dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of energy (62, 1, D) a book of Flames (63, 1, D) a +3 arbalest of flaming (68, 1, D) a +0 robe of magic resistance (69, 1, D) the +9 short sword "Pnulyatt" {flame, -Tele Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It enhances your eyesight. It prevents most forms of teleportation. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed ring of positive energy (73, 2, D) a +3 quarterstaff of crushing (75, 2, D) the cursed +0 whip "Worm's Wrath" {pain, +Inv rF+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 flail a +0 scale mail an uncursed staff of poison (62, 9, D) the Compendium of Enchantment Spells Type Level a - Corona Hexes 1 b - Enslavement Hexes 4 c - Summon Mana Viper Hexes/Summoning 5 d - Mass Confusion Hexes 6 a +0 dagger a +0 robe (63, 9, D) a +0 war axe a +1 mace of crushing (70, 9, D) an uncursed ring of ice (71, 9, D) the cursed ring "Reiciecs" {rPois rF+ Str-4} [ring of strength] It affects your strength (-4). It protects you from fire. It protects you from poison. It has a curse placed upon it. (62, 10, D) a +0 dagger a +0 robe (70, 10, D) a +2 chain mail of cold resistance (62, 17, D) a +0 mace a +0 robe an ornate deck of war (63, 17, D) a +3 hand axe of flaming (71, 17, D) a Fen Folio (72, 17, D) an uncursed ring of protection from fire (73, 17, D) an uncursed staff of conjuration (63, 18, D) a cursed ring of loudness (64, 18, D) a +2 chain mail of poison resistance (71, 18, D) Mnuuteh's Reference Book on the Voyage Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Summon Forest Summoning/Translocation 5 (72, 18, D) a +2 leather armour of poison resistance (73, 18, D) a +2 demon whip of electrocution (63, 23, D) a +0 long sword a +0 robe (64, 24, D) a cursed +1 falchion a cursed +0 robe (62, 27, D) the +5 quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (63, 27, D) a +4 ring mail of cold resistance (64, 27, D) the +7 dagger of the Gnat {pain, MR+ Dex+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (65, 27, D) a +2 leather armour of magic resistance (71, 27, D) a +0 shortbow 19 arrows a +3 chain mail of cold resistance a centaur corpse (skeletalised by now) (72, 27, D) a +0 shortbow 19 arrows of dispersal an uncursed ring of flight (73, 27, D) an uncursed staff of power (62, 28, D) a +4 quarterstaff of draining (63, 28, D) a +2 leather armour of poison resistance (71, 28, D) a box of beasts (72, 28, D) a cursed -2 trident a +5 war axe of chopping (73, 28, D) an uncursed staff of air (72, 32, D) a +0 trident (51, 37, D) the +6 short sword of Charity {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (52, 37, D) a plain deck of summoning (53, 37, D) a manual of Stealth (54, 37, D) a phial of floods (59, 37, D) a +1 plate armour of positive energy (60, 37, D) a +0 ring mail of fire resistance (61, 37, D) a +2 leather armour of cold resistance (62, 37, D) a +1 troll leather armour (69, 37, D) a +2 hand crossbow of flaming (70, 37, D) a book of Air (71, 37, D) an uncursed staff of cold (72, 37, D) a +0 war axe of flaming (73, 37, D) the +7 ring mail of Boycog {rElec rF+ MR- Int-3 Dex+3} It affects your intelligence (-3). It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (52, 38, D) the +11 flail "Killer Klown's Curse" {crush, rF- Dex+6 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you vulnerable to fire. It enhances your eyesight. (53, 38, D) the +5 scimitar of the Hall of Blades {drain, Noisy +Fly MP-9 Int+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your magic capacity (-9). It enhances your eyesight. It lets you fly. It may make noises in combat. (60, 38, D) an uncursed staff of death (61, 38, D) a +2 shadow dragon armour (62, 38, D) a +2 plate armour of magic resistance (63, 38, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (70, 38, D) the Tome of Beguiling Spells Type Level a - Sure Blade Hexes/Charms 2 b - Summon Guardian Golem Hexes/Summoning 4 c - Invisibility Hexes 6 d - Discord Hexes 8 (71, 38, D) the +0 cloak of Ryagoipt {Regen+ Int-3 SInv} It affects your intelligence (-3). It enhances your eyesight. It increases your rate of regeneration. (72, 38, D) an uncursed staff of summoning (73, 38, D) an uncursed ring of teleport control