dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +5 war axe of electrocution (63, 1, D) a book of Spatial Translocations (68, 1, D) a cursed staff of air (69, 1, D) a +2 vampiric hand axe (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) an uncursed ring of flight (75, 2, D) a book of Callings (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 quarterstaff of draining (63, 9, D) a +3 plate armour of fire resistance (70, 9, D) a +0 falchion (71, 9, D) a +0 dagger an uncursed staff of power (72, 9, D) the Almanac of Conjuration and Evil Rituals Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Lightning Bolt Conjuration/Air 5 the Volume of Confrontation Spells Type Level a - Bolt of Draining Conjuration/Necromancy 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Delayed Fireball Conjuration/Fire 7 a book of Geomancy a +0 dagger a +0 robe (62, 10, D) a +2 robe of magic resistance (70, 10, D) a +0 dagger a +0 robe the +5 ring mail of the Salamander {MP-9 Dex+4} It affects your dexterity (+4). It affects your magic capacity (-9). (61, 17, D) a +0 arbalest of flaming (62, 17, D) a book of Control (63, 17, D) a +2 naga barding of flying (64, 17, D) a +2 leather armour of poison resistance (73, 17, D) a scroll of brand weapon (62, 18, D) an uncursed ring of positive energy (63, 18, D) a cursed +6 rod of shadows (14/14) (64, 18, D) a +0 flail of protection (71, 18, D) a +0 great sword of freezing (72, 18, D) an uncursed staff of summoning (73, 18, D) a +1 falchion of flaming (61, 27, D) an uncursed amulet of guardian spirit (63, 27, D) an ornate deck of changes (64, 27, D) a plain deck of defence (71, 27, D) a +0 flail an uncursed ring of flight (72, 27, D) an uncursed amulet of regeneration a +0 dagger a +0 robe a +0 dagger a +0 robe (73, 27, D) a +0 mace a +0 chain mail a +1 shadow dragon armour (62, 28, D) the Collected Works on the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Monstrous Menagerie Summoning 6 d - Dragon's Call Summoning 9 (64, 28, D) a +3 plate armour of positive energy (72, 28, D) a box of beasts (73, 28, D) an uncursed ring of protection from magic (71, 31, D) a +0 hand axe a +0 chain mail (64, 32, D) an uncursed staff of poison (72, 32, D) a +0 short sword a +0 plate armour (59, 37, D) a +3 ring mail of magic resistance (60, 37, D) a potion of agility (61, 37, D) an uncursed staff of air (62, 37, D) a +5 spear of venom (63, 37, D) the cursed -6 chain mail of the First Lives {Regen+ MP+9 Str+3 Int-4} It affects your strength (+3). It affects your intelligence (-4). It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (69, 37, D) a +6 ring of strength 2 scrolls of fear 7 scrolls of fog 20 stones (70, 37, D) a +0 hand axe 5 tomahawks a +0 plate armour a +0 dagger a +0 robe an uncursed staff of air (71, 37, D) a +2 ring mail of cold resistance (72, 37, D) a +0 dire flail a +0 chain mail an uncursed ring of see invisible (73, 37, D) a book of Unlife a +0 short sword (59, 38, D) a +1 ring mail of positive energy (60, 38, D) a +0 great sword of holy wrath (62, 38, D) an uncursed staff of poison (63, 38, D) a +1 cloak of poison resistance (70, 38, D) a +0 scimitar a +0 plate armour a cursed staff of earth (71, 38, D) a +0 flail a +0 ring mail a +0 trident an orc skeleton (72, 38, D) The Incunabulum of Greatest Risks and Utility Spells Type Level a - Discord Hexes 8 a +1 dagger of pain (73, 38, D) a +0 mace the +9 ring mail of the Vestibule of Hell {MP-9 Dex+5} It affects your dexterity (+5). It affects your magic capacity (-9). (60, 44, D) 2 large rocks 2 bolts 2 arrows (59, 45, D) 2 arrows (61, 45, D) 2 arrows