dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 halberd of flaming (69, 1, D) the +0 chain mail of the Arcane {rF+ rC- rCorr Str+7} It affects your strength (+7). It protects you from fire. It makes you vulnerable to cold. It protects you from acid and corrosion. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 short sword of venom (73, 2, D) the +9 mace of Honour {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (75, 2, D) the +8 hand crossbow "Giantslayer" {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +1 pair of gloves of archery (63, 9, D) a book of Minor Magic a manual of Crossbows a book of Geomancy (70, 9, D) a +5 dagger of draining a +0 robe a +0 dagger (71, 9, D) an uncursed staff of power a +0 robe a +0 dagger (72, 9, D) a +5 dire flail of holy wrath a +0 leather armour a +0 hand axe (71, 10, D) a +0 dagger of venom a +0 robe (70, 16, D) a +0 mace a +0 plate armour (62, 17, D) an uncursed ring of protection from fire a scroll of brand weapon (63, 17, D) 5 large rocks a plain deck of defence (71, 17, D) a +0 mace a +0 leather armour a +0 glaive of protection (73, 17, D) a +0 war axe a +0 spear of venom (61, 18, D) a +0 arbalest 9 bolts (63, 18, D) 3 large rocks the +1 greatsling of Bacw {flame, rElec Str+5 Dex+7 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your dexterity (+7). It insulates you from electricity. It makes you more stealthy. (71, 18, D) a +2 ring mail of poison resistance (72, 18, D) a +0 dagger a +0 robe the +6 whip of the Eleven Eyes {freeze, rElec rF- MR+ Int+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 18, D) a +0 dagger a book of Minor Magic (59, 19, D) a +0 arbalest 13 bolts the cursed -2 robe of the Cicada {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 21, D) a bolt (64, 21, D) a +0 arbalest an uncursed staff of poison 21 bolts (71, 21, D) a +2 hand axe of chopping (63, 22, D) 4 bolts (64, 22, D) 3 bolts (65, 22, D) a cursed +0 arbalest 14 bolts a +0 arbalest 15 bolts of frost (63, 24, D) 6 bolts (65, 26, D) a scorpion corpse (62, 27, D) a +2 war axe of chopping a scorpion corpse (63, 27, D) a +2 triple sword of electrocution a scorpion corpse (64, 27, D) an uncursed staff of earth (65, 27, D) a book of Envenomations (71, 27, D) the +2 broad axe "Theq" {flame, rN+ MR++ Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 27, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +7 mace "Ytiuh" {crush, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. (73, 27, D) the Volume of Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Poisonous Cloud Conjuration/Poison/Air 6 20 stones (62, 28, D) an ornate deck of defence (63, 28, D) a +2 glaive of protection a scorpion corpse (64, 28, D) a +3 chain mail of fire resistance (71, 28, D) a +5 quarterstaff of protection (73, 28, D) a +4 short sword (60, 37, D) a +0 vampiric trident (61, 37, D) a +7 trident of piercing (62, 37, D) a +2 mottled dragon armour (69, 37, D) an uncursed ring of protection from fire a giant mite corpse (70, 37, D) an uncursed staff of earth (71, 37, D) an uncursed staff of air a redback corpse a scorpion corpse (72, 37, D) a +0 ring mail of fire resistance (73, 37, D) a +2 cloak of invisibility (59, 38, D) the ring "Thre Pre" {rPois Str+6} [ring of poison resistance] It affects your strength (+6). It protects you from poison. (60, 38, D) an uncursed ring of flight (61, 38, D) the +3 scale mail "Litress" {rN+ Regen+ Int-2} It affects your intelligence (-2). It protects you from negative energy. It increases your rate of regeneration. (62, 38, D) a plain deck of summoning (63, 38, D) a +6 scimitar of protection (70, 38, D) a +0 scimitar of holy wrath (71, 38, D) an ornate deck of changes a giant mite corpse (72, 38, D) a book of Minor Magic (72, 41, D) a scorpion corpse