dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a jackal corpse (skeletalised by now) (62, 1, D) an uncursed ring of stealth (67, 1, D) a book of the Dragon (68, 1, D) a cursed amulet of inaccuracy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a necrophage corpse (skeletalised by now) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of earth (62, 9, D) a book of Minor Magic a manual of Axes a book of Geomancy (63, 9, D) a +3 plate armour of fire resistance (70, 9, D) the +2 pair of boots of Nypn {rN++} It greatly protects you from negative energy. (72, 9, D) a +2 broad axe of electrocution (62, 10, D) a disc of storms (72, 10, D) a book of Clouds (71, 17, D) a +2 leather armour of cold resistance (72, 17, D) a +1 arbalest of flaming (73, 17, D) a +1 robe (71, 27, D) a +1 chain mail of poison resistance (72, 27, D) an uncursed ring of protection from fire (73, 27, D) a +3 vampiric rapier (71, 28, D) an uncursed ring of ice (72, 28, D) a +0 falchion of slicing (73, 28, D) Lehudib's Collected Works on the Mountains Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Statue Form Transmutation/Earth 6