dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (62, 1, D) a +2 rapier of flaming (63, 1, D) a +0 mace of draining (67, 1, D) a book of Hinderance (69, 1, D) an uncursed staff of cold (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (61, 2, D) a +0 dagger a +0 robe (62, 2, D) a +0 scale mail a +2 flail of protection (63, 2, D) a +0 dagger a +0 robe (68, 2, D) a +0 scimitar (69, 2, D) a +0 long sword (73, 2, D) a +1 robe of positive energy (75, 2, D) a disc of storms (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (69, 3, D) a +0 long sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 short sword a +0 leather armour (62, 9, D) a +0 dagger a +0 robe an uncursed staff of air (63, 9, D) the macabre finger necklace {Ward rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. a +0 dagger a +0 robe (70, 9, D) a +0 flail of protection (71, 9, D) the cursed +1 spear of the Endless March {flame, Str+3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+4). It has a curse placed upon it. (72, 9, D) a +0 arbalest 18 bolts (62, 10, D) a +0 dagger a +0 robe a crystal ball of energy (70, 10, D) a +0 arbalest 13 bolts a +1 halberd of venom (72, 10, D) a quicksilver dragon armour (68, 11, D) a +0 arbalest 6 bolts of frost (71, 11, D) a +0 shortbow 23 arrows (72, 11, D) a +0 arbalest 19 bolts a +2 centaur barding (69, 14, D) a bolt of frost 6 bolts 6 arrows (70, 14, D) an arrow a bolt (71, 14, D) an arrow 2 bolts (62, 17, D) a book of the Dragon (63, 17, D) a +0 long sword a +0 robe an uncursed staff of fire (71, 17, D) a +3 quarterstaff of pain (73, 17, D) a manual of Crossbows (62, 18, D) an uncursed ring of protection from magic (63, 18, D) a manual of Short Blades (64, 18, D) an ornate deck of changes (71, 18, D) a legendary deck of defence (72, 18, D) a +0 short sword (73, 18, D) an uncursed staff of conjuration (71, 23, D) a +0 club a +0 hand axe (72, 23, D) the +5 short sword "Tattletale" {pierce, -Tele rN+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It protects you from negative energy. It prevents most forms of teleportation. a +0 dagger (73, 23, D) a +0 flail (71, 24, D) a +0 flail (50, 25, D) a +0 short sword of draining (51, 25, D) the amulet "Dyl Ibel" {rCorr rF++ MR- Dex+4 SInv} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your dexterity (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It enhances your eyesight. (52, 25, D) a lantern of shadows (53, 25, D) a +1 long sword of protection (54, 25, D) a scroll of brand weapon (55, 25, D) a +0 long sword (50, 26, D) an uncursed staff of air (still there?) a scroll of holy word (still there?) (51, 26, D) a +0 battleaxe (52, 26, D) an uncursed staff of power (53, 26, D) a +0 battleaxe (62, 27, D) a +1 ring mail of poison resistance (63, 27, D) a water moccasin corpse (skeletalised by now) (64, 27, D) a +3 scale mail of cold resistance (71, 27, D) the +3 arbalest of Defence by Offence {velocity, Str+2} Any bolt fired from it inflicts extra damage. It affects your strength (+2). (73, 27, D) a +1 helmet of intelligence (63, 28, D) an uncursed staff of cold (64, 28, D) a book of Envenomations (71, 28, D) a book of Minor Magic a book of Geomancy a book of Fire (72, 28, D) a +0 arbalest of flaming (63, 31, D) a +0 mace a +0 robe a water moccasin corpse (skeletalised by now) (51, 32, D) 4 large rocks (52, 32, D) a large rock (50, 33, D) a +0 great sword (unseen) (51, 33, D) a +7 rod of shadows (5/10) (unseen) (52, 33, D) a +4 battleaxe (unseen) (50, 34, D) 2 large rocks (52, 34, D) a +4 vampiric lajatang (unseen) (49, 37, D) a +3 scale mail of poison resistance (50, 37, D) a +1 fire dragon armour (51, 37, D) the ring "Ygeyt" {+Fly Int-5 Dex+4 Stlth+} [ring of stealth] It affects your intelligence (-5). It affects your dexterity (+4). It lets you fly. It makes you more stealthy. (52, 37, D) the +0 helmet of Gren {-Tele rPois MR+ MP+9 Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (53, 37, D) an uncursed staff of cold (54, 37, D) an uncursed staff of earth (59, 37, D) the ring of Fedhas' Reproof {-Cast rElec rN+ MP+9 SInv} [ring of see invisible] It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It enhances your eyesight. It prevents spellcasting. (60, 37, D) a +2 great mace of crushing (61, 37, D) a book of Spatial Translocations Puvexzea's Volume of the Mountains and Transmigration Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Statue Form Transmutation/Earth 6 a manual of Conjurations an uncursed ring of stealth (62, 37, D) a +2 plate armour of poison resistance (63, 37, D) a +2 dire flail of protection (69, 37, D) an uncursed staff of fire (70, 37, D) an uncursed staff of air (71, 37, D) a +2 short sword of draining (72, 37, D) an uncursed staff of poison (73, 37, D) a cursed -2 ring of intelligence an iguana corpse (skeletalised by now) (49, 38, D) a +0 dagger of venom (50, 38, D) a +1 plate armour of magic resistance (51, 38, D) an uncursed ring of protection from fire (52, 38, D) an uncursed ring of ice (53, 38, D) a fan of gales (inert) (59, 38, D) a +2 vampiric whip (61, 38, D) a plain deck of wonders (62, 38, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. an uncursed ring of magical power (63, 38, D) a +0 arbalest 21 bolts a +0 mace of crushing (70, 38, D) a manual of Bows (71, 38, D) the cursed -2 hand crossbow of Defence by Offence {elec, rPois rN+ MP-9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (72, 38, D) the ring of Lalenk {rN+ Str+4} [ring of positive energy] It affects your strength (+4). It protects you from negative energy. (73, 38, D) 20 stones an iguana corpse (skeletalised by now) (62, 40, D) a cursed +0 war axe a +0 plate armour a +0 large shield (53, 41, D) a hornet corpse (60, 42, D) a +0 arbalest 11 bolts (61, 42, D) a +0 arbalest 15 bolts (71, 42, D) a jackal corpse (skeletalised by now) (61, 43, D) 2 bolts (62, 43, D) a +0 great mace a +0 chain mail (60, 44, D) a +0 war axe (unseen) (61, 44, D) a +0 arbalest 20 bolts (54, 45, D) a jumping spider corpse (59, 45, D) a +0 battleaxe a +0 chain mail (61, 45, D) a +0 great sword a +0 plate armour (62, 45, D) a +0 great mace a +0 chain mail a bolt