dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 morningstar of holy wrath (62, 1, D) an ornate deck of defence (63, 1, D) a crystal ball of energy (68, 1, D) a +3 spear of freezing (69, 1, D) a +2 hunting sling of velocity (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of conjuration (68, 2, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (73, 2, D) a cursed -1 dagger a +0 robe an uncursed staff of death (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +4 great mace of crushing (62, 9, D) a disc of storms (63, 9, D) a +0 buckler of positive energy (70, 9, D) an ornate deck of wonders (61, 10, D) a necrophage corpse (62, 10, D) Kiheaqaff's Papyrus of Quantum Self-Improvement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Control Teleport Charms/Translocation 4 c - Excruciating Wounds Charms/Necromancy 5 (70, 10, D) a +2 rapier of protection (72, 10, D) a +4 flail of protection (62, 12, D) a necrophage corpse (71, 17, D) a book of Beasts (72, 17, D) an uncursed staff of summoning (73, 17, D) the +3 trident of the Purse {vamp, +Inv rC+ Str-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-5). It protects you from cold. It lets you turn invisible. (71, 18, D) a +6 blowgun (72, 18, D) a +2 mace of protection (73, 18, D) an uncursed staff of death (71, 27, D) a manual of Shields (72, 27, D) a book of Changes (73, 27, D) an uncursed staff of summoning (71, 28, D) a stone of tremors (72, 28, D) a +1 ice dragon armour (73, 28, D) a +0 dire flail