" {slice, rPois rF- rC+ rN+ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It enhances your eyesight. a +4 blowgun (23, 36, D) a +0 dire flail (unseen) (24, 36, D) a +0 dire flail (unseen) (25, 36, D) a +0 battleaxe of freezing a +0 giant club (4, 37, D) an uncursed staff of conjuration the cursed -3 shadow dragon armour "Guas Ihiva" {rElec rF- rN+ Regen+ SInv Stlth++++} It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. It increases your rate of regeneration. It makes you much more stealthy. It has a curse placed upon it. (7, 37, D) an uncursed staff of air a +2 plate armour of cold resistance (22, 37, D) a +0 dire flail (unseen) (23, 37, D) a +0 dire flail (unseen) (24, 37, D) a +0 great mace (unseen) (25, 37, D) a +0 dire flail a cursed -2 dire flail (27, 37, D) a +0 dire flail a +1 dire flail of protection (49, 37, D) a plain deck of defence (50, 37, D) a plain deck of war (51, 37, D) a crystal ball of energy (54, 37, D) an uncursed staff of energy (60, 37, D) an ornate deck of defence (61, 37, D) the +1 plate armour of Ashenzari's Anger {-Cast rF+ rN+ Int+2} It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. It prevents spellcasting. (63, 37, D) a +0 dagger of electrocution (69, 37, D) an uncursed staff of air (70, 37, D) the +6 glaive of Wonwaq {chop, +Inv MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. (71, 37, D) a book of Air (73, 37, D) a disc of storms (23, 38, D) a +1 battleaxe of freezing (unseen) (24, 38, D) a +2 battleaxe of freezing (unseen) (27, 38, D) a +0 giant club (49, 38, D) a +3 leather armour of cold resistance (50, 38, D) a +0 dagger of venom (51, 38, D) a +2 dagger of flaming (52, 38, D) a +0 quarterstaff (59, 38, D) an uncursed staff of air (61, 38, D) a +6 blowgun (62, 38, D) an uncursed ring of teleport control (63, 38, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (70, 38, D) a +0 shortbow 21 arrows a +0 plate armour of fire resistance (71, 38, D) a +4 hand axe of chopping a +0 shortbow 12 arrows (72, 38, D) an Akashic Record (23, 39, D) 3 large rocks (25, 39, D) a +4 great sword of flaming an uncursed ring of ice (26, 39, D) a +0 dire flail (unseen) (73, 39, D) a +0 shortbow 33 arrows (74, 39, D) a cursed +0 shortbow 14 arrows of flame (5, 40, D) a +4 antimagic scythe (8, 40, D) a +2 scythe of protection (21, 40, D) 5 large rocks (23, 40, D) a +0 battleaxe of freezing (24, 40, D) a +1 battleaxe of freezing (25, 40, D) a +1 battleaxe of freezing (26, 40, D) a large rock (27, 40, D) a +0 dire flail a +0 dire flail (53, 40, D) a +1 scimitar of slicing a +1 robe of fire resistance (5, 41, D) a +1 scythe of protection (6, 41, D) a +1 vampiric scythe (7, 41, D) a +4 scythe of venom (8, 41, D) a +5 scythe of freezing (9, 41, D) a +3 scythe of protection (22, 41, D) a +0 battleaxe of freezing (23, 41, D) a +0 great sword of flaming (24, 41, D) 3 large rocks (25, 41, D) a +0 dire flail a +0 dire flail (51, 41, D) a +0 robe (71, 41, D) a +0 trident the +2 shortbow "Giantbane" {freeze, rF+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. 3 tomahawks (7, 42, D) the ring of Paudghure {rElec AC+1} [ring of protection] It affects your AC (+1). It insulates you from electricity. (23, 42, D) 4 large rocks (24, 42, D) 2 large rocks (51, 42, D) a +3 morningstar of protection a +0 robe (52, 42, D) the -1 flail "Earthworm" {pain, *Rage +Rage rPois rN+ Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. a cursed +0 animal skin (53, 42, D) a cursed -1 flail a +0 animal skin (61, 42, D) a +0 spear a +0 buckler (62, 42, D) a +0 quarterstaff a +0 robe (9, 43, D) a +2 scythe of venom (51, 43, D) a +1 flail of holy wrath a +0 robe a cursed +0 buckler (53, 44, D) a +0 spear (61, 44, D) a +0 robe (62, 44, D) a +0 quarterstaff a +0 robe (71, 44, D) a tomahawk an arrow of flame an arrow (6, 47, D) a +0 long sword of protection a +2 leather armour of positive energy (6, 48, D) an uncursed staff of conjuration (59, 48, D) the Volume of Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Abjuration Summoning 3 d - Call Canine Familiar Summoning 3 (60, 48, D) an uncursed staff of wizardry (61, 48, D) a +0 flail of draining (62, 48, D) a stone of tremors (63, 48, D) a book of the Tempests (64, 48, D) a fan of gales (65, 48, D) a +2 flail of draining (67, 48, D) a book of Summonings (69, 48, D) Vehumet's Tome of Flying Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Irradiate Conjuration/Transmutation 5 d - Freezing Cloud Conjuration/Ice/Air 6 (70, 48, D) an uncursed staff of poison (71, 48, D) a phial of floods (72, 48, D) a +2 long sword of slicing (73, 48, D) a +5 rod of ignition (10/10) (74, 48, D) a +2 rapier of holy wrath (18, 49, D) an uncursed amulet of clarity (19, 49, D) a book of Envenomations (20, 49, D) a book of Beasts (21, 49, D) a +4 vampiric battleaxe (22, 49, D) the ring of Zirrinkauru {+Fly rN+ Int+2} [ring of positive energy] It affects your intelligence (+2). It protects you from negative energy. It lets you fly. (23, 49, D) a +0 rapier of distortion (24, 49, D) a lamp of fire (25, 49, D) an uncursed staff of air (26, 49, D) a +3 morningstar of freezing (28, 49, D) a book of Necromancy (29, 49, D) an uncursed ring of protection from magic (31, 49, D) the cursed -3 plate armour "Ruyles" {+Fly rF- Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It lets you fly. It has a curse placed upon it. (33, 49, D) a +2 lajatang of venom (34, 49, D) the +9 dagger of Spontaneous Combustion {holy, rPois rC- Int+8} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from poison. (38, 49, D) a +1 shortbow of flaming (39, 49, D) an uncursed staff of wizardry (41, 49, D) a box of beasts (42, 49, D) an uncursed staff of energy (44, 49, D) a plain deck of destruction (47, 49, D) an ornate deck of defence (48, 49, D) a +0 plate armour of magic resistance (49, 49, D) a +0 short sword (50, 49, D) the +0 shadow dragon armour of Repulsion {-Tele rPois rC+ Int+6 Stlth++++} It affects your intelligence (+6). It protects you from cold. It protects you from poison. It prevents most forms of teleportation. It makes you much more stealthy. (51, 49, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It makes you more stealthy. (52, 49, D) a lamp of fire (58, 49, D) a +3 glaive of chopping (59, 49, D) a disc of storms (60, 49, D) a +1 vampiric war axe (61, 49, D) the +8 battleaxe of Wialiedo {chop, -Tele MR+ MP-9 Int-2 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It prevents most forms of teleportation. (62, 49, D) an ornate deck of summoning (65, 49, D) a box of beasts (66, 49, D) a book of Envenomations (67, 49, D) a phial of floods (68, 49, D) an uncursed staff of air (69, 49, D) a +3 trident of piercing (70, 49, D) a +2 dagger of venom (72, 49, D) the cursed +1 bardiche of the Living Dead {pain, Str-5 Dex+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It affects your dexterity (+3). It makes you more stealthy. It has a curse placed upon it. (73, 49, D) a +3 shortbow of flaming (75, 49, D) a lantern of shadows (18, 50, D) an uncursed ring of poison resistance (19, 50, D) an uncursed ring of sustain abilities (20, 50, D) a +2 dagger of flaming (22, 50, D) an uncursed ring of sustain abilities (23, 50, D) a cursed amulet of inaccuracy (24, 50, D) an uncursed staff of death (26, 50, D) a +0 battleaxe of freezing (27, 50, D) a plain deck of defence (28, 50, D) a +2 ring mail of cold resistance (29, 50, D) an uncursed staff of earth (30, 50, D) a plain deck of changes (31, 50, D) the +2 pair of boots of the Voivode {Str+2 SInv} It affects your strength (+2). It enhances your eyesight. (32, 50, D) a +0 hand crossbow of freezing (33, 50, D) a +0 hand axe of freezing (34, 50, D) a cursed staff of fire (38, 50, D) the +4 plate armour of Wuwnurch {+Blink rC+} It protects you from cold. It lets you blink. (39, 50, D) a +2 robe of magic resistance (40, 50, D) a +0 short sword (42, 50, D) the Catalogue of Attacks Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Magma Conjuration/Fire/Earth 5 (43, 50, D) a +0 hand axe (44, 50, D) the +0 hat "Churghun" {Dex+2} It affects your dexterity (+2). (45, 50, D) Peuxkag's Grimoire of the Mackerel Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Forest Summoning/Translocation 5 (46, 50, D) a book of Callings (49, 50, D) a +0 trident (52, 50, D) an uncursed staff of power (53, 50, D) a +0 dagger (54, 50, D) a +0 short sword (58, 50, D) the cursed -6 scale mail "Vauh" {Dex+6 SInv} It affects your dexterity (+6). It enhances your eyesight. It has a curse placed upon it. (59, 50, D) Morghuoru's Catalogue of the Icy Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Condensation Shield Ice 4 d - Shadow Creatures Summoning 5 e - Simulacrum Ice/Necromancy 6 (60, 50, D) a +0 shortbow of evasion (61, 50, D) a plain deck of wonders (62, 50, D) a Fen Folio (63, 50, D) a +1 ring mail of poison resistance (64, 50, D) an uncursed staff of cold (65, 50, D) a book of Fire (66, 50, D) a wand of hasting (7) (67, 50, D) 2 potions of haste (68, 50, D) a disc of storms (69, 50, D) a +3 rod of the swarm (9/9) (70, 50, D) a cursed staff of air (72, 50, D) an uncursed ring of protection from magic a cursed staff of death (73, 50, D) a +1 flail of holy wrath (74, 50, D) a stone of tremors (75, 50, D) a +3 chain mail of magic resistance (1, 51, D) a book of Air (4, 51, D) an uncursed staff of cold (5, 51, D) a book of Beasts (6, 51, D) a plain deck of summoning a plain deck of summoning a sack of spiders a +4 vampiric battleaxe (7, 51, D) a +1 ring mail of fire resistance (8, 51, D) the amulet "Twaanic" {Contam +Rage rC++ Int+2} [amulet of rage] It affects your intelligence (+2). It greatly protects you from cold. It lets you go berserk. It causes magical contamination when unequipped. (9, 51, D) a +0 rapier of holy wrath (10, 51, D) a cursed -6 ring of intelligence (11, 51, D) a +4 ring of protection (12, 51, D) a +1 scimitar of holy wrath (18, 51, D) a +3 shortbow of velocity (19, 51, D) an uncursed staff of air (20, 51, D) a +1 morningstar of flaming (21, 51, D) a +1 hand crossbow of velocity (22, 51, D) a +2 long sword of holy wrath (23, 51, D) the cursed -2 scale mail of Terror {-Cast +Fly rF+ rN+} It protects you from fire. It protects you from negative energy. It lets you fly. It prevents spellcasting. It has a curse placed upon it. (25, 51, D) a Necronomicon (26, 51, D) a +0 battleaxe of freezing (27, 51, D) a lamp of fire (28, 51, D) the Incunabulum of the Voyage and Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Force Lance Conjuration/Translocation 4 c - Ice Form Ice/Transmutation 4 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 (29, 51, D) a +3 leather armour of positive energy (30, 51, D) an uncursed ring of flight (32, 51, D) a book of Maledictions (34, 51, D) the Papyrus of Aid Spells Type Level a - Regeneration Charms/Necromancy 3 b - Excruciating Wounds Charms/Necromancy 5 c - Warp Weapon Charms/Translocation 5 (38, 51, D) a +0 mace of holy wrath (39, 51, D) a plain deck of defence (40, 51, D) a Young Poisoner's Handbook (42, 51, D) a +0 short sword (45, 51, D) a cursed staff of summoning (46, 51, D) a manual of Earth Magic (47, 51, D) the Almanac of Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Dazzling Spray Conjuration/Hexes 3 d - Irradiate Conjuration/Transmutation 5 e - Spellforged Servitor Conjuration/Summoning 7 (48, 51, D) a book of Hinderance (49, 51, D) a +1 robe of magic resistance (50, 51, D) the +4 ring mail of Forking Paths {-Cast rElec rC+ MP+9 Int+3} It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It prevents spellcasting. (51, 51, D) a +0 mace (52, 51, D) a lamp of fire (54, 51, D) a +0 short sword (63, 51, D) a +4 short sword of venom (65, 51, D) the +7 chain mail of the Mind {Str+5 Dex+3} It affects your strength (+5). It affects your dexterity (+3). (67, 51, D) a +0 great mace of protection (68, 51, D) a lamp of fire (69, 51, D) an uncursed staff of wizardry (0, 52, D) a manual of Slings a manual of Slings the Almanac of Mutagenic Earth Spells Type Level a - Sandblast Earth 1 b - Sticks to Snakes Transmutation 2 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Shatter Earth 9 (3, 52, D) a +2 robe of magic resistance (4, 52, D) a book of Power (5, 52, D) an uncursed staff of fire (6, 52, D) an uncursed staff of wizardry (7, 52, D) an uncursed staff of death (12, 52, D) a +2 ring of intelligence (14, 52, D) a +0 flail (45, 52, D) a lantern of shadows (47, 52, D) a +0 short sword (48, 52, D) a +2 dagger of speed (66, 52, D) a lantern of shadows (2, 53, D) a box of beasts (3, 53, D) a +2 spear of piercing (4, 53, D) a +3 rod of destruction (13/13) (5, 53, D) a +1 hand axe of chopping (6, 53, D) a crystal ball of energy (7, 53, D) a crystal ball of energy (8, 53, D) an uncursed amulet of rage an uncursed ring of invisibility (10, 53, D) the +0 longbow of Gruatzew {velocity, +Inv rPois rF+ MR- Int+3} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (11, 53, D) the cursed +2 long sword of Deformation {slice, +Blink} It inflicts extra damage upon your enemies. It lets you blink. It has a curse placed upon it. a stone of tremors (12, 53, D) a +3 executioner's axe of chopping (13, 53, D) a +0 short sword of venom (24, 53, D) a +1 great sword of electrocution a potion of haste (0, 54, D) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (2, 54, D) an uncursed staff of cold (9, 54, D) a +1 dagger of electrocution (38, 54, D) a +0 whip a +0 cloak (39, 54, D) a +3 quarterstaff of draining a +0 trident the ring "Zevyhof" {rF++ AC+4} [ring of protection] It affects your AC (+4). It greatly protects you from fire. (40, 54, D) a cursed -3 hand axe an uncursed amulet of guardian spirit (41, 54, D) a +0 halberd (42, 54, D) a +0 hand axe (2, 55, D) a +2 dagger of venom (7, 55, D) a +0 scythe of protection (11, 55, D) a +2 morningstar of protection a +1 ring mail of cold resistance (40, 55, D) a +0 dire flail (41, 55, D) a +3 quarterstaff of crushing a +0 cloak (43, 55, D) a +0 scimitar (62, 55, D) a +2 battleaxe of freezing (unseen) (7, 56, D) a +3 vampiric scythe (38, 56, D) a +0 scimitar (39, 56, D) a +3 short sword of freezing (41, 56, D) a +0 glaive (42, 56, D) a +2 short sword of venom (43, 56, D) a +0 short sword a +0 cloak (3, 57, D) a +2 scythe of venom (37, 57, D) a +0 glaive a +0 hand axe the +3 buckler of the Wumpus {rPois rN+ Regen+ MP-9} It protects you from poison. It protects you from negative energy. It affects your magic capacity (-9). It increases your rate of regeneration. (38, 57, D) a +1 halberd of distortion a +6 hand crossbow of velocity (39, 57, D) the cursed -1 flail "Ogre's Demise" {drain, +Inv rC- MR- Str+10} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+10). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (40, 57, D) a +0 trident a +0 war axe (41, 57, D) a +0 hand axe a +0 cloak the ring "Zuah" {Fire MP-9 Str-3 Int+4 Dex+6 Stlth+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (-9). It makes you more stealthy. (42, 57, D) a +0 glaive (57, 57, D) a +1 battleaxe of freezing a +0 battleaxe of freezing (58, 57, D) a +2 rod of shadows (14/14) a +1 rod of destruction (13/13) a +4 rod of shadows (10/10) a +4 rod of ignition (14/14) an ice dragon hide a +1 battleaxe of freezing (7, 58, D) a +2 scythe of slicing (9, 58, D) 4 scrolls of amnesia a +3 great mace of draining (22, 58, D) a +0 battleaxe of freezing (23, 58, D) a +0 battleaxe of freezing (unseen) (38, 58, D) a cursed -2 battleaxe a +0 long sword a +0 halberd (39, 58, D) a +0 hand axe a +0 battleaxe (41, 58, D) a +0 war axe (6, 59, D) a +0 dire flail a +1 pearl dragon armour an uncursed ring of positive energy (8, 59, D) a +0 scythe of freezing (38, 59, D) a +0 antimagic scimitar the ring of Broken Luck {Ice rElec} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (41, 59, D) a +0 battleaxe an uncursed ring of magical power (8, 60, D) a +0 vampiric scythe (37, 60, D) a +0 flail (38, 60, D) a +0 scimitar (39, 60, D) a +0 glaive (63, 60, D) a +0 battleaxe of freezing (unseen) (38, 61, D) a +0 flail a +0 dire flail a +0 flail (39, 61, D) a +2 halberd of flaming a cursed -2 long sword (40, 61, D) a +0 morningstar of crushing a cursed -3 halberd an uncursed ring of see invisible (41, 61, D) a +0 mace (37, 62, D) a +2 antimagic halberd (39, 62, D) a +2 scimitar of electrocution a +0 battleaxe a +0 war axe a +0 cloak a cursed -3 ring of intelligence (40, 62, D) a +2 long sword of holy wrath (37, 63, D) a +0 halberd (38, 63, D) a +0 cloak (39, 64, D) a +0 dire flail (40, 64, D) a +0 halberd a +0 long sword a +0 cloak (39, 65, D) a +0 long sword (37, 66, D) a +0 long sword (40, 66, D) a +0 scimitar a +0 cloak an uncursed ring of flight (37, 67, D) a +2 rapier of electrocution