dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the cursed -2 plate armour of Narcissism {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (63, 1, D) the +9 great sword of the Cup {flame, rF+ rC+ MR+ MP-9 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (68, 1, D) the cursed ring "Gruziobb" {+Fly rElec rPois rF- MR+ AC-2} [ring of protection] It affects your AC (-2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (69, 1, D) a +2 broad axe of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +0 plate armour of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +1 shortbow of flaming (63, 9, D) a +8 quick blade (70, 9, D) a +2 robe of cold resistance (71, 9, D) an uncursed staff of conjuration (72, 9, D) a +1 glaive of protection (62, 10, D) a +0 great sword of venom (70, 10, D) a book of Geomancy (72, 10, D) the +5 longbow of the Shoals {venom, rPois} It poisons the ammo it fires. It protects you from poison. (71, 13, D) a +0 rapier a +0 robe (61, 17, D) a +1 chain mail of cold resistance (63, 17, D) a +6 morningstar of holy wrath (64, 17, D) a +4 dire flail of holy wrath (71, 17, D) an uncursed staff of power (72, 17, D) the +4 morningstar "Mnoe" {drain, Int+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). (73, 17, D) a plain deck of changes (62, 18, D) a +2 scimitar of holy wrath (63, 18, D) a box of beasts (71, 18, D) a +0 rapier a +0 robe a +2 mace of crushing (72, 18, D) a +1 great sword of slicing (73, 18, D) Faopeo's Volume of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 3 d - Dragon Form Transmutation 7 (61, 27, D) an uncursed ring of poison resistance (62, 27, D) the Guide on Assistive Dark Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Simulacrum Ice/Necromancy 6 a book of Necromancy a book of Transfigurations a book of Geomancy (64, 27, D) a cursed ring of loudness (65, 27, D) a +2 flail of protection (71, 27, D) a +4 hunting sling (73, 27, D) a +4 rapier of speed (62, 28, D) a +3 great mace of holy wrath (64, 28, D) the cursed -2 robe "Kluef" {MR+ Str+2 Int-4} It affects your strength (+2). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 28, D) the +9 short sword "Shiys" {flame, rPois rC- Str+6 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. (72, 28, D) a +2 great sword of electrocution (73, 28, D) a manual of Unarmed Combat (72, 32, D) a cursed -3 spear (71, 33, D) a +0 short sword a +0 robe (72, 33, D) a +0 dagger a +0 robe a +0 short sword a cursed +0 robe (59, 37, D) a book of Ice (60, 37, D) a book of Fire (61, 37, D) an uncursed staff of death (62, 37, D) a book of the Tempests (63, 37, D) the ring of Doets {rPois rF++ rN+ Str-4 Dex+7} [ring of positive energy] It affects your strength (-4). It affects your dexterity (+7). It greatly protects you from fire. It protects you from poison. It protects you from negative energy. (69, 37, D) an ornate deck of escape (71, 37, D) a phial of floods (72, 37, D) an uncursed ring of flight a black bear skeleton (73, 37, D) the +7 shortbow "Ostrop" {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). (74, 37, D) 20 stones (60, 38, D) an uncursed staff of power (61, 38, D) the +4 hand crossbow of Extermination {venom, Int+7 Dex+3 Stlth-} It poisons the ammo it fires. It affects your intelligence (+7). It affects your dexterity (+3). It makes you less stealthy. (62, 38, D) a book of Air (63, 38, D) a plain deck of summoning (73, 38, D) the Papyrus of the Nightingale Spells Type Level a - Sandblast Earth 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Leda's Liquefaction Hexes/Earth 4 f - Statue Form Transmutation/Earth 6 a cursed -2 dagger a +0 robe (61, 43, D) a +0 dagger (unseen) (72, 43, D) a +0 rapier of venom a +0 robe a +0 buckler (60, 44, D) an uncursed staff of power (still there?) a +1 battleaxe of chopping (still there?) (61, 44, D) a +0 robe (62, 44, D) a +0 dagger (unseen)