dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of power (62, 1, D) a +0 shortbow of velocity (63, 1, D) a cursed ring of ice (67, 1, D) a +3 trident of venom (68, 1, D) a book of Geomancy a book of Flames (69, 1, D) a +2 plate armour of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (69, 2, D) a cursed +0 club a +0 ring mail (73, 2, D) an uncursed staff of conjuration (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +0 club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the +8 glaive of Action {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (70, 9, D) a book of Fire (71, 9, D) an uncursed ring of protection from fire (72, 9, D) a ring "Inoiss" {Ice MP+9 Str+4 Int-2 SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+4). It affects your intelligence (-2). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). It enhances your eyesight. (70, 10, D) the cursed -1 greatsling of Cruel Justice {flame, rPois Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (62, 17, D) a Young Poisoner's Handbook (63, 17, D) an uncursed staff of death (64, 17, D) a lamp of fire (71, 17, D) a scroll of brand weapon (72, 17, D) an uncursed amulet of warding (73, 17, D) an uncursed staff of poison (62, 18, D) a fan of gales (63, 18, D) the +8 hand crossbow of Pain and Death {flame, Contam rElec Str+6 Int-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (-2). It insulates you from electricity. It causes magical contamination when unequipped. (64, 18, D) an uncursed ring of fire (71, 18, D) a +1 arbalest of flaming (72, 18, D) an uncursed ring of sustain abilities 2 scrolls of fear 7 scrolls of fog 20 stones (61, 27, D) a +0 leather armour of cold resistance (62, 27, D) a +0 flail (63, 27, D) a plain deck of defence (64, 27, D) a manual of Transmutations (65, 27, D) a +0 scale mail (71, 27, D) an uncursed staff of air (72, 27, D) a +6 lajatang of protection (62, 28, D) the +10 plate armour of Loss {Int+4 Stlth-} It affects your intelligence (+4). It makes you less stealthy. (63, 28, D) a +5 rapier of venom (64, 28, D) the cursed +3 quick blade of Devotion {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 28, D) the cursed -2 trident of Doubt {venom, *Rage rC- MR++ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. (72, 28, D) a crystal ball of energy (73, 28, D) a book of Beasts (62, 29, D) a +0 arbalest (unseen) (62, 30, D) a +0 battleaxe (unseen) (63, 34, D) 2 bolts